0ad/source/tools/atlas/AtlasObject/AtlasObjectText.cpp

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/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AtlasObjectText.h"
#include "AtlasObjectImpl.h"
#include "AtlasObject.h"
static std::string ConvertRecursive(const AtNode::Ptr obj, bool use_brackets = true)
{
// Convert (1, ()) into "1"
// Convert (3, (d: (...), e: (...))) into "3 (conv(...), conv(...))"
// etc
// resulting in data-loss [because of the key names], and a rather arbitrary
// [alphabetical by key] ordering of children, but at least it's fairly readable
if (!obj)
return "";
std::string result;
bool has_value = !obj->m_Value.empty();
bool has_children = !obj->m_Children.empty();
if (has_value && has_children)
result = obj->m_Value + " ";
else if (has_value)
result = obj->m_Value;
// else no value; result = ""
if (has_children)
{
if (use_brackets)
result += "(";
bool first_child = true; // so we can add ", " in appropriate places
for (const AtNode::child_maptype::value_type& child : obj->m_Children)
{
if (!first_child)
result += ", ";
else
first_child = false;
result += ConvertRecursive(child.second);
}
if (use_brackets)
result += ")";
}
return result;
}
std::string AtlasObject::ConvertToString(const AtObj& obj)
{
return ConvertRecursive(obj.m_Node, false);
}