<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Mesh">
      <animations>
        <animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="50"/>
        <animation file="quadraped/elephant_idle_02.psa" name="Idle" speed="50"/>
        <animation file="quadraped/elephant_walk_01.psa" name="Walk" speed="50"/>
        <animation file="quadraped/elephant_run_01.psa" name="Run" speed="50"/>
        <animation event="0.5" file="quadraped/elephant_attack_01.psa" name="Melee" speed="50"/>
        <animation event="0.5" file="quadraped/elephant_attack_02.psa" name="Melee" speed="50"/>
        <animation event="0.5" file="quadraped/elephant_attack_03.psa" name="Melee" speed="50"/>
        <animation file="quadraped/elephant_death_01.psa" name="Death" speed="100"/>
      </animations>
      <mesh>skeletal/elephant_asian.pmd</mesh>
      <props>
        <prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Blanket-1-hide-brown">
      <texture>skeletal/kart_su2_ele_a.dds</texture>
    </variant>
    <variant frequency="1" name="Blanket-1-hide-gray">
      <texture>skeletal/kart_su2_ele_b.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
