<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100">
      <mesh>props/special/marker_object_char_j.dae</mesh>
    </variant>
  </group>
  <group>
    <variant name="base">
      <textures>
        <texture file="props/marker_object.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
