<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="helmet-coolus-simple">
      <mesh>props/helmet/rome_coolus_a.dae</mesh>
      <textures>
        <texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
        <texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-coolus-spike">
      <mesh>props/helmet/rome_coolus_b.dae</mesh>
      <textures>
        <texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
        <texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="helmet-coolus-feathers-a">
      <mesh>props/helmet/rome_coolus_c.dae</mesh>
      <textures>
        <texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
        <texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="6" name="helmet-coolus-feathers-b">
      <mesh>props/helmet/rome_coolus_g.dae</mesh>
      <textures>
        <texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
        <texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="helmet-coolus-plume">
      <mesh>props/helmet/rome_coolus_d.dae</mesh>
      <textures>
        <texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
        <texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-coolus-plume/feathers">
      <mesh>props/helmet/rome_coolus_f.dae</mesh>
      <textures>
        <texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
        <texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-coolus-transverse crest">
      <mesh>props/helmet/rome_coolus_e.dae</mesh>
      <textures>
        <texture file="props/helmet/rome-e-coolus-centurion.dds" name="baseTex"/>
        <texture file="props/helmet/rome-e-coolus-centurion_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_spec_helmet.xml</material>
</actor>
