<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="boeotian fireraiser">
      <animations>
        <animation event="0.5" file="mechanical/celt_siege_ram_attack.dae" load="0.0" name="attack" speed="100"/>
      </animations>
      <mesh>structural/fireraiser.dae</mesh>
      <props>
        <prop actor="particle/smoke.xml" attachpoint="smoke"/>
        <prop actor="particle/flame.xml" attachpoint="smoke"/>
        <prop actor="particle/flame_large.xml" attachpoint="projectile"/>
        <prop actor="units/hellenes/trader_r.xml" attachpoint="operator2"/>
        <prop actor="" attachpoint="operator1"/>
      </props>
      <textures><texture file="structural/fireraiser.png" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
