2010-10-31 15:00:28 -07:00
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ThreadUtil.h"
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2013-09-29 06:19:52 -07:00
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static bool g_MainThreadSet;
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2010-10-31 15:00:28 -07:00
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static pthread_t g_MainThread;
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bool ThreadUtil::IsMainThread()
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{
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2013-09-29 06:19:52 -07:00
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// If SetMainThread hasn't been called yet, this is probably being
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// called at static initialisation time, so it must be the main thread
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if (!g_MainThreadSet)
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return true;
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2010-10-31 15:26:41 -07:00
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return pthread_equal(pthread_self(), g_MainThread) ? true : false;
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2010-10-31 15:00:28 -07:00
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}
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void ThreadUtil::SetMainThread()
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{
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g_MainThread = pthread_self();
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2013-09-29 06:19:52 -07:00
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g_MainThreadSet = true;
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2010-10-31 15:00:28 -07:00
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}
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