<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Seleucid romanized helmet crest iron 1">
      <mesh>props/helmet/sele_romanized_crest.dae</mesh>
      <textures>
		   <texture file="props/helmet/sele_romanized_iron_1.png" name="baseTex"/>
		   <texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
       <texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
	  </textures>
   </variant>
    <variant frequency="1" name="Seleucid romanized helmet crest iron 2">
      <mesh>props/helmet/sele_romanized_crest.dae</mesh>
      <textures>
       <texture file="props/helmet/sele_romanized_iron_2.png" name="baseTex"/>
       <texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
       <texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
    </textures>
   </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
