<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
        <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="75"/>
        <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="110"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
        <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
        <animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
        <animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
        <animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
        <animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="pectoral-tripledisc">
      <textures><texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="2" name="pectoral-square">
      <textures><texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="2" name="pectoral-muscle">
      <textures><texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="cuirass-muscle">
      <textures><texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="gather_tree">
      <props>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_meat">
      <props>
        <prop attachpoint="helmet"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
      </props>
    </variant>
    <variant name="gather_rock">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_ore">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_ruins">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="carry_food">
      <props>
        <prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_wood">
      <props>
        <prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_stone">
      <props>
        <prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_metal">
      <props>
        <prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
