0ad/source/gui/Scripting/JSInterface_GUIManager.cpp

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/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_GUIManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "ps/CStr.h"
#include "ps/VideoMode.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/StructuredClone.h"
#include "simulation2/system/Component.h"
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <string>
namespace JSI_GUIManager
{
// Note that the initData argument may only contain clonable data.
// Functions aren't supported for example!
// It returns a promise.
JS::Value OpenChildPage(const ScriptRequest& rq, const std::wstring& name, JS::HandleValue initData)
{
return g_GUI->OpenChildPage(name, Script::WriteStructuredClone(rq, initData));
}
void SetCursor(const std::wstring& name)
{
g_VideoMode.SetCursor(name);
}
void ResetCursor()
{
g_VideoMode.ResetCursor();
}
bool TemplateExists(const std::string& templateName)
{
return g_GUI->TemplateExists(templateName);
}
CParamNode GetTemplate(const std::string& templateName)
{
return g_GUI->GetTemplate(templateName);
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&OpenChildPage>(rq, "OpenChildPage");
ScriptFunction::Register<&SetCursor>(rq, "SetCursor");
ScriptFunction::Register<&ResetCursor>(rq, "ResetCursor");
ScriptFunction::Register<&TemplateExists>(rq, "TemplateExists");
ScriptFunction::Register<&GetTemplate>(rq, "GetTemplate");
ScriptFunction::Register<&CGUI::TryFindObjectByName, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "TryGetGUIObjectByName");
ScriptFunction::Register<&CGUI::FindObjectByName, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
ScriptFunction::Register<&CGUI::SetGlobalHotkey, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
ScriptFunction::Register<&CGUI::UnsetGlobalHotkey, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
}
}