<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
  <Armour>
    <Hack>3.0</Hack>
    <Pierce>3.0</Pierce>
    <Crush>3.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>35.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>55.0</MaxRange>
      <MinRange>10.0</MinRange>
      <ProjectileSpeed>60.0</ProjectileSpeed>
      <PrepareTime>1000</PrepareTime>
      <RepeatTime>2000</RepeatTime>
      <Spread>1.5</Spread>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>3</DefaultArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
  </BuildingAI>
  <Cost>
    <Population>3</Population>
    <BuildTime>30</BuildTime>
    <Resources>
      <wood>200</wood>
      <metal>150</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="10.0" depth="40.0"/>
    <Height>8.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>30</Max>
    <EjectHealth>0</EjectHealth>
    <List datatype="tokens">Support Infantry Cavalry Siege</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>10</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>1400</Max>
  </Health>
  <Identity>
    <GenericName>Medium Warship</GenericName>
    <Tooltip>Medium Warship.</Tooltip>
    <Classes datatype="tokens">Warship</Classes>
	<RequiredTechnology>phase_town</RequiredTechnology>
  </Identity>
  <ResourceGatherer disable=""/>
  <Sound>
    <SoundGroups>
      <attack_impact>attack/impact/arrow_metal.xml</attack_impact>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.5</BarHeight>
    <HeightOffset>6.0</HeightOffset>
  </StatusBars>
  <UnitMotion>
    <WalkSpeed>14.5</WalkSpeed>
    <Run>
      <Speed>20.0</Speed>
    </Run>
  </UnitMotion>
</Entity>
