<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="base">
      <animations>
        <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
        <animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/>
        <animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
        <animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
        <prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
      </props>
      <textures><texture file="skeletal/hele_spartitiate_a.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="10" name="homoioi">
      <props>
        <prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="champion">
      <props>
        <prop actor="props/units/heads/hele_su1_champ.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/hele_round_spartiate_dokana.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="attack_melee">
      <props>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Walk">
      <props>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Run">
      <props>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
