<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="rubble 3x3">
      <mesh>props/rubble_wood_3x3.dae</mesh>
      <props>
        <prop actor="particle/flame.xml" attachpoint="flame1"/>
        <prop actor="particle/smoke.xml" attachpoint="flame1"/>
        <prop actor="particle/flame_jav.xml" attachpoint="flame2"/>
        <prop actor="particle/smoke_jav.xml" attachpoint="flame2"/>
        <prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/wood_burned.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans.xml</material>
</actor>
