<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="broch top">
      <mesh>structural/celt_broch_top.dae</mesh>
      <textures><texture file="structural/celt_struct_1.dds" name="baseTex"/><texture file="structural/celt_struct_1_norm.png" name="normTex"/></textures>
    </variant>
  </group>
  <material>player_trans_parallax.xml</material>
</actor>
