<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/round_s_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="shield-E">
      <textures><texture file="props/shield/celt_round_e.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-G">
      <textures><texture file="props/shield/celt_round_g.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-K">
      <textures><texture file="props/shield/celt_round_k.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="shield-M">
      <textures><texture file="props/shield/celt_round_m.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
