<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry_javelinist">
  <Armour>
    <Hack>8.0</Hack>
    <Pierce>8.0</Pierce>
    <Crush>7.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Pierce>50.0</Pierce>
	  <Bonuses>
		<BonusPrimary>
		  <Classes>Infantry Bow</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusPrimary>
		<BonusSecondary>
		  <Classes>Cavalry Sword</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusSecondary>
	  </Bonuses>
    </Ranged>
  </Attack>
  <Cost>
    <BuildTime>45</BuildTime>
    <Resources>
      <food>100</food>
      <wood>100</wood>
      <metal>75</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Circle radius="3.0"/>
    <Height>3.0</Height>
  </Footprint>
  <Health>
    <Max>1500</Max>
    <RegenRate>0.5</RegenRate>
  </Health>
  <Identity>
    <Classes datatype="tokens">Hero</Classes>
    <GenericName>Hero Cavalry Skirmisher</GenericName>
    <RequiredTechnology>phase_city</RequiredTechnology>
  </Identity>
  <Loot>
    <xp>450</xp>
    <food>10</food>
    <wood>20</wood>
    <stone>0</stone>
    <metal>0</metal>
  </Loot>
  <Minimap>
    <Type>hero</Type>
  </Minimap>
  <Selectable>
    <Overlay>
      <AlwaysVisible/>
      <Texture>
        <MainTexture>star/256x256.png</MainTexture>
        <MainTextureMask>star/256x256_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <TrainingRestrictions>
    <Category>Hero</Category>
  </TrainingRestrictions>
  <UnitMotion>
    <WalkSpeed>11.5</WalkSpeed>
    <Run>
      <Speed>28.75</Speed>
      <Range>1000.0</Range>
      <RangeMin>16.0</RangeMin>
    </Run>
  </UnitMotion>
</Entity>
