<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="elephant_african_forest [adult]">
      <animations>
        <animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
        <animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
        <animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
        <animation file="quadraped/elephant_african_idle_02.dae" name="Idle" speed="85"/>
        <animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
        <animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
        <animation file="quadraped/elephant_african_walk.dae" name="Walk" speed="30"/>
        <animation file="quadraped/elephant_african_walk.dae" name="Run" speed="20"/>
        <animation event="0.5" file="quadraped/elephant_african_attack.dae" name="attack_melee" speed="75"/>
        <animation file="quadraped/elephant_african_death.dae" name="Death" speed="100"/>
      </animations>
      <mesh>skeletal/elephant_african_forest.dae</mesh>
      <props>
        <prop actor="units/mauryans/champion_elephant_driver.xml" attachpoint="rider"/>
      </props>
      <textures>
        <texture file="skeletal/kart_elephant_a.png" name="baseTex"/>
        <texture file="skeletal/kart_elephant_a_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_spec.xml</material>
</actor>
