<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="4" name="Helmet-Boeotian-HighCrest-tinned-laurel">
      <mesh>props/helmet/hele_boeotian_highcrest.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_a2.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
