0ad/source/lib/sysdep/os/win/wutil.cpp

581 lines
14 KiB
C++
Raw Normal View History

/* Copyright (C) 2015 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* various Windows-specific utilities
*/
#include "precompiled.h"
#include "lib/sysdep/os/win/wutil.h"
#include <stdio.h>
#include <stdlib.h> // __argc
#include "lib/file/file.h"
#include "lib/posix/posix.h"
#include "lib/sysdep/sysdep.h"
#include "lib/sysdep/os/win/win.h"
#include "lib/sysdep/os/win/wdbg.h" // wdbg_assert
#include "lib/sysdep/os/win/winit.h"
#include <shlobj.h> // SHGetFolderPath
WINIT_REGISTER_EARLY_INIT(wutil_Init);
WINIT_REGISTER_LATE_SHUTDOWN(wutil_Shutdown);
//-----------------------------------------------------------------------------
// safe allocator
// may be used independently of libc malloc
// (in particular, before _cinit and while calling static dtors).
// used by wpthread critical section code.
void* wutil_Allocate(size_t size)
{
const DWORD flags = HEAP_ZERO_MEMORY;
return HeapAlloc(GetProcessHeap(), flags, size);
}
void wutil_Free(void* p)
{
const DWORD flags = 0;
HeapFree(GetProcessHeap(), flags, p);
}
//-----------------------------------------------------------------------------
// locks
// several init functions are before called before _cinit.
// POSIX static mutex init may not have been done by then,
// so we need our own lightweight functions.
static CRITICAL_SECTION cs[NUM_CS];
static bool cs_valid;
void wutil_Lock(WinLockId id)
{
if(!cs_valid)
return;
EnterCriticalSection(&cs[id]);
}
void wutil_Unlock(WinLockId id)
{
if(!cs_valid)
return;
LeaveCriticalSection(&cs[id]);
}
bool wutil_IsLocked(WinLockId id)
{
if(!cs_valid)
return false;
const BOOL successfullyEntered = TryEnterCriticalSection(&cs[id]);
if(!successfullyEntered)
return true; // still locked
LeaveCriticalSection(&cs[id]);
return false; // probably not locked
}
static void InitLocks()
{
for(int i = 0; i < NUM_CS; i++)
InitializeCriticalSection(&cs[i]);
cs_valid = true;
}
static void ShutdownLocks()
{
cs_valid = false;
for(int i = 0; i < NUM_CS; i++)
DeleteCriticalSection(&cs[i]);
memset(cs, 0, sizeof(cs));
}
//-----------------------------------------------------------------------------
// error codes
// only call after a Win32 function indicates failure.
Status StatusFromWin()
{
switch(GetLastError())
{
case ERROR_BUSY:
case WAIT_TIMEOUT:
return ERR::AGAIN;
case ERROR_OPERATION_ABORTED:
return ERR::ABORTED;
case ERROR_INVALID_HANDLE:
return ERR::INVALID_HANDLE;
case ERROR_INSUFFICIENT_BUFFER:
return ERR::INVALID_SIZE;
case ERROR_INVALID_PARAMETER:
case ERROR_BAD_ARGUMENTS:
return ERR::INVALID_PARAM;
case ERROR_OUTOFMEMORY:
case ERROR_NOT_ENOUGH_MEMORY:
return ERR::NO_MEM;
case ERROR_NOT_SUPPORTED:
case ERROR_CALL_NOT_IMPLEMENTED:
case ERROR_PROC_NOT_FOUND:
return ERR::NOT_SUPPORTED;
case ERROR_FILE_NOT_FOUND:
case ERROR_PATH_NOT_FOUND:
return ERR::FILE_NOT_FOUND;
case ERROR_ACCESS_DENIED:
return ERR::FILE_ACCESS;
default:
return ERR::FAIL;
}
}
//-----------------------------------------------------------------------------
// command line
// copy of GetCommandLine string. will be tokenized and then referenced by
// the argv pointers.
