<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="2" name="Helmet-Corinthian-Crestsmall">
      <mesh>props/helmet/hele_helmet_m.dae</mesh>
    </variant>
    <variant frequency="2" name="Helmet-Corinthian-Crestmedium">
      <mesh>props/helmet/hele_helmet_n.dae</mesh>
    </variant>
    <variant frequency="5" name="Helmet-Corinthian-Crestlarge">
      <mesh>props/helmet/hele_helmet_o.dae</mesh>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-Cresthigh">
      <mesh>props/helmet/hele_highcrest.dae</mesh>
    </variant>
    <variant frequency="1" name="Helmet-Corinthian-CresDual">
      <mesh>props/helmet/helmet_corinthian_dual.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Solid Crest">
      <textures><texture file="props/helmet/hele_d1_black.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Striped Crest">
      <textures><texture file="props/helmet/hele_d2_black.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
