<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="celt house a">
      <mesh>structural/celt_house_a.dae</mesh>
      <props>
        <prop actor="props/structures/celts/house_a_door.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/house_a_shields.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="celt house b">
      <mesh>structural/celt_house_b.dae</mesh>
      <props>
        <prop actor="props/structures/celts/house_b_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/house_b_door.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="celt house c">
      <mesh>structural/celt_house_c.dae</mesh>
      <props>
        <prop actor="props/structures/celts/house_c_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/house_c_door.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="texture">
      <textures>
	    <texture file="structural/celt_struct_1.dds" name="baseTex"/>
	    <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
	    <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
