<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
        <animation file="biped/walk_spearshield.psa" name="walk" speed="135"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
        <animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
      </animations>
      <props>
        <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Scale-Brass">
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <textures><texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="2" name="Cuirass&amp;pteruges">
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <textures><texture file="skeletal/rome_su1_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Armour-Cuirass">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="pectoral-tripledisc">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="pectoral-square">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="pectoral-muscle">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
