<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="fortress shield bell">
      <mesh>props/maur_fort_shields_bell.dae</mesh>
	  <textures>
        <texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>
        <texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
<material>player_trans_ao.xml</material>
</actor>
