0ad/source/ps/scripting/JSInterface_VFS.cpp

295 lines
9.5 KiB
C++
Raw Normal View History

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_VFS.h"
#include "lib/file/vfs/vfs_util.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/Filesystem.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include <sstream>
namespace JSI_VFS
{
// Only allow engine compartments to read files they may be concerned about.
#define PathRestriction_GUI {L""}
#define PathRestriction_Simulation {L"simulation/"}
#define PathRestriction_Maps {L"simulation/", L"maps/"}
// shared error handling code
#define JS_CHECK_FILE_ERR(err)\
/* this is liable to happen often, so don't complain */\
if (err == ERR::VFS_FILE_NOT_FOUND)\
{\
return 0; \
}\
/* unknown failure. We output an error message. */\
else if (err < 0)\
LOGERROR("Unknown failure in VFS %i", err );
/* else: success */
// Tests whether the current script context is allowed to read from the given directory
bool PathRestrictionMet(const ScriptRequest& rq, const std::vector<CStrW>& validPaths, const CStrW& filePath)
{
for (const CStrW& validPath : validPaths)
if (filePath.find(validPath) == 0)
return true;
CStrW allowedPaths;
for (std::size_t i = 0; i < validPaths.size(); ++i)
{
if (i != 0)
allowedPaths += L", ";
allowedPaths += L"\"" + validPaths[i] + L"\"";
}
ScriptException::Raise(rq, "This part of the engine may only read from %s!", utf8_from_wstring(allowedPaths).c_str());
return false;
}
// state held across multiple BuildDirEntListCB calls; init by BuildDirEntList.
struct BuildDirEntListState
{
const ScriptRequest& rq;
JS::PersistentRootedObject filename_array;
int cur_idx;
BuildDirEntListState(const ScriptRequest& rq)
: rq(rq),
filename_array(rq.cx),
cur_idx(0)
{
filename_array = JS::NewArrayObject(rq.cx, JS::HandleValueArray::empty());
}
};
// called for each matching directory entry; add its full pathname to array.
static Status BuildDirEntListCB(const VfsPath& pathname, const CFileInfo& UNUSED(fileINfo), uintptr_t cbData)
{
BuildDirEntListState* s = (BuildDirEntListState*)cbData;
JS::RootedObject filenameArrayObj(s->rq.cx, s->filename_array);
JS::RootedValue val(s->rq.cx);
Script::ToJSVal(s->rq, &val, CStrW(pathname.string()) );
JS_SetElement(s->rq.cx, filenameArrayObj, s->cur_idx++, val);
return INFO::OK;
}
// Return an array of pathname strings, one for each matching entry in the
// specified directory.
// filter_string: default "" matches everything; otherwise, see vfs_next_dirent.
// recurse: should subdirectories be included in the search? default false.
JS::Value BuildDirEntList(const ScriptRequest& rq, const std::vector<CStrW>& validPaths, const std::wstring& path, const std::wstring& filterStr, bool recurse)
{
if (!PathRestrictionMet(rq, validPaths, path))
return JS::NullValue();
// convert to const wchar_t*; if there's no filter, pass 0 for speed
// (interpreted as: "accept all files without comparing").
const wchar_t* filter = 0;
if (!filterStr.empty())
filter = filterStr.c_str();
int flags = recurse ? vfs::DIR_RECURSIVE : 0;
// build array in the callback function
BuildDirEntListState state(rq);
vfs::ForEachFile(g_VFS, path, BuildDirEntListCB, (uintptr_t)&state, filter, flags);
return JS::ObjectValue(*state.filename_array);
}
// Return true iff the file exits
bool FileExists(const ScriptRequest& rq, const std::vector<CStrW>& validPaths, const CStrW& filename)
{
return PathRestrictionMet(rq, validPaths, filename) && g_VFS->GetFileInfo(filename, 0) == INFO::OK;
}
// Return time [seconds since 1970] of the last modification to the specified file.
double GetFileMTime(const std::wstring& filename)
{
CFileInfo fileInfo;
Status err = g_VFS->GetFileInfo(filename, &fileInfo);
JS_CHECK_FILE_ERR(err);
return (double)fileInfo.MTime();
}
// Return current size of file.
unsigned int GetFileSize(const std::wstring& filename)
{
CFileInfo fileInfo;
Status err = g_VFS->GetFileInfo(filename, &fileInfo);
JS_CHECK_FILE_ERR(err);
return (unsigned int)fileInfo.Size();
}
// Return file contents in a string. Assume file is UTF-8 encoded text.
