<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model"/>
    <alternative material="player_trans.xml" quality="8"/>
    <define name="USE_PLAYERCOLOR" value="1"/>

    <conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
    <conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
    <conditional_define name="USE_VHQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_VHQ_DIST"/>
    <define name="USE_NORMAL_MAP" value="1"/>

    <!--<define name="USE_SPECULAR_MAP" value="1"/>
    <define name="USE_SELF_LIGHT" value="1"/>-->

    <!--<define name="USE_AO" value="1"/>-->
    
    <!-- Settings for effects above:
         First value: Normal mapping intensity.
	 Second value: Specular power.
	 Third value: Parallax scale. 
	 Fourth value: AO amount. -->
    <uniform name="effectSettings" value="1.0 50.0 0.0075 0.75"/>
</material>
