<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="120"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="80"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="60"/>
        <animation file="quadraped/horse_attack_a.psa" name="Idle" speed="300"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="55"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="110"/>
        <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
        <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
        <animation file="quadraped/horse_walk.psa" name="carry_meat" speed="115"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
        <prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
      </props>
      <textures><texture file="skeletal/horse_pers_cyrus.png" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
