<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="other/whale_fin_idle_a.dae" name="Idle" speed="5"/>
        <animation file="other/whale_fin_idle_a.dae" name="Idle" speed="6"/>
        <animation file="other/whale_fin_idle_b.dae" name="Idle" speed="5"/>
        <animation file="other/whale_fin_idle_b.dae" name="Idle" speed="5"/>
        <animation file="other/whale_fin_idle_c.dae" name="Idle" speed="5"/>
        <animation file="other/whale_fin_idle_c.dae" name="Idle" speed="7"/>
        <animation file="other/whale_fin_idle_d.dae" name="Idle" speed="6"/>
        <animation file="other/whale_fin_idle_d.dae" name="Idle" speed="5"/>
      </animations>
      <mesh>skeletal/whale_fin.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="texture">
      <textures><texture file="skeletal/animal_whale_fin.png" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_whale.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
