<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant name="floating barrels">
      <mesh>props/special/floating_barrels.dae</mesh>
      <textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
      <animations>
        <animation file="other/floating_barrels.dae" name="Idle" speed="75"/>
      </animations>
    </variant>
  </group>
</actor>
