<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
        <animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
        <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
        <animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
        <animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
        <animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
        <animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <textures><texture file="skeletal/test-uvmapped-tunic-short.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
