<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/hele_fortress_gate.dae</mesh>
      <textures><texture file="props/hele_gate.png" name="baseTex"/></textures>
    </variant>
  </group>
</actor>
