<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_melee" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
      </animations>
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
        <prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_helmet_metal_plyr.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/maur_earrings_2.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/mace_mauryan.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="Scale Iron">
      <textures>
        <texture file="skeletal/maur_champion_infantry.png" name="baseTex"/>
        <texture file="skeletal/maur_champion_infantry_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="Scale Gold">
      <textures>
        <texture file="skeletal/maur_champion_infantry_2.png" name="baseTex"/>
        <texture file="skeletal/maur_champion_infantry_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_spec.xml</material>
</actor>