JS::Value ReadFile(const ScriptRequest& rq, const std::wstring& filename)
{
CVFSFile file;
if (file.Load(g_VFS, filename) != PSRETURN_OK)
return JS::NullValue();
CStr contents = file.DecodeUTF8(); // assume it's UTF-8
// Fix CRLF line endings. (This function will only ever be used on text files.)
contents.Replace("\r\n", "\n");
// Decode as UTF-8
JS::RootedValue ret(rq.cx);
Script::ToJSVal(rq, &ret, contents.FromUTF8());
return ret;
}
// Return file contents as an array of lines. Assume file is UTF-8 encoded text.
JS::Value ReadFileLines(const ScriptRequest& rq, const std::wstring& filename)
{
CVFSFile file;
if (file.Load(g_VFS, filename) != PSRETURN_OK)
return JS::NullValue();
CStr contents = file.DecodeUTF8(); // assume it's UTF-8
// Fix CRLF line endings. (This function will only ever be used on text files.)
contents.Replace("\r\n", "\n");
// split into array of strings (one per line)
std::stringstream ss(contents);
JS::RootedValue line_array(rq.cx);
Script::CreateArray(rq, &line_array);
std::string line;
int cur_line = 0;
while (std::getline(ss, line))
{
// Decode each line as UTF-8
JS::RootedValue val(rq.cx);
Script::ToJSVal(rq, &val, CStr(line).FromUTF8());
Script::SetPropertyInt(rq, line_array, cur_line++, val);
}
return line_array;
}
// Return file contents parsed as a JS Object
JS::Value ReadJSONFile(const ScriptInterface& scriptInterface, const std::vector<CStrW>& validPaths, const CStrW& filePath)
{
ScriptRequest rq(scriptInterface);
if (!PathRestrictionMet(rq, validPaths, filePath))
return JS::NullValue();
JS::RootedValue out(rq.cx);
Script::ReadJSONFile(rq, filePath, &out);
return out;
}
// Save given JS Object to a JSON file
void WriteJSONFile(const ScriptInterface& scriptInterface, const std::wstring& filePath, JS::HandleValue val1)
{
ScriptRequest rq(scriptInterface);
// TODO: This is a workaround because we need to pass a MutableHandle to StringifyJSON.
JS::RootedValue val(rq.cx, val1);
std::string str(Script::StringifyJSON(rq, &val, false));
VfsPath path(filePath);
WriteBuffer buf;
buf.Append(str.c_str(), str.length());
if (g_VFS->CreateFile(path, buf.Data(), buf.Size()) == INFO::OK)
{
OsPath realPath;
g_VFS->GetRealPath(path, realPath, false);
debug_printf("FILES| JSON data written to '%s'\n", realPath.string8().c_str());
}
else
debug_printf("FILES| Failed to write JSON data to '%s'\n", path.string8().c_str());
}
bool DeleteCampaignSave(const CStrW& filePath)
{
OsPath realPath;
if (filePath.Left(16) != L"saves/campaigns/" || filePath.Right(12) != L".0adcampaign")
return false;
return VfsFileExists(filePath) &&
g_VFS->GetRealPath(filePath, realPath) == INFO::OK &&
g_VFS->RemoveFile(filePath) == INFO::OK &&
wunlink(realPath) == 0;
}
#define VFS_ScriptFunctions(context)\
JS::Value Script_ReadJSONFile_##context(const ScriptInterface& scriptInterface, const std::wstring& filePath)\
{\
return ReadJSONFile(scriptInterface, PathRestriction_##context, filePath);\
}\
JS::Value Script_ListDirectoryFiles_##context(const ScriptInterface& scriptInterface, const std::wstring& path, const std::wstring& filterStr, bool recurse)\
{\
return BuildDirEntList(scriptInterface, PathRestriction_##context, path, filterStr, recurse);\
}\
bool Script_FileExists_##context(const ScriptInterface& scriptInterface, const std::wstring& filePath)\
{\
return FileExists(scriptInterface, PathRestriction_##context, filePath);\
}\
VFS_ScriptFunctions(GUI);
VFS_ScriptFunctions(Simulation);
VFS_ScriptFunctions(Maps);
#undef VFS_ScriptFunctions
Fix non-visual autostart, as well as client/host autostart. Follows 8eecc39e71. Piping the autostart through a GUI page is easy but requires using the GUI in non-visual mode, which is problematic since it's not initialized. The GUI is not needed, only its ability to load scripts, so this diff fixes the problem by adding an 'entrypoint' script in the new `autostart` folder that gets called with this unique ability, setting things up properly. The mod mod gets a placeholder. Other changes: - Fix some issues with networked autostart: - Players were not assigned slots. - The host didn't actually wait for other players. - Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This moves attributes as well. - Move autostart files from `gui/autostart/` to ` autostart/`. Note that `gui/autostart/` still exists as it's used in the tutorial button from the main menu. - Rename the JSI_VFS functions to be explicitly about their function: the ability to write and the potential restricted folders. - Don't require `autostart` when using `--autostart-client` in non-visual mode. Starting the autostart client/host has poor UX in some situations, but improving that feature is beyond the scope of this diff. Suggestions for future work: - Some files in gui/common should probably be moved elsewhere - Template loading code is duplicated - The gamesetup code still needs work for proper UI/logic separation. Help & comments by: smiley Reported by: vladislav / Langbart Fixes #6513 Differential Revision: https://code.wildfiregames.com/D4628 This was SVN commit r26879.
