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66 lines
2 KiB
C++
66 lines
2 KiB
C++
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#include "precompiled.h"
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/*
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* wxJavaScript - activate.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: activate.cpp 598 2007-03-07 20:13:28Z fbraem $
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*/
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// activate.cpp
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "jsevent.h"
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#include "activate.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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/***
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* <file>event/activate</file>
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* <module>gui</module>
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* <class name="wxActivateEvent" prototype="@wxEvent">
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* This object is passed to a function that handles an activate event.
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* Handle this event by setting the @wxWindow#onActivate property on a @wxWindow object.
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* </class>
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*/
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WXJS_INIT_CLASS(ActivateEvent, "wxActivateEvent", 0)
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/***
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* <properties>
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* <property name="active" type="Boolean" readonly="Y">
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* Returns true when the control is active, false when it's not.
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* </property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(ActivateEvent)
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WXJS_READONLY_PROPERTY(P_ACTIVE, "active")
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WXJS_END_PROPERTY_MAP()
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bool ActivateEvent::GetProperty(PrivActivateEvent *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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if ( id == P_ACTIVE )
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*vp = ToJS(cx, p->GetEvent()->GetActive());
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return true;
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}
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