<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">

    <vertex file="glsl/water_high.vs">
        <stream name="pos"/>
        <attrib name="a_vertex" semantics="gl_Vertex"/>
        <attrib name="a_waterInfo" semantics="CustomAttribute0"/>
    </vertex>

    <fragment file="glsl/water_high.fs"/>

</program>
