<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
  <Armour>
    <Hack>10.0</Hack>
    <Pierce>12.0</Pierce>
    <Crush>10.0</Crush>
  </Armour>
  <Attack>
    <Melee>
      <Hack>30.0</Hack>
      <Pierce>0.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>5.0</MaxRange>
      <RepeatTime>1000</RepeatTime>
    </Melee>
    <Charge>
      <Hack>60.0</Hack>
      <Pierce>0.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>5.0</MaxRange>
    </Charge>
  </Attack>
  <Cost>
    <BuildTime>40</BuildTime>
    <Resources>
      <food>50</food>
      <metal>200</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Circle radius="2.0"/>
    <Height>2.5</Height>
  </Footprint>
  <Health>
    <Max>1000</Max>
    <RegenRate>0.5</RegenRate>
  </Health>
  <Identity>
    <Classes datatype="tokens">Hero Infantry</Classes>
    <GenericName>Hero</GenericName>
    <RequiredTechnology>phase_city</RequiredTechnology>
  </Identity>
  <Loot>
    <xp>400</xp>
    <food>5</food>
    <wood>0</wood>
    <stone>0</stone>
    <metal>20</metal>
  </Loot>
  <Minimap>
    <Type>hero</Type>
  </Minimap>
  <Selectable>
    <Overlay>
      <AlwaysVisible/>
      <Texture>
        <MainTexture>star/256x256.png</MainTexture>
        <MainTextureMask>star/256x256_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Sound>
    <SoundGroups>
      <attack>attack/weapon/sword.xml</attack>
      <death>actor/human/death/death.xml</death>
    </SoundGroups>
  </Sound>
  <Stamina>
    <Max>1500</Max>
  </Stamina>
  <TrainingRestrictions>
    <Category>Hero</Category>
  </TrainingRestrictions>
  <UnitMotion>
    <WalkSpeed>8.5</WalkSpeed>
    <Run>
      <Speed>21.25</Speed>
      <Range>600.0</Range>
      <RangeMin>8.0</RangeMin>
    </Run>
  </UnitMotion>
  <Vision>
    <Range>60</Range>
  </Vision>
</Entity>
