<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
        <animation file="cavalry/rider_gallop.psa" name="Run" speed="30"/>
        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="400"/>
        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/m_hero_cape.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_cunobelin.xml" attachpoint="head"/>
        <prop actor="props/units/shields/celt_cunobelin.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
        <prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
      </props>
      <textures><texture file="skeletal/celt_cunobelin.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
