<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
        <animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
      </animations>
      <props>
        <prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
        <prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
        <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
        <prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="rider-quilted armour">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/iber_su2_1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="rider-plate armour">
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <textures><texture file="skeletal/iber_su2_2.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/jav_projectile_flame.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
