0ad/source/gui/scripting/JSInterface_IGUIObject.h

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scripting/ScriptingHost.h"
#ifndef INCLUDED_JSI_IGUIOBJECT
#define INCLUDED_JSI_IGUIOBJECT
namespace JSI_IGUIObject
{
extern JSClass JSI_class;
extern JSPropertySpec JSI_props[];
extern JSFunctionSpec JSI_methods[];
JSBool addProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool delProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool getProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool setProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool construct(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
JSBool toString(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
void init();
}
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#endif