<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="temple_a_structure">
      <mesh>structural/hele_temple_a_struct.dae</mesh>
      <textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
