<?xml version="1.0" encoding="utf-8"?>

<sprites>

	<!--
	==========================================
	GENERIC - BACKCOLOR SPRITES
	==========================================
	-->

	<sprite name="bkTranslucent">
		<image 	backcolor="0 0 0 85"
			size="0 0 100% 100%"
		/>
	</sprite>
	
    <sprite name="bkDarkTransparentBorderGold">
        <image
		   backcolor="darkgray"
           size="0 0 100% 100%"
           border="true"
           bordercolor="gray"
        />
    </sprite>

        <sprite name="bkWhiteBorderBlack">
                <image 	backcolor="white"
			size="0 0 100% 100%"
			border="true"
			bordercolor="black"
		/>
        </sprite>

        <sprite name="bkGrayBorderBlack">
                <image 	backcolor="gray"
			size="0 0 100% 100%"
			border="true"
			bordercolor="black"
		/>
        </sprite>
		
        <sprite name="bkDarkGrayBorderBlack">
			<image 	backcolor="darkgray"
					size="0 0 100% 100%"
					border="true"
					bordercolor="black"
		/>
        </sprite>		

        <sprite name="bkBlueBorderBlack">
                <image 	backcolor="blue"
			size="0 0 100% 100%"
			border="true"
			bordercolor="black"
		/>
        </sprite>

	<sprite name="bkBorderBlack">
		<image backcolor="black"
			size="-1 -1 100%+1 0" 
		/>
		<image 	backcolor="black"
			size="-1 100% 100%+1 100%+1" 
		/>
		<image 	backcolor="black"
			size="-1 0 0 100%" 
		/>
		<image 	backcolor="black"
			size="100% 0 100%+1 100%" 
		/>
        </sprite>

	<sprite name="bkFillBlack">
		<image backcolor="black"/>
	</sprite>

	<sprite name="bkFillWhite">
		<image backcolor="white"/>
	</sprite>

	<sprite name="bkFillGray">
		<image backcolor="gray"/>
	</sprite>
	
	<sprite name="bkFillDarkBlue">
		<image backcolor="63 127 210 255"/>
	</sprite>
	
	<!--
	==========================================
	GENERIC - PROGRESS BARS
	==========================================
	-->	
	
	<sprite name="bkGreenBar">
		<image 	backcolor="green"
				size="0 0 100% 100%" 
		/>	
		<image	backcolor="100 100 100"
				size="0 1 1 100%-1"
		/>
		<image 	backcolor="100 100 100"
				size="0 0 100%-1 1" 
		/>
		<image 	backcolor="64 64 64"
				size="100%-1 0 100% 100%"
		/>
		<image 	backcolor="64 64 64"
				size="0 100%-1 100%-1 100%" 
		/>
		<image 	backcolor="128 128 128"
				size="100%-2 1 100%-1 100%-1" 
		/>
		<image	backcolor="128 128 128"
				size="1 100%-2 100%-1 100%-1" 
		/>
	</sprite>	
	
	<sprite name="bkBlueBar">
		<image 	backcolor="blue"
				size="0 0 100% 100%" 
		/>
		<image	backcolor="100 100 100"
				size="0 1 1 100%-1"
		/>
		<image 	backcolor="100 100 100"
				size="0 0 100%-1 1" 
		/>
		<image 	backcolor="64 64 64"
				size="100%-1 0 100% 100%"
		/>
		<image 	backcolor="64 64 64"
				size="0 100%-1 100%-1 100%" 
		/>
		<image 	backcolor="128 128 128"
				size="100%-2 1 100%-1 100%-1" 
		/>
		<image	backcolor="128 128 128"
				size="1 100%-2 100%-1 100%-1" 
		/>
	</sprite>	

	<!--
	==========================================
	GENERIC - TILEABLE TEXTURES
	==========================================
	-->

	<sprite name="textureGranite">
		<image	texture="global/tile/granite.dds"
			size="0 0 100% 100%" 
		/>
	</sprite>

	<sprite name="bkGraniteBorderBlack">
		<image texture="global/tile/granite.dds"/>
		<image
			backcolor="transparent"
			border="true"
			bordercolor="black"
		/>
	</sprite>

	<sprite name="textureSand">
		<image	texture="global/tile/sandstone.dds"
			size="0 0 100% 100%" 
		/>
	</sprite>

	<!--
	==========================================
	GENERIC ICONS
	==========================================
	-->

	<sprite name="iconProduct">
		<image 	texture="global/icon/product_black.dds"
			size="0 0 100% 100%"
		/>
	</sprite>

