<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
        <animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
        <animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="80"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
        <prop actor="props/units/heads/mace_craterus.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield"/>
        <prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
      </props>
      <textures>
        <texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
        <texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
        <texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
