<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
        <animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
        <animation file="female/f_run_01.dae" name="Run" speed="6"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="250"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="250"/>
        <animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
        <animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
        <animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
        <animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
        <animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
        <animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
        <animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
        <animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
        <animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
        <animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
        <animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
        <animation event="0.4" file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
        <animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
        <animation file="female/f_death_01.dae" name="Death" speed="130"/>
      </animations>
      <mesh>skeletal/f_dress.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_maur_fem.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="skeletal/ptol_fem_1.png" name="baseTex"/>
        <texture file="skeletal/hele_fem_f_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle">
      <props>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="attack_melee">
      <props>
        <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="attack_slaughter">
      <props>
        <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="gather_tree">
      <props>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="gather_meat">
      <props>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_rock">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_ore">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_ruins">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="carry_food">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_wood">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_stone">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_metal">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <material>player_trans_spec.xml</material>
</actor>
