<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="camel">
      <animations>
        <animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
        <animation file="quadraped/camel_walk.dae" name="carry_meat" speed="50"/>
        <animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
        <animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
        <animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
        <animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
      </animations>
      <mesh>skeletal/camel_1.dae</mesh>
      <props>
        <prop actor="units/ptolemies/cavalry_archer_e_r.xml" attachpoint="props_main"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="texture">
      <textures>
        <texture file="skeletal/ptol_camel_e.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
