2026-05-10 14:57:16 -07:00
|
|
|
/* Copyright (C) 2026 Wildfire Games.
|
2023-12-02 16:30:12 -08:00
|
|
|
* This file is part of 0 A.D.
|
2009-04-18 10:00:33 -07:00
|
|
|
*
|
2023-12-02 16:30:12 -08:00
|
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
2009-04-18 10:00:33 -07:00
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
|
|
|
* (at your option) any later version.
|
|
|
|
|
*
|
2023-12-02 16:30:12 -08:00
|
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
2009-04-18 10:00:33 -07:00
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
2023-12-02 16:30:12 -08:00
|
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
2009-04-18 10:00:33 -07:00
|
|
|
*/
|
|
|
|
|
|
2004-11-30 22:52:39 -08:00
|
|
|
#include "precompiled.h"
|
|
|
|
|
|
2004-09-22 21:00:56 -07:00
|
|
|
#include "Material.h"
|
2025-07-06 11:15:27 -07:00
|
|
|
|
2021-05-18 04:09:54 -07:00
|
|
|
#include "ps/CStrInternStatic.h"
|
2010-06-30 14:41:04 -07:00
|
|
|
|
2025-07-06 11:15:27 -07:00
|
|
|
class CVector4D;
|
|
|
|
|
|
2012-02-13 06:02:14 -08:00
|
|
|
CMaterial::CMaterial() :
|
2013-10-18 17:53:58 -07:00
|
|
|
m_AlphaBlending(false)
|
2011-03-18 09:57:54 -07:00
|
|
|
{
|
2005-04-06 21:29:07 -07:00
|
|
|
}
|
|
|
|
|
|
2026-05-10 14:57:16 -07:00
|
|
|
CStrIntern CMaterial::GetShaderEffect(const Pass pass) const
|
2004-09-23 20:52:03 -07:00
|
|
|
{
|
2026-05-10 14:57:16 -07:00
|
|
|
ENSURE(pass < Pass::COUNT);
|
|
|
|
|
return m_ShaderEffects[static_cast<uint8_t>(pass)];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMaterial::SetShaderEffect(const Pass pass, CStrIntern effect)
|
|
|
|
|
{
|
|
|
|
|
ENSURE(pass < Pass::COUNT);
|
|
|
|
|
m_ShaderEffects[static_cast<uint8_t>(pass)] = effect;
|
2004-09-23 20:52:03 -07:00
|
|
|
}
|
2004-09-22 21:00:56 -07:00
|
|
|
|
2013-09-29 06:19:52 -07:00
|
|
|
void CMaterial::AddShaderDefine(CStrIntern key, CStrIntern value)
|
2004-09-23 20:52:03 -07:00
|
|
|
{
|
2012-04-03 11:44:46 -07:00
|
|
|
m_ShaderDefines.Add(key, value);
|
2012-08-06 12:10:47 -07:00
|
|
|
}
|
|
|
|
|
|
2012-04-08 08:55:06 -07:00
|
|
|
void CMaterial::AddStaticUniform(const char* key, const CVector4D& value)
|
|
|
|
|
{
|
|
|
|
|
m_StaticUniforms.Add(key, value);
|
|
|
|
|
}
|
2012-07-23 15:49:46 -07:00
|
|
|
|
|
|
|
|
void CMaterial::AddSampler(const TextureSampler& texture)
|
|
|
|
|
{
|
|
|
|
|
m_Samplers.push_back(texture);
|
2013-09-29 06:19:52 -07:00
|
|
|
if (texture.Name == str_baseTex)
|
2012-07-23 15:49:46 -07:00
|
|
|
m_DiffuseTexture = texture.Sampler;
|
2012-08-06 12:10:47 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMaterial::AddRenderQuery(const char* key)
|
|
|
|
|
{
|
|
|
|
|
m_RenderQueries.Add(key);
|
2013-09-28 17:30:58 -07:00
|
|
|
}
|
|
|
|
|
|
2015-03-15 04:37:26 -07:00
|
|
|
void CMaterial::AddRequiredSampler(const CStr& samplerName)
|
|
|
|
|
{
|
|
|
|
|
CStrIntern string(samplerName);
|
|
|
|
|
m_RequiredSamplers.push_back(string);
|
|
|
|
|
}
|