<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <animations>
        <animation event="0.5" load="0" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>structural/rome_wall_tower.dae</mesh>
      <props>
        <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <textures>
	    <texture file="structural/rome_struct_2.png" name="baseTex"/>
	    <texture file="structural/rome_struct_2_norm.png" name="normTex"/>
	    <texture file="structural/rome_struct_2_spec.png" name="specTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
        <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
   <material>player_trans_parallax_spec.xml</material>
</actor>
