<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">

    <vertex file="glsl/particle.vs">
        <stream name="pos"/>
        <stream name="color"/>
        <stream name="uv0"/>
        <stream name="uv1"/>
        <attrib name="a_vertex" semantics="gl_Vertex"/>
        <attrib name="a_color" semantics="gl_Color"/>
        <attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
        <attrib name="a_uv1" semantics="gl_MultiTexCoord1"/>
    </vertex>

    <fragment file="glsl/particle.fs"/>

</program>
