<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model"/>

    <define name="USE_OBJECTCOLOR" value="1"/>

    <uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
	
	<required_texture name="baseTex"/>
	<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
</material>
