<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/aspis_sm_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="shield-c-dolphin">
      <textures><texture file="props/shield/hele_round_c.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-d-dog">
      <textures><texture file="props/shield/hele_round_d.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-g-trident">
      <textures><texture file="props/shield/hele_round_g.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-i-lion">
      <textures><texture file="props/shield/hele_round_i.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-t-bird">
      <textures><texture file="props/shield/hele_round_t.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-ag-jar">
      <textures><texture file="props/shield/hele_round_ag.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
