0ad/source/gui/Scripting/JSInterface_GUISize.h

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/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_GUISIZE
#define INCLUDED_JSI_GUISIZE
#include "lib/posix/posix_types.h"
#include "lib/types.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptTypes.h"
class ScriptInterface;
namespace JS { class Value; }
struct JSClass;
struct JSClassOps;
struct JSContext;
struct JSFunctionSpec;
struct JSPropertySpec;
namespace JSI_GUISize
{
extern JSClass JSI_class;
extern JSClassOps JSI_classops;
extern JSPropertySpec JSI_props[];
extern JSFunctionSpec JSI_methods[];
void RegisterScriptClass(ScriptInterface& scriptInterface);
bool construct(JSContext* cx, uint argc, JS::Value* vp);
bool toString(JSContext* cx, uint argc, JS::Value* vp);
CStr ToPercentString(double pix, double per);
}
#endif // INCLUDED_JSI_GUISIZE