<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="texture">
      <textures>
        <texture file="gaia/tree_palm_2_a.png" name="baseTex"/>
        <texture file="gaia/tree_palm_2_a_norm.png" name="normTex"/>
        <texture file="gaia/tree_palm_2_a_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="tropical palm straight">
      <mesh>gaia/tree_palm_tropical_01.dae</mesh>
    </variant>
    <variant frequency="1" name="tropical palm bent">
      <mesh>gaia/tree_palm_tropical_02.dae</mesh>
    </variant>
    <variant frequency="1" name="tropical palm dual swayed">
      <mesh>gaia/tree_palm_tropical_03.dae</mesh>
    </variant>
    <variant frequency="1" name="tropical palm dual">
      <mesh>gaia/tree_palm_tropical_04.dae</mesh>
    </variant>
    <variant frequency="1" name="tropical palm triple">
      <mesh>gaia/tree_palm_tropical_05.dae</mesh>
    </variant>
  </group>
  <material>trans_wind_parallax_spec.xml</material>
</actor>
