<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_jav_atk_a.psa" name="Idle" speed="20"/>
        <animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="20"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="Tunic-a">
      <textures><texture file="skeletal/hele_tunic.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Tunic-b">
      <textures><texture file="skeletal/hele_isp_b.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
