<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="250"/>
        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="250"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/m_pants_celt.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_pers_hero_1.xml" attachpoint="head"/>
        <prop actor="props/units/heads/pers_kidaris_royal_loose.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/spear_lance_persian.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield"/>
        <prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
        <prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
        <prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="l_shoulder"/>
        <prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="r_shoulder"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Cyrus-Armour">
      <textures><texture file="skeletal/pers_hero_cyrus.png" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
