<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant>
      <mesh>props/eyecandy_iber_weapons_table.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
      </props>
      <textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
    </variant>
  </group>

</actor>
