<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="formation-01">
      <mesh>gaia/rock_stone_bl01.dae</mesh>
	  <textures>
	  <texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
	  <texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
	  <texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
	  <texture file="gaia/ao/rock_stone_bl01_ao.png" name="aoTex"/>
	  </textures>
    </variant>
    <variant frequency="1" name="formation-02">
      <mesh>gaia/rock_stone_bl02.dae</mesh>
	  <textures>
	  <texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
	  <texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
	  <texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
	  <texture file="gaia/ao/rock_stone_bl02_ao.png" name="aoTex"/>
	  </textures>
    </variant>
    
  </group>
  <group>
    <variant frequency="1" name="decal">
      <props>
        <prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
    <material>rock_bump_spec_ao_test.xml</material>
</actor>
