0ad/source/simulation2/components/ICmpValueModificationManager.h

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/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
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*
* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
#ifndef INCLUDED_ICMPVALUEMODIFICATIONMANAGER
#define INCLUDED_ICMPVALUEMODIFICATIONMANAGER
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#include "lib/types.h"
#include "maths/Fixed.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/Entity.h"
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#include "simulation2/system/Interface.h"
#include <js/Value.h>
#include <string>
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/**
* value modification manager interface.
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* (This interface only includes the functions needed by native code for accessing
* value modification data, the associated logic is handled in scripts)
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*/
class ICmpValueModificationManager : public IComponent
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{
public:
virtual fixed ApplyModifications(std::wstring valueName, fixed currentValue, entity_id_t entity) const = 0;
virtual u32 ApplyModifications(std::wstring valueName, u32 currentValue, entity_id_t entity) const = 0;
virtual u16 ApplyModifications(std::wstring valueName, u16 currentValue, entity_id_t entity) const = 0;
virtual std::wstring ApplyModifications(std::wstring valueName, std::wstring currentValue, entity_id_t entity) const = 0;
virtual bool ApplyModifications(std::wstring valueName, bool currentValue, entity_id_t entity) const = 0;
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DECLARE_INTERFACE_TYPE(ValueModificationManager)
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};
#endif // INCLUDED_ICMPVALUEMODIFICATIONMANAGER