<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="10" name="Base">
      <mesh>props/head_lime.dae</mesh>
    </variant>
  </group>

  <group>
    <variant name="head e">
      <textures><texture file="props/head/celt_e.dds" name="baseTex"/></textures>
    </variant>
    <variant name="head f">
      <textures><texture file="props/head/celt_f.dds" name="baseTex"/></textures>
    </variant>
    <variant name="head g">
      <textures><texture file="props/head/celt_g.dds" name="baseTex"/></textures>
    </variant>
    <variant name="head h">
      <textures><texture file="props/head/celt_h.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <group>
    <variant name="dark brown">
      <colour>75 61 38</colour>
    </variant>
    <variant name="brown">
      <colour>99 82 53</colour>
    </variant>
    <variant name="medium brown">
      <colour>138 110 61</colour>
    </variant>
    <variant name="dark blonde">
      <colour>186 154 92</colour>
    </variant>
    <variant name="blonde">
      <colour>255 194 78</colour>
    </variant>
  </group>

  <material>objectcolor.xml</material>

</actor>
