<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="shark_great_white">
      <animations>
		  <animation file="other/shark_idle.dae" name="idle" speed="10"/>
        <animation file="other/shark_walk.dae" name="walk" speed="10"/>
        <animation file="other/shark_run.dae" name="run" speed="12"/>
      </animations>
      <mesh>skeletal/shark.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="shark_light">
      <textures><texture file="skeletal/animal_shark.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shark_dark">
      <textures><texture file="skeletal/animal_sharkdark.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>basic_spec.xml</material>
</actor>
