<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="celt fishing boat a">
      <mesh>structural/celt_fishing_boat.dae</mesh>
      <props>
        <prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
        <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
      </props>
      <textures><texture file="structural/celt_ship.png" name="baseTex"/></textures>
    </variant>
    <variant frequency="100" name="celt fishing boat b">
      <mesh>structural/celt_fishing_boat.dae</mesh>
      <props>
        <prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
        <prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
      </props>
      <textures><texture file="structural/celt_ship.png" name="baseTex"/></textures>
    </variant>
  </group>
</actor>
