<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="2" name="male">
      <animations>
        <animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
        <animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
        <animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
        <animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
        <animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
        <animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
        <animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
        <animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
        <animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
      </animations>
      <mesh>skeletal/deer_mesh.dae</mesh>
      <props>
        <prop actor="props/fauna/gazelle_horns.xml" attachpoint="antler"/>
      </props>
      <textures><texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="5" name="female">
      <animations>
        <animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
        <animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
        <animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
        <animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
        <animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
        <animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
        <animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
        <animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
        <animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
        <animation name=""/>
      </animations>
      <mesh>skeletal/deer_mesh.dae</mesh>
      <textures><texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
