<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base a">
      <mesh>structural/pers_civic.dae</mesh>
      <props>
        <prop actor="props/structures/persians/civil_centre_a.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/civil_centre_b.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/civil_centre_shrubs_a.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/civil_centre_shrubs_b.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/civil_centre_shrubs_c.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/civil_centre_shrubs_d.xml" attachpoint="root"/>                                
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="props/units/shields/pers_tower.xml" attachpoint="shielda"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldb"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldc"/>
      </props>
      <textures>
         <texture file="structural/pers_struct.png" name="baseTex"/>
         <texture file="structural/pers_struct_norm.png" name="normTex"/>
         <texture file="structural/pers_struct_spec.png" name="specTex"/>        
		    <texture file="structural/ao/pers_civic_b.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/civil_centre_a.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/civil_centre_b.xml" attachpoint="root"/>
        <prop actor="props/units/shields/pers_tower.xml" attachpoint="shielda"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldb"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldc"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
