<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="round">
      <animations>
        <animation event="0.5" load="0" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>structural/iber_tower_1.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="plant_1" maxheight="20" minheight="-20"/>
        <prop actor="props/flora/bush_desert_a.xml" attachpoint="plant_2" maxheight="20" minheight="-20"/>
        <prop actor="props/flora/bush_medit_me_dry.xml" attachpoint="plant_3" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield_1"/>
        <prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield_2"/>
        <prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield_3"/>
        <prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield_4"/>
      </props>
      <textures>
        <texture file="structural/iber_struct.dds" name="baseTex"/>
        <texture file="structural/iber_struct_norm.png" name="normTex"/>
        <texture file="structural/ao/iber_tower_1_AO.png" name="aoTex"/>
        <texture file="structural/iber_struct_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="square">
      <animations>
        <animation event="0.5" load="0" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>structural/iber_tower_2.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="plant_1" maxheight="20" minheight="-20"/>
        <prop actor="props/flora/bush_desert_a.xml" attachpoint="plant_2" maxheight="20" minheight="-20"/>
        <prop actor="props/flora/bush_medit_me_dry.xml" attachpoint="plant_3" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield_1"/>
        <prop actor="props/units/shields/iber_scutum_su1.xml" attachpoint="shield_2"/>
        <prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield_3"/>
        <prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield_4" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="structural/iber_struct.dds" name="baseTex"/>
        <texture file="structural/iber_struct_norm.png" name="normTex"/>
        <texture file="structural/ao/iber_tower_2_AO.png" name="aoTex"/>
        <texture file="structural/iber_struct_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
