<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
        <animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
        <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
      </props>
      <texture>skeletal/pers_cjv_b_1.dds</texture>
    </variant>
  </group>

  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
  </group>

  <material>basic_trans.xml</material>

</actor>
