<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
        <animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
        <animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
        <animation event="0.5" file="quadraped/horse_attack_a.psa" name="attack_melee" speed="202"/>
        <animation event="0.5" file="quadraped/horse_attack_b.psa" name="attack_melee" speed="215"/>
        <animation event="0.5" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="202"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/ptolemies/hero_ptolemy_IV_r.xml" attachpoint="rider"/>
        <prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
        <prop actor="props/units/horse/crest_1.xml" attachpoint="head"/>
        <prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
      </props>
      <textures>
        <texture file="skeletal/horse_rome_maximus.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
