<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/kart_bireme_sail.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Tree">
      <textures>
        <texture file="props/kart_sail_1.dds" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tanit">
      <textures>
        <texture file="props/kart_sail_2.dds" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="other">
      <textures>
        <texture file="props/kart_sail_3.dds" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
