<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_pack_idle.dae" name="Idle" speed="200"/>
        <animation file="biped/inf_pack_walk.dae" name="Walk" speed="25"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
      </animations>
      <mesh>skeletal/m_dress_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
      </props>
      <textures><texture file="skeletal/hele_trd.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
