<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>100.0</Pierce>
      <Crush>25.0</Crush>
      <MaxRange>48</MaxRange>
      <MinRange>24</MinRange>
      <ProjectileSpeed>60.0</ProjectileSpeed>
      <PrepareTime>0</PrepareTime>
      <RepeatTime>2000</RepeatTime>
      <Spread>1.5</Spread>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>3</DefaultArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
    <GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
  </BuildingAI>
  <GarrisonHolder>
    <Max>1</Max>
    <EjectHealth>0</EjectHealth>
    <List datatype="tokens">Support Infantry</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>5</LoadingRange>
    <EjectClassesOnDestroy datatype="tokens" /> 
  </GarrisonHolder>
  <Decay>
    <SinkingAnim>true</SinkingAnim>
    <DelayTime>0.0</DelayTime>
    <SinkRate>3.0</SinkRate>
    <SinkAccel>7.0</SinkAccel>
  </Decay>
  <Identity>
    <Civ>gaia</Civ>
    <SpecificName>P-51 Mustang</SpecificName>
    <History>This may be anachronistic.</History>
    <Tooltip>A World War 2 American fighter plane.</Tooltip>
    <Icon>units/global_mustang.png</Icon>
    <Formations datatype="tokens" replace=""/>
  </Identity>
  <Health>
    <Max>100</Max>
    <Unhealable>true</Unhealable>
  </Health>
  <Repairable>
    <RepairTimeRatio>3.0</RepairTimeRatio>
  </Repairable>
  <Obstruction disable=""/>
  <Position>
    <TurnRate>1.0</TurnRate>
    <Floating>true</Floating>
  </Position>
  <UnitMotion disable=""/>
  <UnitMotionFlying>
    <MaxSpeed>60.0</MaxSpeed>
    <TakeoffSpeed>50.0</TakeoffSpeed>
    <LandingSpeed>40.0</LandingSpeed>
    <AccelRate>25.0</AccelRate>
    <SlowingRate>5.0</SlowingRate>
    <BrakingRate>10.0</BrakingRate>
    <TurnRate>1.0</TurnRate>
    <OvershootTime>2.0</OvershootTime>
    <FlyingHeight>50.0</FlyingHeight>
    <ClimbRate>15.0</ClimbRate>
    <DiesInWater>true</DiesInWater>
  </UnitMotionFlying>
  <Vision>
    <Range>100</Range>
  </Vision>
  <VisualActor>
    <Actor>units/global/plane.xml</Actor>
  </VisualActor>
</Entity>
