<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
  <Armour>
    <Hack>10.0</Hack>
    <Pierce>14.0</Pierce>
  </Armour>
  <Attack>
    <Melee>
      <Hack>15.0</Hack>
      <Pierce>25.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>6.0</MaxRange>
      <RepeatTime>1000</RepeatTime>
	  <Bonuses>
		<BonusPrimary>
		  <Classes>Infantry Sword</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusPrimary>
		<BonusSecondary>
		  <Classes>Infantry Javelin</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusSecondary>
		<BonusSiege>
		  <Classes>Siege</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusSiege>
		<ElephantStench>
		  <Classes>Elephant</Classes>
		  <Multiplier>0.5</Multiplier>
		</ElephantStench>
		<CamelStench>
		  <Classes>Camel</Classes>
		  <Multiplier>0.5</Multiplier>
		</CamelStench>
	  </Bonuses>
      <PreferredClasses datatype="tokens">Organic Siege</PreferredClasses>
    </Melee>
    <Charge>
      <Hack>30.0</Hack>
      <Pierce>60.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>6.0</MaxRange>
	  <Bonuses>
		<BonusPrimary>
		  <Classes>Infantry Sword</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusPrimary>
		<BonusSecondary>
		  <Classes>Infantry Javelin</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusSecondary>
		<ElephantStench>
		  <Classes>Elephant</Classes>
		  <Multiplier>0.5</Multiplier>
		</ElephantStench>
		<CamelStench>
		  <Classes>Camel</Classes>
		  <Multiplier>0.5</Multiplier>
		</CamelStench>
	  </Bonuses>
      <PreferredClasses datatype="tokens">Organic Siege</PreferredClasses>
    </Charge>
  </Attack>
  <Identity>
    <Classes datatype="tokens">Melee Spear</Classes>
    <GenericName>Hero Cavalry Spearman</GenericName>
    <RequiredTechnology>phase_city</RequiredTechnology>
  </Identity>
  <Loot>
    <xp>500</xp>
    <food>10</food>
    <wood>20</wood>
    <stone>0</stone>
    <metal>5</metal>
  </Loot>
  <UnitMotion>
    <WalkSpeed>10.5</WalkSpeed>
    <Run>
      <Speed>26.25</Speed>
    </Run>
  </UnitMotion>
</Entity>
