<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant name="campaign hele trireme">
      <mesh>structural/campaigns/hele_trireme.dae</mesh>
      <props>
        <prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
      </props>
      <textures><texture file="campaigns/structures/hele_trireme.png" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
