<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/howdah_hannibal_shields_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/kart_turret_hannibal_back.xml" attachpoint="root"/>
      </props>
      <textures><texture file="props/shield/kart_oval_a.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