static wchar_t* argvContents;
int s_argc = 0;
wchar_t** s_argv = 0;
static void ReadCommandLine()
{
const wchar_t* commandLine = GetCommandLineW();
// (this changes as quotation marks are removed)
size_t numChars = wcslen(commandLine);
argvContents = (wchar_t*)HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, (numChars+1)*sizeof(wchar_t));
wcscpy_s(argvContents, numChars+1, commandLine);
// first pass: tokenize string and count number of arguments
bool ignoreSpace = false;
for(size_t i = 0; i < numChars; i++)
{
switch(argvContents[i])
{
case '"':
ignoreSpace = !ignoreSpace;
// strip the " character
memmove(argvContents+i, argvContents+i+1, (numChars-i)*sizeof(wchar_t));
numChars--;
i--;
break;
case ' ':
if(!ignoreSpace)
{
argvContents[i] = '\0';
s_argc++;
}
break;
}
}
s_argc++;
// have argv entries point into the tokenized string
s_argv = (wchar_t**)HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, s_argc*sizeof(wchar_t*));
wchar_t* nextArg = argvContents;
for(int i = 0; i < s_argc; i++)
{
s_argv[i] = nextArg;
nextArg += wcslen(nextArg)+1;
}
}
int wutil_argc()
{
return s_argc;
}
wchar_t** wutil_argv()
{
ENSURE(s_argv);
return s_argv;
}
static void FreeCommandLine()
{
HeapFree(GetProcessHeap(), 0, s_argv);
HeapFree(GetProcessHeap(), 0, argvContents);
}
bool wutil_HasCommandLineArgument(const wchar_t* arg)
{
for(int i = 0; i < s_argc; i++)
{
if(!wcscmp(s_argv[i], arg))
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// directories
// (NB: wutil_Init is called before static ctors => use placement new)
static OsPath* systemPath;
static OsPath* executablePath;
static OsPath* localAppdataPath;
static OsPath* roamingAppdataPath;
static OsPath* personalPath;
const OsPath& wutil_SystemPath()
{
return *systemPath;
}
const OsPath& wutil_ExecutablePath()
{
return *executablePath;
}
const OsPath& wutil_LocalAppdataPath()
{
return *localAppdataPath;
}
const OsPath& wutil_RoamingAppdataPath()
{
return *roamingAppdataPath;
}
const OsPath& wutil_PersonalPath()
{
return *personalPath;
}
// Helper to avoid duplicating this setup
static OsPath* GetFolderPath(int csidl)
{
HWND hwnd = 0; // ignored unless a dial-up connection is needed to access the folder
HANDLE token = 0;
wchar_t path[MAX_PATH]; // mandated by SHGetFolderPathW
const HRESULT ret = SHGetFolderPathW(hwnd, csidl, token, 0, path);
if (!SUCCEEDED(ret))
{
debug_printf("SHGetFolderPathW failed with HRESULT = 0x%08lx for csidl = 0x%04x\n", ret, csidl);
debug_warn("SHGetFolderPathW failed (see debug output)");
}
if(GetLastError() == ERROR_NO_TOKEN) // avoid polluting last error
SetLastError(0);
return new(wutil_Allocate(sizeof(OsPath))) OsPath(path);
}
static void GetDirectories()
{
WinScopedPreserveLastError s;
// system directory
{
const UINT length = GetSystemDirectoryW(0, 0);
ENSURE(length != 0);
std::wstring path(length, '\0');
const UINT charsWritten = GetSystemDirectoryW(&path[0], length);
ENSURE(charsWritten == length-1);
systemPath = new(wutil_Allocate(sizeof(OsPath))) OsPath(path);
}
// executable's directory
executablePath = new(wutil_Allocate(sizeof(OsPath))) OsPath(sys_ExecutablePathname().Parent());
// roaming application data
roamingAppdataPath = GetFolderPath(CSIDL_APPDATA);
// local application data
localAppdataPath = GetFolderPath(CSIDL_LOCAL_APPDATA);
// my documents
personalPath = GetFolderPath(CSIDL_PERSONAL);
}
static void FreeDirectories()
{
systemPath->~OsPath();
wutil_Free(systemPath);
executablePath->~OsPath();
wutil_Free(executablePath);
localAppdataPath->~OsPath();
wutil_Free(localAppdataPath);
roamingAppdataPath->~OsPath();
wutil_Free(roamingAppdataPath);
personalPath->~OsPath();
wutil_Free(personalPath);
}
//-----------------------------------------------------------------------------
// user32 fix
// HACK: make sure a reference to user32 is held, even if someone
// decides to delay-load it. this fixes bug #66, which was the
// Win32 mouse cursor (set via user32!SetCursor) appearing as a
// black 32x32(?) rectangle. the underlying cause was as follows:
// powrprof.dll was the first client of user32, causing it to be
// loaded. after we were finished with powrprof, we freed it, in turn
// causing user32 to unload. later code would then reload user32,
// which apparently terminally confused the cursor implementation.
//
// since we hold a reference here, user32 will never unload.
// of course, the benefits of delay-loading are lost for this DLL,
// but that is unavoidable. it is safer to force loading it, rather
// than documenting the problem and asking it not be delay-loaded.
static HMODULE hUser32Dll;
static void ForciblyLoadUser32Dll()
{
hUser32Dll = LoadLibraryW(L"user32.dll");
}
// avoids Boundschecker warning
static void FreeUser32Dll()
{
FreeLibrary(hUser32Dll);
}
//-----------------------------------------------------------------------------
// memory
static void EnableLowFragmentationHeap()
{
if(IsDebuggerPresent())
{
// and the debug heap isn't explicitly disabled,
char* var = getenv("_NO_DEBUG_HEAP");
if(!var || var[0] != '1')
return; // we can't enable the LFH
}
#if WINVER >= 0x0501
WUTIL_FUNC(pHeapSetInformation, BOOL, (HANDLE, HEAP_INFORMATION_CLASS, void*, size_t));
WUTIL_IMPORT_KERNEL32(HeapSetInformation, pHeapSetInformation);
if(pHeapSetInformation)
{
ULONG flags = 2; // enable LFH
pHeapSetInformation(GetProcessHeap(), HeapCompatibilityInformation, &flags, sizeof(flags));
}
#endif // #if WINVER >= 0x0501
}
//-----------------------------------------------------------------------------
// Wow64
// Wow64 'helpfully' redirects all 32-bit apps' accesses of
// %windir%\\system32\\drivers to %windir%\\system32\\drivers\\SysWOW64.
