<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/donkey_idle_01.dae" name="idle" speed="10"/>
        <animation file="quadraped/donkey_death_01.dae" name="death" speed="40"/>
        <animation file="quadraped/donkey_walk_01.dae" name="walk" speed="25"/>
      </animations>
      <mesh>skeletal/donkey.dae</mesh>
      <props>
        <prop actor="props/units/horse/donkey_pack_01.xml" attachpoint="saddle"/>
      </props>
      <textures><texture file="skeletal/animal_donkey.dds" name="baseTex"/></textures>
    </variant>
  </group>
</actor>
