<?xml version="1.0" encoding="utf-8"?>
<effect>
    <technique>
        <require shaders="glsl"/>
		<pass shader="glsl/hqdof">
			<define name="manualdof" value="true"/>

			<define name="focalLength" value="1000"/>
			<define name="fstop" value="200"/>

			<define name="samples" value="3"/>
			<define name="rings" value="3"/>

			<define name="ndofstart" value="10.0"/>
			<define name="ndofdist" value="20.0"/>
			<define name="fdofstart" value="30.0"/>
			<define name="fdofdist" value="40.0"/>

			<define name="maxblur" value="2"/>

			<define name="threshold" value="0.9"/>
			<define name="gain" value="2.0"/>

			<define name="bias" value="0.5"/>
			<define name="fringe" value="0.7"/>
		</pass>
		<pass shader="glsl/hdr"/>
    </technique>
</effect>