// that's bad, because the actual drivers are not in the subdirectory. to
// work around this, provide for temporarily disabling redirection.
static WUTIL_FUNC(pIsWow64Process, BOOL, (HANDLE, PBOOL));
static WUTIL_FUNC(pWow64DisableWow64FsRedirection, BOOL, (PVOID*));
static WUTIL_FUNC(pWow64RevertWow64FsRedirection, BOOL, (PVOID));
static bool isWow64;
static void ImportWow64Functions()
{
WUTIL_IMPORT_KERNEL32(IsWow64Process, pIsWow64Process);
WUTIL_IMPORT_KERNEL32(Wow64DisableWow64FsRedirection, pWow64DisableWow64FsRedirection);
WUTIL_IMPORT_KERNEL32(Wow64RevertWow64FsRedirection, pWow64RevertWow64FsRedirection);
}
static void DetectWow64()
{
// function not found => running on 32-bit Windows
if(!pIsWow64Process)
{
isWow64 = false;
return;
}
BOOL isWow64Process = FALSE;
const BOOL ok = pIsWow64Process(GetCurrentProcess(), &isWow64Process);
WARN_IF_FALSE(ok);
isWow64 = (isWow64Process == TRUE);
}
bool wutil_IsWow64()
{
return isWow64;
}
WinScopedDisableWow64Redirection::WinScopedDisableWow64Redirection()
{
// note: don't just check if the function pointers are valid. 32-bit
// Vista includes them but isn't running Wow64, so calling the functions
// would fail. since we have to check if actually on Wow64, there's no
// more need to verify the pointers (their existence is implied).
if(!wutil_IsWow64())
return;
const BOOL ok = pWow64DisableWow64FsRedirection(&m_wasRedirectionEnabled);
WARN_IF_FALSE(ok);
}
WinScopedDisableWow64Redirection::~WinScopedDisableWow64Redirection()
{
if(!wutil_IsWow64())
return;
const BOOL ok = pWow64RevertWow64FsRedirection(m_wasRedirectionEnabled);
WARN_IF_FALSE(ok);
}
//-----------------------------------------------------------------------------
Status wutil_SetPrivilege(const wchar_t* privilege, bool enable)
{
WinScopedPreserveLastError s;
HANDLE hToken;
if(!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY, &hToken))
return ERR::_1;
TOKEN_PRIVILEGES tp;
if (!LookupPrivilegeValueW(NULL, privilege, &tp.Privileges[0].Luid))
return ERR::_2;
tp.PrivilegeCount = 1;
tp.Privileges[0].Attributes = enable? SE_PRIVILEGE_ENABLED : 0;
SetLastError(0);
const BOOL ok = AdjustTokenPrivileges(hToken, FALSE, &tp, 0, 0, 0);
if(!ok || GetLastError() != 0)
return ERR::_3;
WARN_IF_FALSE(CloseHandle(hToken));
return INFO::OK;
}
//-----------------------------------------------------------------------------
// module handle
#ifndef LIB_STATIC_LINK
#include "lib/sysdep/os/win/wdll_main.h"
HMODULE wutil_LibModuleHandle()
{
HMODULE hModule;
const DWORD flags = GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS|GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT;
const BOOL ok = GetModuleHandleEx(flags, (LPCWSTR)&wutil_LibModuleHandle, &hModule);
// (avoid ENSURE etc. because we're called from debug_DisplayError)
wdbg_assert(ok);
return hModule;
}
#else
HMODULE wutil_LibModuleHandle()
{
return GetModuleHandle(0);
}
#endif
//-----------------------------------------------------------------------------
// find main window
// this is required by the error dialog and clipboard code.
// note that calling from wutil_Init won't work, because the app will not
// have created its window by then.
static HWND hAppWindow;
static BOOL CALLBACK FindAppWindowByPid(HWND hWnd, LPARAM UNUSED(lParam))
{
DWORD pid;
DWORD tid = GetWindowThreadProcessId(hWnd, &pid);
UNUSED2(tid);
if(pid == GetCurrentProcessId())
hAppWindow = hWnd;
return TRUE; // keep calling
}
HWND wutil_AppWindow()
{
if(!hAppWindow)
{
WARN_IF_FALSE(EnumWindows(FindAppWindowByPid, 0));
// (hAppWindow may still be 0 if we haven't created a window yet)
}
return hAppWindow;
}
//-----------------------------------------------------------------------------
static Status wutil_Init()
{
InitLocks();
ForciblyLoadUser32Dll();
EnableLowFragmentationHeap();
ReadCommandLine();
GetDirectories();
ImportWow64Functions();
DetectWow64();
return INFO::OK;
}
static Status wutil_Shutdown()
{
FreeCommandLine();
FreeUser32Dll();
ShutdownLocks();
FreeDirectories();
return INFO::OK;
}