<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>
  <float/>

  <group>
    <variant name="water wave">
      <mesh>props/water_wave_a.dae</mesh>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="wave_a">
      <textures><texture file="props/water_wave_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="wave_b">
      <textures><texture file="props/water_wave_b.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>basic_trans.xml</material>

</actor>
