<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
        <prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Armor 1">
      <textures>
        <texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Armor 2 Scale">
      <textures>
        <texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Armor 3">
      <textures>
        <texture file="skeletal/hele_isp_e_b.dds" name="baseTex"/>
        <texture name=""/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="gather_meat">
      <props>
        <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