	<sprite name="iconBullet">
                <image 	texture="global/icon/bullet.dds"
			size="0 0 100% 100%"
		/>
	</sprite>

	<sprite name="iconInfinity">
                <image 	texture="global/icon/infinity.dds"
			size="0 0 100% 100%"
		/>
	</sprite>
	
	<sprite name="iconInfo">
                <image 	texture="global/icon/info_black.dds"
			size="0 3 100% 100%+3"
		/>
	</sprite>
	
	<sprite name="iconInfoOver">
                <image 	texture="global/icon/info_white.dds"
			size="0 3 100% 100%+3"
		/>
	</sprite>
	

	<!--
	==========================================
	SKIN - WHEAT
	==========================================
	-->

	<sprite name="thinWheatWindowSand">
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-10 0%-10 0 0" 
		/>
		<image 	texture="global/border/top_marble.dds"
			texture_size="0 0 128 32"
			size="0 0%-10 100% 22" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100% 0%-10 100%+10 0" 
		/>
		<image	texture="global/border/right_marble.dds"
			texture_size="0 0 32 128"
			size="100%-22 0 100%+10 100%" 
		/>
        <image	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100% 100% 100%+10 100%+10" 
		/>
        <image	texture="global/border/bottom_marble.dds"
			texture_size="0 0 128 32"
			size="0 100%-22 100% 100%+10" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-10 100% 0 100%+10" 
		/>
		<image 	texture="global/border/left_marble.dds"
			texture_size="0 0 32 128"
			size="0%-10 0 0%+22 100%" 
		/>
		<!-- middle -->
		<image	texture="global/tile/sandstone.dds"
			texture_size="0 0 128 128"
			size="0 0 100% 100%" 
		/>
	</sprite>
	
	<sprite name="wheatWindowSand">
		<!-- middle -->
		<image	texture="global/tile/sandstone.dds"
			texture_size="0 0 128 128"
			size="0%-10 0%-10 100%+10 100%+10" 
		/>
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 0%-25 0%-10 0%-10" 
		/>
		<image 	texture="global/border/top_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 0%-25 100%+10 0%+7" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 0%-25 100%+25 0%-10" 
		/>
		<image	texture="global/border/right_marble.dds"
			texture_size="0 0 32 128"
			size="100%-7 0%-10 100%+25 100%+10" 
		/>
        <image	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 100%+10 100%+25 100%+25" 
		/>
        <image	texture="global/border/bottom_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 100%-7 100%+10 100%+25" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 100%+10 0%-10 100%+25" 
		/>
		<image 	texture="global/border/left_marble.dds"
			texture_size="0 0 32 128"
			size="0%-25 0%-10 0%+7 100%+10" 
		/>
	</sprite>

	<sprite name="wheatWindowGranite">
		<!-- middle -->
		<image	texture="global/tile/granite.dds"
			texture_size="0 0 128 128"
			size="0%-10 0%-10 100%+10 100%+10" 
		/>
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 0%-25 0%-10 0%-10" 
		/>
		<image 	texture="global/border/top_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 0%-25 100%+10 0%+7" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 0%-25 100%+25 0%-10" 
		/>
		<image	texture="global/border/right_marble.dds"
			texture_size="0 0 32 128"
			size="100%-6 0%-10 100%+26 100%+10" 
		/>
                <image	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 100%+10 100%+25 100%+25" 
		/>
                <image	texture="global/border/bottom_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 100%-7 100%+10 100%+25" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 100%+10 0%-10 100%+25" 
		/>
		<image 	texture="global/border/left_marble.dds"
			texture_size="0 0 32 128"
			size="0%-25 0%-10 0%+7 100%+10" 
		/>
	</sprite>

	<sprite name="wheatWindowTitle">
		<image	texture="global/titlebar/left_gold_fern.dds"
			real_texture_placement="0 0 64 32"
			size="0%+0 0% 64 0%+32" 
		/>
                <image 	texture="global/titlebar/middle_gold_fern.dds"
			real_texture_placement="0 0 64 32"
			size="64 0% 100%-64 0%+32" 
		/>
                <image 	texture="global/titlebar/right_gold_fern.dds"
			real_texture_placement="0 0 64 32"
			size="100%-64 0% 100%+0 0%+32" 
		/>
	</sprite>

