<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/aspis_sm_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
        <prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="shield-e-ship">
      <textures><texture file="props/shield/hele_round_e.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-f-gorgon">
      <textures><texture file="props/shield/hele_round_f.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-s-rays">
      <textures><texture file="props/shield/hele_round_s.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-w2-fancy laurel">
      <textures><texture file="props/shield/hele_round_w_2.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-y-pegasus">
      <textures><texture file="props/shield/hele_round_y.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-ab-fancy snake">
      <textures><texture file="props/shield/hele_round_ab.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-ac-fancy eye">
      <textures><texture file="props/shield/hele_round_ac.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-ad-octopus">
      <textures><texture file="props/shield/hele_round_ad.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-ae-helmet">
      <textures><texture file="props/shield/hele_round_ae.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-af-winged creatures">
      <textures><texture file="props/shield/hele_round_af.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
