<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Helmet-Illyrian-Crested">
      <mesh>props/helmet/hele_helmet_k.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_b1.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="Helmet-Illyrian-Later-Crested">
      <mesh>props/helmet/hele_helmet_l.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_c1.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Helmet-Attic-Crested">
      <mesh>props/helmet/hele_helmet_s.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_h1.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="Helmet-Chalcidean-Crested">
      <mesh>props/helmet/mace_helmet_o.dae</mesh>
      <textures>
        <texture file="props/helmet/mace-g.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_spec_helmet.xml</material>
</actor>
