<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base"/>
  </group>
  <group>
    <variant frequency="1" name="helmet-feathers-temple">
      <mesh>props/helmet/rome_helmet_d.dae</mesh>
    </variant>
    <variant frequency="1" name="helmet-feathers-top">
      <mesh>props/helmet/rome_helmet_e.dae</mesh>
    </variant>
    <variant frequency="1" name="helmet-feathers-all">
      <mesh>props/helmet/rome_helmet_f.dae</mesh>
    </variant>
    <variant frequency="2" name="helmet-plume">
      <mesh>props/helmet/rome_helmet_g.dae</mesh>
    </variant>
    <variant frequency="1" name="helmet-plume-feathers-top">
      <mesh>props/helmet/rome_helmet_h.dae</mesh>
    </variant>
    <variant frequency="2" name="helmet-all">
      <mesh>props/helmet/rome_helmet_i.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="helmet-cross-brace">
      <textures><texture file="props/helmet/rome-b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="2" name="helmet-smooth">
      <textures><texture file="props/helmet/rome-d.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
