<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model_transparent"/>
    <alpha_blending/>
    <define name="USE_TRANSPARENT" value="1"/>
    <alternative material="basic_trans.xml" quality="2"/>
    <alternative material="alphatest_ao_parallax_spec.xml" if="CFG_FORCE_ALPHATEST"/>

    <!--<conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
    <conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
    <conditional_define name="USE_VHQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_VHQ_DIST"/>
    <define name="USE_NORMAL_MAP" value="1"/>-->

    <!--<define name="USE_SPECULAR_MAP" value="1"/>
    <define name="USE_SELF_LIGHT" value="1"/>-->


    <!-- Settings for effects above:
         First value: Normal mapping intensity.
	 Second value: Specular power.
	 Third value: Parallax scale.
	 Fourth value: AO amount. -->
    <uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
	
	<required_texture name="baseTex"/>
	<required_texture name="aoTex" define="USE_AO"/>
</material>
