<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
        <animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
        <animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
        <animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="150"/>
        <animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="150"/>
        <animation file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="150"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/persians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
        <prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="horse-texture-1">
      <textures><texture file="skeletal/horse_pers_csw_e_1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="horse-texture-2">
      <textures><texture file="skeletal/horse_pers_csw_e_2.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="horse-texture-3">
      <textures><texture file="skeletal/horse_pers_csw_e_3.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="horse-color-black">
      <color>41 41 41</color>
    </variant>
    <variant frequency="1" name="horse-color-biege">
      <color>247 213 111</color>
    </variant>
    <variant frequency="1" name="horse-color-gray">
      <color>253 253 253</color>
    </variant>
    <variant frequency="1" name="horse-color-brown">
      <color>211 123 44</color>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>objectcolor.xml</material>
</actor>
