<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="female/f_cav_idle_01.dae" name="Idle" speed="50"/>
        <animation file="female/f_cav_idle_01.dae" name="Walk" speed="50"/>
        <animation file="female/f_cav_run_01.dae" name="Run" speed="30"/>
        <animation file="female/f_cav_death_01.dae" name="Death" speed="230"/>
        <animation event=".5" file="female/f_cav_jav_atk_01.dae" load="0" name="melee" speed="50"/>
      </animations>
      <mesh>skeletal/f_tunic.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_gold.xml" attachpoint="r_hand"/>
      </props>
      <textures><texture file="skeletal/celt_boudicca.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
