<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant name="decal_destruct_4x2">
      <decal angle="180" depth="17" offsetx="0" offsetz="0" width="28"/>
      <textures>
        <texture file="props/decal_destruct_llong.png" name="baseTex"/>
        
      </textures>
    </variant>
  </group>
  <material>terrain_base.xml</material>
</actor>
