<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support">
  <Armour>
    <Hack>2.0</Hack>
    <Pierce>2.0</Pierce>
    <Crush>2.0</Crush>
  </Armour>
  <Builder>
    <Rate>0.5</Rate>
    <Entities datatype="tokens">
      structures/{civ}_house
      structures/{civ}_mill
      structures/{civ}_farmstead
      structures/{civ}_field
      structures/{civ}_corral
      structures/{civ}_temple
      structures/{civ}_market
      structures/{civ}_civil_centre
      structures/{civ}_barracks
      structures/{civ}_dock
      structures/{civ}_defense_tower
      special/wallsets/{civ}_land
      structures/{civ}_fortress
    </Entities>
  </Builder>
  <Cost>
    <Population>0</Population>
    <BuildTime>20</BuildTime>
    <Resources>
      <food>0</food>
      <wood>0</wood>
      <stone>0</stone>
      <metal>100</metal>
    </Resources>
  </Cost>
  <Health>
    <Unhealable>true</Unhealable>
  </Health>
  <Identity>
    <Classes datatype="tokens">Slave Worker</Classes>
    <GenericName>Slave</GenericName>
    <Icon>units/global_slave.png</Icon>
	<Tooltip>Econ unit with a finite life span.</Tooltip>
  </Identity>
  <Loot>
    <xp>1</xp>
    <food>0</food>
    <wood>1</wood>
    <stone>1</stone>
    <metal>1</metal>
  </Loot>
  <Looter/>
  <ResourceGatherer>
    <MaxDistance>2.0</MaxDistance>
    <BaseSpeed>1.0</BaseSpeed>
    <Rates>
      <food.fish>1</food.fish>
      <food.fruit>1</food.fruit>
      <food.grain>2</food.grain>
      <food.meat>3</food.meat>
	  <wood.tree>5.0</wood.tree>
      <stone.rock>5.0</stone.rock>
      <metal.ore>5.0</metal.ore>
	  <treasure disable=""/>
    </Rates>
  </ResourceGatherer>
  <Sound>
    <SoundGroups>
      <select>voice/hellenes/civ/civ_male_select.xml</select>
      <order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
      <order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
      <order_repair>voice/hellenes/civ/civ_male_ack.xml</order_repair>
      <walk>actor/human/movement/walk.xml</walk>
      <run>actor/human/movement/run.xml</run>
      <death>actor/human/death/death.xml</death>
      <build>resource/construction/con_wood.xml</build>
      <gather_fruit>resource/foraging/forage_leaves.xml</gather_fruit>
      <gather_grain>resource/farming/farm.xml</gather_grain>
      <gather_wood>resource/lumbering/lumbering.xml</gather_wood>
      <gather_stone>resource/mining/pickaxe.xml</gather_stone>
      <gather_metal>resource/mining/mining.xml</gather_metal>
      <trained>actor/singlesteps/steps_gravel.xml</trained>
    </SoundGroups>
  </Sound>
  <UnitMotion>
    <WalkSpeed>6.5</WalkSpeed>
    <Run>
      <Speed>15.0</Speed>
      <Range>1000.0</Range>
      <RangeMin>8.0</RangeMin>
    </Run>
  </UnitMotion>
</Entity>
