2016-01-01 13:28:25 -08:00
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/* Copyright (C) 2016 Wildfire Games.
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2015-01-24 06:46:52 -08:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptRuntime.h"
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#include "scriptinterface/third_party/ObjectToIDMap.h"
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class TestObjectToIDMap : public CxxTest::TestSuite
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{
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public:
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void test_movinggc()
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{
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ScriptInterface script("Test", "Test", g_ScriptRuntime);
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JSContext* cx = script.GetContext();
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JSAutoRequest rq(cx);
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2016-09-02 09:28:17 -07:00
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JS::RootedObject obj(cx, JS_NewPlainObject(cx));
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2015-01-24 06:46:52 -08:00
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ObjectIdCache<u32> map(g_ScriptRuntime);
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map.init();
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TS_ASSERT(map.add(cx, obj, 1));
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JSObject* plainObj = obj;
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// The map should contain the object we've just added
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TS_ASSERT(map.has(plainObj));
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JS_GC(g_ScriptRuntime->m_rt);
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// After a GC, the object should have been moved and plainObj should
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// not be valid anymore and not be found in the map anymore.
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// Obj should have an updated reference too, so it should still be found
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// in the map.
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//
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// NOTE: It's observed behaviour that a full GC always moves an object.
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// This might change in future SpiderMonkey versions. We only rely on
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// that behaviour for this test.
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//
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// TODO: It might be a good idea to test the behaviour when only a minor
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// GC runs, but there's no API for calling a minor GC yet.
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2016-01-01 13:28:25 -08:00
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TS_ASSERT(plainObj != obj);
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2015-01-24 06:46:52 -08:00
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TS_ASSERT(!map.has(plainObj));
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TS_ASSERT(map.has(obj));
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// Finding the ID associated with the object
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u32 ret(0);
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TS_ASSERT(map.find(obj, ret));
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TS_ASSERT_EQUALS(ret, 1);
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}
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};
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