<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Roman Army Camp">
      <animations>
        <animation event="0.5" load="0.0" name="Attack" speed="100"/>
      </animations>
      <mesh>structural/rome_camp_palisade.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_turf.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_struct2.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_tents.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_tentflaps.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_struct2_trans.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
      </props>
      <textures>
	    <texture file="props/palisade_main.png" name="baseTex"/>
	    <texture file="props/palisade_main_norm.png" name="normTex"/>
	    <texture file="props/palisade_main_norm.png" name="specTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
        <prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned2"/>
        <prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned3"/>
        <prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned4"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop attachpoint="garrisoned2"/>
        <prop attachpoint="garrisoned3"/>
        <prop attachpoint="garrisoned4"/>
        <prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_turf.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_struct2.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_tents.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_tentflaps.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/camp_struct2_trans.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
