<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="50"/>
        <animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
        <animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
        <animation file="biped/inf_salute_e.psa" name="run" speed="65"/>
        <animation event="" file="infantry/general/dude/dudeidle.psa" name="melee" speed="1"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
      </animations>
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
        <prop actor="props/units/heads/kart_hero_hannibal.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/>
        <prop actor="props/units/cape_kart_hannibal.xml" attachpoint="shoulders"/>
      </props>
      <textures><texture file="skeletal/kart_hero_hannibal.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
