<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Blacksmith">
      <mesh>structural/hele_blacksmith_struct_b.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
        <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
        <prop actor="particle/flame.xml" attachpoint="fire"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
        <prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
        <prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
        <prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
        <prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
        <prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
        <prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
        <prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
        <prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
      </props>
      <textures>
        <texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
	    <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
        <texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
