<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="fish mesh">
      <animations>
        <animation file="other/fish_generic_idle_a.dae" name="Idle" speed="40"/>
        <animation file="other/fish_generic_idle_b.dae" name="Idle" speed="50"/>
        <animation file="other/fish_generic_idle_c.dae" name="Idle" speed="35"/>
      </animations>
      <mesh>skeletal/fish_generic.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="generic texture">
      <textures><texture file="skeletal/animal_fish_generic.png" name="baseTex"/></textures>
    </variant>
  </group>
  <material>basic_spec.xml</material>
</actor>
