<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
        <animation file="biped/inf_sword_ready_a.dae" name="idle" speed="85"/>
        <animation file="biped/inf_sword_ready_a.dae" name="idle" speed="69"/>
        <animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
        <animation file="biped/inf_sword_ready_b.dae" name="idle" speed="100"/>
        <animation file="biped/inf_sword_ready_c.dae" name="idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="140"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="145"/>
        <animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="melee" speed="100"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="44"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/hele_su2.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/hele_round_su2.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Ekdromos-Chiton-01">
      <textures><texture file="skeletal/hele_su1_01.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Ekdromos-Chiton-02">
      <textures><texture file="skeletal/hele_su1_02.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Ekdromos-Chiton-03">
      <textures><texture file="skeletal/hele_su1_03.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
