<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
        <animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="melee" speed="200"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="200"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="200"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
      </props>
      <textures><texture file="skeletal/rome_hero_marcellus.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
