<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="bucket">
      <mesh>props/hele_blacksmith_bucket_water.dae</mesh>
      <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>        
</textures>
    </variant>
  </group>
  <material>player_water.xml</material>
</actor>
