<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Square Table">
      <mesh>props/table_square.dae</mesh>
    </variant>
  </group>
  <group>
    <variant name="wood_dry">
      <textures><texture file="props/wood_b.png" name="baseTex"/></textures>
    </variant>
    <variant name="wood_wet">
      <textures><texture file="props/wood_c.png" name="baseTex"/></textures>
    </variant>
  </group>
</actor>
