<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model_transparent"/>
    <define name="USE_TRANSPARENT" value="1"/>
    <define name="USE_ALPHATEST" value="1"/>

    <define name="USE_SPECULAR" value="1"/>
    <uniform name="specularPower" value="16.0"/>
    <uniform name="specularColor" value="1.0 1.0 1.0"/>
</material>
