<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="2" name="face-beard-small-a">
      <mesh>props/head_beard_small.dae</mesh>
      <textures><texture file="props/head/pers_face_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="2" name="face-beard-small-b">
      <mesh>props/head_beard_small.dae</mesh>
      <textures><texture file="props/head/pers_face_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="3" name="face-beard-large-a">
      <mesh>props/head_beard_large.dae</mesh>
      <textures><texture file="props/head/pers_face_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="3" name="face-beard-large-b">
      <mesh>props/head_beard_large.dae</mesh>
      <textures><texture file="props/head/pers_face_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="face-beard-wide-a">
      <mesh>props/head_beard_wide.dae</mesh>
      <textures><texture file="props/head/pers_face_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="face-beard-wide-b">
      <mesh>props/head_beard_wide.dae</mesh>
      <textures><texture file="props/head/pers_face_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="face-scrubby-i">
      <mesh>props/dude_head.dae</mesh>
      <textures><texture file="props/head/pers_face_i.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="2" name="face-beard-large-j">
      <mesh>props/head_beard_large.dae</mesh>
      <textures><texture file="props/head/pers_face_j.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="face-beard-small-j">
      <mesh>props/head_beard_small.dae</mesh>
      <textures><texture file="props/head/pers_face_j.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>objectcolor.xml</material>
</actor>
