<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant frequency="1" name="prytaneion struct b">
      <mesh>structural/hele_Prytaneion_structB.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
        <prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
      </props>
      <textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="" attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
