<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <animations>
        <animation file="mechanical/pers_chariot_e_idle.dae" name="Idle" speed="100"/>
        <animation file="mechanical/pers_chariot_e_move.dae" name="Walk" speed="12"/>
        <animation file="mechanical/pers_chariot_e_move.dae" name="Run" speed="20"/>
      </animations>
      <mesh>structural/pers_chariot_e.dae</mesh>
      <props>
        <prop actor="props/units/pers_chariot_e_emblem.xml" attachpoint="root"/>
        <prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
        <prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
        <prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
        <prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
        <prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider1"/>
        <prop actor="units/persians/cavalry_archer_e_d.xml" attachpoint="rider2"/>
      </props>
      <textures><texture file="structural/pers_chariot_e.png" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
