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45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
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// A generic type and some helper functions
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// for scripts
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// Mark Thompson (mark@wildfiregames.com / mot20@cam.ac.uk)
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#ifndef SCRIPTOBJECT_INCLUDED
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#define SCRIPTOBJECT_INCLUDED
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#include "CStr.h"
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#include "scripting/ScriptingHost.h"
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#include "EntityHandles.h"
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#include "scripting/JSInterface_Entity.h"
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class CScriptObject
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{
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public:
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enum EScriptType
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{
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UNDEFINED,
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FUNCTION,
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SCRIPT
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} Type;
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JSFunction* Function;
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JSScript* Script;
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CScriptObject();
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CScriptObject( JSFunction* _Function );
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CScriptObject( JSScript* _Script );
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CScriptObject( jsval v );
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void SetFunction( JSFunction* _Function );
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void SetScript( JSScript* _Script );
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void SetJSVal( jsval v );
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inline bool Defined();
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// Executes a script attached to a JS object.
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// Returns false if the script isn't defined, if the script can't be executed,
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// otherwise true. Script return value is in rval.
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bool Run( JSObject* Context, jsval* rval );
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// This variant casts script return value to a boolean, and passes it back.
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bool Run( JSObject* Context );
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void CompileScript( CStrW FileNameTag, CStrW Script );
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};
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#endif
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