2010-05-20 11:09:23 -07:00
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/* Copyright (C) 2010 Wildfire Games.
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2009-06-20 09:13:29 -07:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2007-06-10 12:00:25 -07:00
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#include "precompiled.h"
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#include "SimState.h"
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#include "ps/Game.h"
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2010-01-09 11:20:14 -08:00
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#include "simulation2/Simulation2.h"
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2007-06-10 12:00:25 -07:00
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2010-05-20 11:09:23 -07:00
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SimState* SimState::Freeze()
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2007-06-10 12:00:25 -07:00
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{
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SimState* simState = new SimState();
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2010-01-09 11:20:14 -08:00
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2010-05-20 11:09:23 -07:00
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if (! g_Game->GetSimulation2()->SerializeState(simState->stream))
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2010-01-09 11:20:14 -08:00
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{
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2010-05-20 11:09:23 -07:00
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delete simState;
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return NULL;
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2007-06-10 12:00:25 -07:00
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}
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return simState;
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}
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void SimState::Thaw()
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{
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2010-05-20 11:09:23 -07:00
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g_Game->GetSimulation2()->DeserializeState(stream);
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2007-06-10 12:00:25 -07:00
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}
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