<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" load="" name="melee" speed="400"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="225"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
        <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="armor-linen linothorax">
      <textures><texture file="skeletal/hele_hetairoi_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="armor-scale mail">
      <textures><texture file="skeletal/hele_hetairoi_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="armor-bronze cuirass">
      <textures><texture file="skeletal/hele_hetairoi_c.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
