0ad/binaries/data/mods/public/simulation/components/interfaces/UnitAI.js

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Engine.RegisterInterface("UnitAI");
/**
* Message of the form { "idle": boolean }
* sent from UnitAI whenever the unit's idle status changes.
*/
Engine.RegisterMessageType("UnitIdleChanged");
/**
* Message of the form { "ableToMove": boolean }
* sent from UnitAI whenever the unit's ability to move changes.
*/
Engine.RegisterMessageType("UnitAbleToMoveChanged");
/**
* Message of the form { "to": string }
* where "to" value is a UnitAI stance,
* sent from UnitAI whenever the unit's stance changes.
*/
Engine.RegisterMessageType("UnitStanceChanged");
/**
* Message of the form { "to": string }
* where "to" value is a UnitAI state,
* sent from UnitAI whenever the unit changes state.
*/
Engine.RegisterMessageType("UnitAIStateChanged");
/**
* Message of the form { "to": number[] }
* where "to" value is an array of data orders given by GetOrderData,
* sent from UnitAI whenever the unit order data changes.
*/
Engine.RegisterMessageType("UnitAIOrderDataChanged");
/**
* Message of the form { "entity": number }
* sent from UnitAI whenever a pickup is requested.
*/
Engine.RegisterMessageType("PickupRequested");
/**
* Message of the form { "entity": number }
* sent from UnitAI whenever a pickup is aborted.
*/
Engine.RegisterMessageType("PickupCanceled");