<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource">
  <Armour>
    <Hack>5.0</Hack>
    <Pierce>40.0</Pierce>
    <Crush>10.0</Crush>
    <Foundation>
      <Hack>2.0</Hack>
      <Pierce>8.0</Pierce>
      <Crush>3.0</Crush>
    </Foundation>
  </Armour>
  <Cost>
    <BuildTime>50</BuildTime>
    <Resources>
      <wood>100</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="12.0" depth="22.0"/>
    <Height>5.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>10</Max>
    <EjectHealth>0.1</EjectHealth>
    <List datatype="tokens">Animal</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>500</Max>
    <SpawnEntityOnDeath>rubble/rubble_2x4</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Corral</GenericName>
    <Tooltip>Raise herd animals for food.</Tooltip>
    <Classes datatype="tokens">Village</Classes>
    <Icon>structures/corral.png</Icon>
  </Identity>
  <Loot>
    <xp>100</xp>
    <food>0</food>
    <wood>10</wood>
    <stone>0</stone>
    <metal>0</metal>
  </Loot>
  <Obstruction>
    <Static width="9.5" depth="19.75"/>
  </Obstruction>
  <ProductionQueue>
    <BatchTimeModifier>0.7</BatchTimeModifier>
    <Entities datatype="tokens">
      gaia/fauna_sheep
    </Entities>
    <Technologies datatype="tokens">
      gather_animals_stockbreeding
    </Technologies>
  </ProductionQueue>
  <ResourceSupply>
    <KillBeforeGather>false</KillBeforeGather>
    <Amount>200</Amount>
    <Type>food.milk</Type>
  </ResourceSupply>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_corral.xml</select>
      <constructed>interface/complete/building/complete_corral.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <Vision>
    <Range>20</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_2x4.xml</FoundationActor>
  </VisualActor>
</Entity>
