<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="shipwreck sail 1">
      <mesh>props/special/shipwreck_sail.dae</mesh>
    </variant>
    <variant frequency="1" name="shipwreck sail 2">
      <mesh>props/special/shipwreck_sail_2.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="sail blank">
      <textures><texture file="props/hele_sail.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="sail eye">
      <textures><texture file="props/hele_sail_eye.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="sail triskelion">
      <textures><texture file="props/hele_sail_runner.dds" name="baseTex"/></textures>
    </variant>
  </group>
</actor>
