<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="1"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Run" speed="1"/>
        <animation file="female/f_death_01.dae" name="Death" speed="130"/>
        <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="250"/>
      </animations>
      <props>
        <prop actor="props/units/heads/head_female_maur_champ.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
        <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Skirt-Short">
      <mesh>skeletal/f_tunic.dae</mesh>
      <textures>
        <texture file="skeletal/maur_maiden_guard_1.png" name="baseTex"/>
        <texture file="skeletal/maur_maiden_guard_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="Death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_spec.xml</material>
</actor>
