<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model"/>

    <define name="USE_PLAYERCOLOR" value="1"/>

    <define name="USE_SPECULAR" value="1"/>
    <uniform name="specularPower" value="16.0"/>
    <uniform name="specularColor" value="1.0 1.0 1.0"/>
</material>
