<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">

    <vertex file="glsl/model_common.vs">
        <stream name="pos"/>
        <stream name="uv0"/>
        <attrib name="a_vertex" semantics="gl_Vertex"/>
        <attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
        <attrib name="a_skinJoints" semantics="CustomAttribute0" if="USE_GPU_SKINNING"/>
        <attrib name="a_skinWeights" semantics="CustomAttribute1" if="USE_GPU_SKINNING"/>
    </vertex>

    <fragment file="glsl/solid_tex.fs"/>

</program>
