<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/aspis_sm_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="shield-a-snake">
      <textures><texture file="props/shield/hele_round_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-j-tripod">
      <textures><texture file="props/shield/hele_round_j.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-p-eye">
      <textures><texture file="props/shield/hele_round_p.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-r-raven">
      <textures><texture file="props/shield/hele_round_r.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-u-trident">
      <textures><texture file="props/shield/hele_round_u.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-x-herakles club">
      <textures><texture file="props/shield/hele_round_x.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
