<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Brythonic Broch">
      <animations>
        <animation event="0.5" load="0.0" name="melee" speed="100"/>
      </animations>
      <mesh>structural/celt_broch.dae</mesh>
      <props>
        <prop actor="props/structures/celts/broch_wall.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
        <prop actor="props/units/shields/celt_round_a.xml" attachpoint="shielda"/>
        <prop actor="props/units/shields/celt_round_b.xml" attachpoint="shieldb"/>
        <prop actor="props/units/shields/celt_round_e.xml" attachpoint="shieldc"/>
        <prop actor="props/units/shields/celt_round_a.xml" attachpoint="shieldd"/>
        <prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shielde"/>
        <prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shieldf"/>
        <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="basketa"/>
        <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="basketb"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrela"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrelb"/>
        <prop actor="particle/smoke_small_light.xml" attachpoint="smokea"/>
        <prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <textures>
	    <texture file="structural/celt_broch.dds" name="baseTex"/>
	    <texture file="structural/celt_broch_norm.png" name="normTex"/>
	    <texture file="structural/celt_broch_spec.png" name="specTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/broch_wall.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
