<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="dock">
      <mesh>structural/ptol_dock.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood1"/>
        <prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood2"/>        
        <prop actor="props/structures/ptolemies/dock_cloth.xml" attachpoint="root"/>        
        <prop actor="props/structures/ptolemies/dock_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/ptolemies/dock_scaffold.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/ptol_struct.png" name="baseTex"/>
        <texture file="structural/ptol_struct_norm.png" name="normTex"/>
        <texture file="structural/ptol_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/ptol_dock.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood1"/>
        <prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood2"/>        
        <prop actor="props/structures/ptolemies/dock_cloth.xml" attachpoint="root"/>        
        <prop actor="props/structures/ptolemies/dock_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/ptolemies/dock_scaffold.xml" attachpoint="root"/>
      </props>        
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
