<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_spearman">
  <Armour>
    <Hack>1.0</Hack>
    <Pierce>1.0</Pierce>
    <Crush>1.0</Crush>
  </Armour>
  <Attack>
    <Melee>
      <Hack>15.0</Hack>
      <Pierce>0.0</Pierce>
      <Crush>0.0</Crush>
	  <Bonuses>
		<BonusHunt>
		  <Classes>Animal</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusHunt>
	  </Bonuses>
      <RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
    </Melee>
    <Charge>
      <Hack>45.0</Hack>
      <Pierce>0.0</Pierce>
	  <Bonuses>
		<BonusHunt>
		  <Classes>Animal</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusHunt>
	  </Bonuses>
      <RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
    </Charge>
  </Attack>
  <Cost>
    <BuildTime>10</BuildTime>
    <Population>1</Population>
    <Resources>
      <food>100</food>
      <wood>0</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Circle radius="3.0"/>
    <Height>3.0</Height>
  </Footprint>
  <Health>
    <Max>100</Max>
  </Health>
  <Identity>
    <Civ>brit</Civ>
	<SelectionGroupName>units/brit_war_dog_b</SelectionGroupName>
    <GenericName>War Dog</GenericName>
    <SpecificName>Coun</SpecificName>
    <History>The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.</History>
    <Tooltip>Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Animals. Cannot attack structures.</Tooltip>
    <Icon>units/celt_war_dog.png</Icon>
  </Identity>
  <Obstruction>
    <Unit radius="1.0"/>
  </Obstruction>
  <Promotion>
    <Entity>units/brit_war_dog_a</Entity>
  </Promotion>
  <ResourceGatherer disable=""/>
  <Sound>
    <SoundGroups>
      <select>voice/celts/civ/civ_dog_bark.xml</select>
      <order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
      <order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
      <order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
      <order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
      <walk>actor/mounted/movement/walk.xml</walk>
      <run>actor/mounted/movement/walk.xml</run>
      <attack>attack/weapon/sword.xml</attack>
      <death>actor/fauna/death/death_animal_gen.xml</death>
      <trained>interface/alarm/alarm_create_cav.xml</trained>
    </SoundGroups>
  </Sound>
  <UnitMotion>
    <WalkSpeed>10.0</WalkSpeed>
    <Run>
      <Speed>30.0</Speed>
    </Run>
  </UnitMotion>
  <Vision>
    <Range>40</Range>
  </Vision>
  <VisualActor>
    <Actor>units/celts/cavalry_spearman_b.xml</Actor>
  </VisualActor>
</Entity>
