<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Pyrrhus">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
        <animation file="biped/rider_gallop.psa" name="run" speed="8"/>
        <animation file="biped/rider_sword_death_a.psa" name="Death" speed="240"/>
        <animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="attack_melee" speed="200"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
        <prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
        <prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
      </props>
      <textures>
        <texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
        <texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
        <texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
