<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
        <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
        <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
        <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="5" name="Armour-Linen-Linothorax">
      <props>
        <prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
      </props>
      <textures><texture file="skeletal/hele_pezhetairoi_3.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="5" name="Armour-Reinforced Linothorax">
      <props>
        <prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
      </props>
      <textures><texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
