<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model_transparent"/>
    <alpha_blending/>
    <define name="USE_TRANSPARENT" value="1"/>
    <conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
    <conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
    <conditional_define name="USE_VHQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_VHQ_DIST"/>
    <define name="USE_NORMAL_MAP" value="1"/>
    <define name="USE_SPECULAR_MAP" value="1"/>
    <uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
	
    <renderquery name="sim_time"/>
    <define name="USE_WIND" value="1"/>
    <uniform name="windData" value="1.0 1.0"/>
</material>
