2026-02-23 14:52:43 -08:00
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/* Copyright (C) 2026 Wildfire Games.
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2023-12-02 16:30:12 -08:00
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* This file is part of 0 A.D.
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2010-05-15 14:07:52 -07:00
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*
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2023-12-02 16:30:12 -08:00
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* 0 A.D. is free software: you can redistribute it and/or modify
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2010-05-15 14:07:52 -07:00
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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2023-12-02 16:30:12 -08:00
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* 0 A.D. is distributed in the hope that it will be useful,
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2010-05-15 14:07:52 -07:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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2023-12-02 16:30:12 -08:00
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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2010-05-15 14:07:52 -07:00
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*/
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#include "precompiled.h"
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2010-10-02 05:41:29 -07:00
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#include "ICmpOverlayRenderer.h"
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2010-05-15 14:07:52 -07:00
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#include "simulation2/system/InterfaceScripted.h"
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2010-10-02 05:41:29 -07:00
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BEGIN_INTERFACE_WRAPPER(OverlayRenderer)
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2021-05-01 01:01:30 -07:00
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DEFINE_INTERFACE_METHOD("Reset", ICmpOverlayRenderer, Reset)
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DEFINE_INTERFACE_METHOD("AddSprite", ICmpOverlayRenderer, AddSprite)
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2010-10-02 05:41:29 -07:00
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END_INTERFACE_WRAPPER(OverlayRenderer)
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