<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="barrel">
      <mesh>structural/iber_blacksmith_props.dae</mesh>
      <textures><texture file="props/iber_prop_shields.dds" name="baseTex"/>
     <texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
</textures>
    </variant>
  </group>
  <material>player_trans_ao.xml</material>
</actor>
