<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="siege wall tower">
      <animations>
        <animation event="0.5" load="0.0" name="melee" speed="100"/>
      </animations>
      <mesh>structural/siege_walltwr_wood.dae</mesh>
      <props>
        <prop actor="props/structures/romans/siege_walls_turf_tower.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/siege_walls_tower_banners.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <textures>
        <texture file="structural/siege_walls_wood.png" name="baseTex"/>
        <texture file="structural/siege_walls_wood_norm.png" name="normTex"/>
        <texture file="structural/siege_walls_wood_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
