<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="scout tower">
      <animations>
        <animation event="0.5" load="0" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>structural/hele_scout_tower.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
