<?xml version="1.0" encoding="utf-8"?>

<!--
==========================================
- POST-GAME SUMMARY SCREEN -
==========================================
-->

<objects>
	<script file="gui/common/functions_civinfo.js"/>
	<script file="gui/common/functions_utility.js" />
	<script file="gui/common/functions_global_object.js" />
	<script file="gui/session/music.js"/>
	<script file="gui/options/options.js"/>
	
        <!-- Add a translucent black background to fade out the menu page -->
	<object type="image" z="0" style="TranslucentPanel"/>
        
        <!-- Settings Window -->
	<object name="options" type="image" style="StonePanelLight" size="50%-190 50%-120 50%+190 50%+120">

                <object style="StoneDialogTitleBar" type="text" size="50%-128 0%-16 50%+128 16">
			Game Options
		</object>

                <object size="50%-190 50%-80 50%+140 50%+95">
        
                        <!-- Settings / shadows -->
                        <object size="0 10 100%-80 35" type="text" style="RightLabelText" ghost="true">Enable Shadows</object>
                        <object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="StoneCrossBox" checked="true">
                                <action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
                                <action on="Press">renderer.shadows = this.checked;</action>
                        </object>	

                        <!-- Settings / Shadow PCF -->
                        <object size="0 35 100%-80 60" type="text" style="RightLabelText" ghost="true">Enable Shadow Filtering</object>
                        <object name="shadowPCFCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="StoneCrossBox" checked="true">
                                <action on="Load">if (renderer.shadowPCF) this.checked = true; else this.checked = false;</action>
                                <action on="Press">renderer.shadowPCF = this.checked;</action>
                        </object>

                        <!-- Settings / Water -->
<!--                        <object size="0 60 100%-80 85" type="text" style="RightLabelText" ghost="true">Enable Water Reflections</object>
                        <object name="fancyWaterCheckbox" size="100%-56 65 100%-30 90"  type="checkbox" style="StoneCrossBox" checked="true">
                                <action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
                                <action on="Press">renderer.fancyWater = this.checked;</action>
                        </object>-->

                        <!-- Settings / Music-->
                        <object size="0 60 100%-80 85" type="text" style="RightLabelText" ghost="true">Enable Music</object>
                        <object size="100%-56 65 100%-30 90" type="checkbox" style="StoneCrossBox" checked="true">
                                <action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
                        </object>

                        <!-- Settings / Dev Overlay -->
<!--                        <object size="0 110 100%-80 135" type="text" style="RightLabelText" ghost="true">Developer Overlay</object>
                                <object size="100%-56 115 100%-30 140" type="checkbox" style="StoneCrossBox" checked="false">
                                <action on="Press">toggleDeveloperOverlay();</action>
                        </object>-->
                </object>
                
                <object type="button" style="StoneButton" size="50%-64 100%-64 50%+64 100%-32">
			Cancel
			<action on="Press"><![CDATA[Engine.PopGuiPage();]]></action>
		</object>

        </object>
</objects>
