<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="70"/>
        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="120"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_melee" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="100"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="290"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
      </animations>
      <mesh>skeletal/m_hero_cape.dae</mesh>
      <props>
        <prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
        <prop actor="props/units/heads/head_celt_brennus.xml" attachpoint="head"/>
      </props>
      <textures><texture file="skeletal/celt_brennus.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