	<sprite name="wheatCheckBoxOpen">
		<image	texture="global/button/checkbox_open_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatCheckBoxTick">
		<image	texture="global/button/checkbox_tick_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatCheckBoxCross">
		<image	texture="global/button/checkbox_cross_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatCheckBoxCrossOver">
		<image	texture="global/button/checkbox_cross_over_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowLeft">
		<image	texture="global/button/arrowbox_lt.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowLeftOver">
		<image	texture="global/button/arrowbox_lt_over.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowRight">
		<image	texture="global/button/arrowbox_rt.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowRightOver">
		<image	texture="global/button/arrowbox_rt_over.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>
	<sprite name="wheatArrowUp">
		<image	texture="global/button/arrowbox_up.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowUpOver">
		<image	texture="global/button/arrowbox_up_over.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowDn">
		<image	texture="global/button/arrowbox_dn.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowDnOver">
		<image	texture="global/button/arrowbox_dn_over.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>
	
	<sprite name="wheatScrollSpriteBar">
		<image	texture="global/border/scrollbar.dds"
			real_texture_placement="0 0 16 128"
			size="0 0 100% 100%" 
		/>
	</sprite>

	<sprite name="wheatButton">
		<image	texture="global/button/button_wood.png"
			real_texture_placement="0 0 160 31" 
			size="0 0 100% 100%" 
		/>
	</sprite>
        
	<sprite name="wheatButtonOver">
		<image 	texture="global/button/button_wood.png"
			real_texture_placement="0 32 160 64" 
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatButtonDisabled">
		<effect grayscale="" />
		<image 	texture="global/button/button_wood.png"
			real_texture_placement="0 0 160 31" 
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatButtonGlow">
		<effect	add_color="60 42 42 0" />
		<image 	texture="global/button/button_wood.png"
			real_texture_placement="0 0 160 31" 
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatIndentBorder">
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<!-- Top border -->
		<image	backcolor="109 122 146"
			size="0 0 100%-1 1" 
		/>
		<!-- Right border -->
		<image 	backcolor="220 223 228"
			size="100%-1 0 100% 100%" 
		/>
		<!-- Bottom border -->
		<image 	backcolor="220 223 228"
			size="0 100%-1 100% 100%" 
		/>
		<!-- Left border -->
		<image 	backcolor="109 122 146"
			size="0 0 1 100%-1" 
		/>
		<!-- middle -->
	</sprite>

	<sprite name="wheatIndentFillDark">
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<!-- Top border -->
		<image	backcolor="109 122 146"
			size="0 0 100%-1 1" 
		/>
		<!-- Right border -->
		<image 	backcolor="220 223 228"
			size="100%-1 0 100% 100%" 
		/>
		<!-- Bottom border -->
		<image 	backcolor="220 223 228"
			size="0 100%-1 100% 100%" 
		/>
		<!-- Left border -->
		<image 	backcolor="109 122 146"
			size="0 0 1 100%-1" 
		/>
		<!-- middle -->
		<image 	backcolor="0 0 0 85"
			size="1 1 100%-1 100%-1"
		/>
	</sprite>

	<sprite name="wheatIndentFillLight">
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<!-- Top border -->
		<image	backcolor="109 122 146"
			size="0 0 100%-1 1" 
		/>
		<!-- Right border -->
		<image 	backcolor="220 223 228"
			size="100%-1 0 100% 100%" 
		/>
		<!-- Bottom border -->
		<image 	backcolor="220 223 228"
			size="0 100%-1 100% 100%" 
		/>
		<!-- Left border -->
		<image 	backcolor="109 122 146"
			size="0 0 1 100%-1" 
		/>
		<!-- middle -->
		<image 	backcolor="100 100 100 85"
			size="1 1 100%-1 100%-1"
		/>
	</sprite>

	<sprite name="wheatIndentFillVeryLight">
		<image	backcolor="109 122 146"
			size="0 0 100%-1 1" 
		/>
		<image 	backcolor="220 223 228"
			size="100%-1 0 100% 100%" 
		/>
		<image 	backcolor="220 223 228"
			size="0 100%-1 100% 100%" 
		/>
		<image 	backcolor="109 122 146"
			size="0 0 1 100%-1" 
		/>
		<image 	backcolor="255 255 255 160"
			size="1 1 100%-1 100%-1"
		/>
	</sprite>

        <!--
        ==========================================
        SCREENSHOT WATERMARK
        ==========================================
        -->

	<sprite	name="watermarkProduct">
		<image	texture="global/watermark/product.dds"
			real_texture_placement="0 0 200 98" 
			size="0 0 100% 100%" 
		/>
	</sprite>

	<sprite	name="watermarkCompany">
		<image	texture="global/watermark/company.dds"
			real_texture_placement="0 0 207 28" 
			size="0 0 100% 100%" 
		/>
	</sprite>

</sprites>
