<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
  <Attack>
    <Melee>
      <Hack>10.0</Hack>
      <Pierce>10.0</Pierce>
      <Crush>10.0</Crush>
      <MaxRange>8.0</MaxRange>
      <RepeatTime>100</RepeatTime>
    </Melee>
    <Charge>
      <Hack>15.0</Hack>
      <Pierce>15.0</Pierce>
      <Crush>15.0</Crush>
      <MaxRange>8.0</MaxRange>
      <MinRange>0.0</MinRange>
    </Charge>
  </Attack>
  <Cost>
    <BuildTime>20</BuildTime>
    <Resources>
      <wood>200</wood>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Square width="8.0" depth="24.0"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>500</Max>
    <RegenRate>-3</RegenRate>
  </Health>
  <Identity>
    <GenericName>Fire Ship</GenericName>
    <Classes datatype="tokens">Warship Fireship Melee</Classes>
    <Tooltip>Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly.</Tooltip>
	<RequiredTechnology>phase_town</RequiredTechnology>
  </Identity>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.5</BarHeight>
    <HeightOffset>6.0</HeightOffset>
  </StatusBars>
  <ResourceGatherer disable=""/>
  <UnitMotion>
    <PassabilityClass>ship-small</PassabilityClass>
    <WalkSpeed>17.5</WalkSpeed>
    <Run>
      <Speed>22.0</Speed>
    </Run>
  </UnitMotion>
  <Vision>
    <Range>60</Range>
  </Vision>
</Entity>
