<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/>
        <animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/>
        <animation file="quadraped/boar_attack.dae" name="Attack" speed="120"/>
        <animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/>
        <animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
        <animation file="quadraped/boar_death.dae" name="Death" speed="75"/>
      </animations>
      <mesh>skeletal/boar.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="texture">
      <textures><texture file="skeletal/animal_boar.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
