0ad/binaries/data/mods/public/maps/scripts/ConquestStructures.js

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{
const cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
cmpTrigger.ConquestAddVictoryCondition({
"classFilter": "Structure",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all structures).")
});
cmpTrigger.ConquestAddVictoryCondition({
"classFilter": "ConquestCritical Structure",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all structures and critical units).")
});
}