2022-05-14 23:34:17 -07:00
void RegisterScriptFunctions_ReadWriteAnywhere(const ScriptRequest& rq)
{
ScriptFunction::Register<&Script_ListDirectoryFiles_GUI>(rq, "ListDirectoryFiles");
ScriptFunction::Register<&Script_FileExists_GUI>(rq, "FileExists");
ScriptFunction::Register<&GetFileMTime>(rq, "GetFileMTime");
ScriptFunction::Register<&GetFileSize>(rq, "GetFileSize");
ScriptFunction::Register<&ReadFile>(rq, "ReadFile");
ScriptFunction::Register<&ReadFileLines>(rq, "ReadFileLines");
ScriptFunction::Register<&Script_ReadJSONFile_GUI>(rq, "ReadJSONFile");
ScriptFunction::Register<&WriteJSONFile>(rq, "WriteJSONFile");
ScriptFunction::Register<&DeleteCampaignSave>(rq, "DeleteCampaignSave");
}
Fix non-visual autostart, as well as client/host autostart. Follows 8eecc39e71. Piping the autostart through a GUI page is easy but requires using the GUI in non-visual mode, which is problematic since it's not initialized. The GUI is not needed, only its ability to load scripts, so this diff fixes the problem by adding an 'entrypoint' script in the new `autostart` folder that gets called with this unique ability, setting things up properly. The mod mod gets a placeholder. Other changes: - Fix some issues with networked autostart: - Players were not assigned slots. - The host didn't actually wait for other players. - Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This moves attributes as well. - Move autostart files from `gui/autostart/` to ` autostart/`. Note that `gui/autostart/` still exists as it's used in the tutorial button from the main menu. - Rename the JSI_VFS functions to be explicitly about their function: the ability to write and the potential restricted folders. - Don't require `autostart` when using `--autostart-client` in non-visual mode. Starting the autostart client/host has poor UX in some situations, but improving that feature is beyond the scope of this diff. Suggestions for future work: - Some files in gui/common should probably be moved elsewhere - Template loading code is duplicated - The gamesetup code still needs work for proper UI/logic separation. Help & comments by: smiley Reported by: vladislav / Langbart Fixes #6513 Differential Revision: https://code.wildfiregames.com/D4628 This was SVN commit r26879.
2022-05-14 23:34:17 -07:00
void RegisterScriptFunctions_ReadOnlySimulation(const ScriptRequest& rq)
{
ScriptFunction::Register<&Script_ListDirectoryFiles_Simulation>(rq, "ListDirectoryFiles");
ScriptFunction::Register<&Script_FileExists_Simulation>(rq, "FileExists");
ScriptFunction::Register<&Script_ReadJSONFile_Simulation>(rq, "ReadJSONFile");
}
Fix non-visual autostart, as well as client/host autostart. Follows 8eecc39e71. Piping the autostart through a GUI page is easy but requires using the GUI in non-visual mode, which is problematic since it's not initialized. The GUI is not needed, only its ability to load scripts, so this diff fixes the problem by adding an 'entrypoint' script in the new `autostart` folder that gets called with this unique ability, setting things up properly. The mod mod gets a placeholder. Other changes: - Fix some issues with networked autostart: - Players were not assigned slots. - The host didn't actually wait for other players. - Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This moves attributes as well. - Move autostart files from `gui/autostart/` to ` autostart/`. Note that `gui/autostart/` still exists as it's used in the tutorial button from the main menu. - Rename the JSI_VFS functions to be explicitly about their function: the ability to write and the potential restricted folders. - Don't require `autostart` when using `--autostart-client` in non-visual mode. Starting the autostart client/host has poor UX in some situations, but improving that feature is beyond the scope of this diff. Suggestions for future work: - Some files in gui/common should probably be moved elsewhere - Template loading code is duplicated - The gamesetup code still needs work for proper UI/logic separation. Help & comments by: smiley Reported by: vladislav / Langbart Fixes #6513 Differential Revision: https://code.wildfiregames.com/D4628 This was SVN commit r26879.
2022-05-14 23:34:17 -07:00
void RegisterScriptFunctions_ReadOnlySimulationMaps(const ScriptRequest& rq)
{
ScriptFunction::Register<&Script_ListDirectoryFiles_Maps>(rq, "ListDirectoryFiles");
ScriptFunction::Register<&Script_FileExists_Maps>(rq, "FileExists");
ScriptFunction::Register<&Script_ReadJSONFile_Maps>(rq, "ReadJSONFile");
}
}