<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="helmet-01">
      <mesh>props/helmet/celt_helmet_a.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_a1.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-02">
      <mesh>props/helmet/celt_helmet_a.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_a2.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-03">
      <mesh>props/helmet/celt_helmet_b.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_b1.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-04">
      <mesh>props/helmet/celt_helmet_c.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_b1.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-05">
      <mesh>props/helmet/celt_helmet_c.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_b2.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-06-Port">
      <mesh>props/helmet/celt_helmet_d.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_d1.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-07">
      <mesh>props/helmet/celt_helmet_e.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_e1.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="helmet-08">
      <mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_a4.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a3_a4_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="helmet-09">
      <mesh>props/helmet/celt_coolus_feathers.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_a3.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a3_a4_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="helmet-10">
      <mesh>props/helmet/celt_coolus_spike.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_a2.dds" name="baseTex"/>
        <texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_spec_helmet.xml</material>
</actor>
