<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
        <animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="50"/>
        <animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="40"/>
        <animation file="quadraped/elephant_rider_idle.psa" name="gather_meat" speed="300"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
        <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
        <prop actor="props/units/shields/maur_small_b.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
      </props>
      <textures>
        <texture file="skeletal/maur_isp_b.png" name="baseTex"/>
        <texture file="skeletal/maur_isp_b_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <material>player_trans_spec.xml</material>
</actor>
