<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
  <BuildingAI>
    <DefaultArrowCount>3</DefaultArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
  </BuildingAI>
  <BuildRestrictions>
    <Territory>own ally neutral</Territory>
    <PlacementType>shore</PlacementType>
    <Category>Dock</Category>
  </BuildRestrictions>
  <Footprint replace="">
    <Circle radius="15.5"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>3800</Max>
    <SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Island Settlement</GenericName>
    <Civ>brit</Civ>
    <Classes datatype="tokens">Naval</Classes>
    <Tooltip>Increase population limit and defend waterways.</Tooltip>
    <SpecificName>Crannóc</SpecificName>
    <History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby.</History>
    <RequiredTechnology>phase_town</RequiredTechnology>
  </Identity>
  <Obstruction>
    <Static width="29.0" depth="29.0"/>
  </Obstruction>
  <Position>
    <Floating>true</Floating>
  </Position>
  <ProductionQueue>
    <Entities datatype="tokens">
      units/brit_infantry_spearman_b
      units/brit_infantry_slinger_b
      units/brit_cavalry_javelinist_b
      units/{civ}_ship_fishing
      units/{civ}_ship_merchant
      units/brit_ship_trireme
    </Entities>
  </ProductionQueue>
  <RallyPointRenderer>
    <LinePassabilityClass>ship</LinePassabilityClass>
  </RallyPointRenderer>
  <ResourceDropsite>
    <Types>food wood stone metal</Types>
  </ResourceDropsite>
  <VisualActor>
    <Actor>structures/britons/crannog.xml</Actor>
    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
  </VisualActor>
</Entity>
