<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Zebra">
      <animations>
        <animation file="quadraped/zebra_idle.dae" name="idle" speed="30"/>
        <animation file="quadraped/zebra_walk.dae" name="walk" speed="30"/>
        <animation file="quadraped/zebra_run.dae" name="run" speed="12"/>
        <animation file="quadraped/zebra_attack.dae" name="attack" speed="100"/>
        <animation file="quadraped/zebra_death.dae" name="death" speed="100"/>
      </animations>
      <mesh>skeletal/zebra.dae</mesh>
      <textures><texture file="skeletal/animal_zebra.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>basic_trans.xml</material>
</actor>
