<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="siege ram">
      <animations> 
        <animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/> 
        <animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/> 
        <animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/> 
        <animation event="0.3" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
      </animations> 
      <mesh>structural/celt_siege_ram.dae</mesh>
      <props>
        <prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
      </props>
      <textures><texture file="structural/celt_siege_ram.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
