<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Farmstead">
      <mesh>structural/maur_farmstead.dae</mesh>
      <props>
        <prop actor="props/structures/mauryans/farmstead_prop_a.xml" attachpoint="root"/>
        <prop actor="props/structures/mauryans/farmstead_prop_b.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/hay_cart.xml" attachpoint="cart"/>
      </props>
      <textures>
        <texture file="structural/maur_struct_b.png" name="baseTex"/>
        <texture file="structural/maur_struct_b_spec.png" name="specTex"/>
        <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
        <texture file="structural/ao/maur_farmstead_ao.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/mauryans/farmstead_prop_a.xml" attachpoint="root"/>
        <prop actor="props/structures/mauryans/farmstead_prop_b.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/hay_cart.xml" attachpoint="cart"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
