<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="celt gate">
      <animations>
        <animation file="mechanical/celt_wall_gate_closed.dae" name="gate_closed" speed="65"/>
        <animation file="mechanical/celt_wall_gate_opening.dae" name="gate_opening" speed="65"/>
        <animation file="mechanical/celt_wall_gate_open.dae" name="gate_open" speed="65"/>
        <animation file="mechanical/celt_wall_gate_closing.dae" name="gate_closing" speed="65"/>
      </animations>
      <mesh>structural/celt_wall_gate.dae</mesh>
      <textures>
		<texture file="structural/celt_murus.png" name="baseTex"/>
	    <texture file="structural/celt_murus_norm.png" name="normTex"/>
	    <texture file="structural/celt_murus_spec.png" name="specTex"/>
		<texture file="structural/ao/celt_wall_gate.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
