<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_pack_idle.dae" name="Idle" speed="50"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="100"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
        <animation file="female/f_death_01.dae" name="Death" speed="150"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" load="" name="melee" speed="500"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="50"/>
      </animations>
      <mesh>skeletal/f_tunic.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
        <prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
        <prop actor="props/units/shields/celt_round_swirl.xml" attachpoint="shield"/>
      </props>
      <textures>
        <texture file="skeletal/celt_boudicca_2.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
