<skeletons>
	<standard_skeleton title="Standard biped" id="biped">
		<bone name="root">
			<bone name="pelvis">
				<bone name="spine">
					<bone name="spine1">
						<bone name="neck">
							<bone name="head">
								<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
								<bone name="l_clavicle">
									<bone name="l_upperarm">
										<bone name="l_forearm">
											<bone name="l_hand">
												<bone name="DUMMY_l_finger0">
													<bone name="DUMMY_l_finger0nub"/>
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>
								<bone name="r_clavicle">
									<bone name="r_upperarm">
										<bone name="r_forearm">
											<bone name="r_hand">
												<bone name="DUMMY_r_finger0">
													<bone name="DUMMY_r_finger0nub"/>
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>
							</bone>
						</bone>
					</bone>
					<bone name="l_thigh">
						<bone name="l_calf">
							<bone name="l_foot">
								<bone name="DUMMY_l_toe0">
									<bone name="DUMMY_l_toe0nub"/>
								</bone>
							</bone>
						</bone>
					</bone>
					<bone name="r_thigh">
						<bone name="r_calf">
							<bone name="r_foot">
								<bone name="DUMMY_r_toe0">
									<bone name="DUMMY_r_toe0nub"/>
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone>
		</bone>
	</standard_skeleton>
	
<!--

The <skeleton>s must specify all the bones that may influence vertexes of
skinned meshes. The <bone name> is the name of the bone in the relevant
modelling/animation program. The <identifier> name is used to determine
whether this <skeleton> applies to the data found in a given model file.

<target> must be the name of a bone in the standard_skeleton identified by
<skeleton target>.

The hierarchy of bones is mostly irrelevant (though it makes sense to match
the structure used by the modelling program) - the only effect is that
the default <target> (i.e. when none is specified for a given bone) is
inherited from the parent node in this hierarchy.

-->
	
	<skeleton title="3ds Max biped" target="biped">
		<identifier>
			<root>Bip01</root>
		</identifier>
		
		<bone name="Bip01">
			<target>root</target>
			
			<bone name="Bip01_Pelvis">
				<target>pelvis</target>
				
				<bone name="Bip01_Spine">
					<target>spine</target>
					
					<bone name="Bip01_Spine1">
						<target>spine1</target>
						
						<bone name="Bip01_Neck">
							<target>neck</target>
							
							<bone name="Bip01_Head">
								<target>head</target>
								
								<bone name="Bip01_HeadNub"/>
								
								<bone name="Bip01_L_Clavicle">
									<target>l_clavicle</target>
									
									<bone name="Bip01_L_UpperArm">
										<target>l_upperarm</target>
										
										<bone name="Bip01_L_Forearm">
											<target>l_forearm</target>
											
											<bone name="Bip01_L_Hand">
												<target>l_hand</target>
												
												<bone name="Bip01_L_Finger0">
												
													<bone name="Bip01_L_Finger0Nub"/>
													
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>
								
								<bone name="Bip01_R_Clavicle">
									<target>r_clavicle</target>
									
									<bone name="Bip01_R_UpperArm">
										<target>r_upperarm</target>
										
										<bone name="Bip01_R_Forearm">
											<target>r_forearm</target>
											
											<bone name="Bip01_R_Hand">
												<target>r_hand</target>
												
												<bone name="Bip01_R_Finger0">
												
													<bone name="Bip01_R_Finger0Nub"/>
													
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>
							</bone>
						</bone>
					</bone>
					
					<bone name="Bip01_L_Thigh">
						<target>l_thigh</target>
						
						<bone name="Bip01_L_Calf">
							<target>l_calf</target>
							
							<bone name="Bip01_L_Foot">
								<target>l_foot</target>
								
								<bone name="Bip01_L_Toe0">
								
									<bone name="Bip01_L_Toe0Nub"/>
									
								</bone>
							</bone>
						</bone>
					</bone>
					
					<bone name="Bip01_R_Thigh">
						<target>r_thigh</target>
						
						<bone name="Bip01_R_Calf">
							<target>r_calf</target>
							
							<bone name="Bip01_R_Foot">
								<target>r_foot</target>
								
								<bone name="Bip01_R_Toe0">
								
									<bone name="Bip01_R_Toe0Nub"/>
									
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone>
		</bone>
	</skeleton>

	<skeleton title="XSI biped" target="biped">
		<identifier>
			<root>Biped_GlobalSRT</root>
		</identifier>
		
		<bone name="Biped_GlobalSRT">
			<target>root</target>
			
			<bone name="Biped_Spine01">
				<target>pelvis</target>
				
				<bone name="Biped_Spine02">
					<target>spine</target>
					
					<bone name="Biped_Spine03">
						<target>spine1</target>
					</bone>
				</bone>
			</bone>
			<bone name="Biped_Lshoulder">
				<target>l_clavicle</target>
			</bone>
			<bone name="Biped_Lbicept">
				<target>l_upperarm</target>
				
				<bone name="Biped_Lforearm">
					<target>l_forearm</target>
				</bone>
			</bone>
			<bone name="Biped_Rshoulder">
				<target>r_clavicle</target>
			</bone>
			<bone name="Biped_Rbicept">
				<target>r_upperarm</target>
				
				<bone name="Biped_Rforearm">
					<target>r_forearm</target>
				</bone>
			</bone>
			<bone name="Biped_neck">
				<target>neck</target>
				
				<bone name="Biped_head">
					<target>head</target>
				</bone>
			</bone>
			<bone name="Biped_Lthigh">
				<target>l_thigh</target>
				
				<bone name="Biped_Lshin">
					<target>l_calf</target>
				</bone>
			</bone>
			<bone name="Biped_Rthigh">
				<target>r_thigh</target>
				
				<bone name="Biped_Rshin">
					<target>r_calf</target>
				</bone>
			</bone>
			<bone name="Biped_Lhand">
				<target>l_hand</target>
				<bone name="Biped_Lfingers"/>
			</bone>
			<bone name="Biped_Lfoot">
				<target>l_foot</target>
				<bone name="Biped_Ltoe"/>
			</bone>
			<bone name="Biped_Rhand">
				<target>r_hand</target>
				<bone name="Biped_Rfingers"/>
			</bone>
			<bone name="Biped_Rfoot">
				<target>r_foot</target>
				<bone name="Biped_Rtoe"/>
			</bone>
		</bone>
	</skeleton>


<!--
This skeleton is for the deer and any other similiar shaped animals with the exact same number of bones.
-->

	<standard_skeleton title="Deer Biped" id="Deer">
	 <bone name="root">
		<bone name="pelvis">
		  <bone name="spine">
			<bone name="spine1">
			  <bone name="neck">
			  	<bone name="neck1">
				  <bone name="head">
				    <bone name="r_ear">
				    </bone>
				    <bone name="l_ear">
				    </bone>
				  </bone>
				</bone>
				<bone name="l_clavicle">
				  <bone name="l_upperarm">
					<bone name="l_forearm">
					  <bone name="l_hand">
					    <bone name="l_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="r_clavicle">
				  <bone name="r_upperarm">
					<bone name="r_forearm">
					  <bone name="r_hand">
					    <bone name="r_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="l_thigh">
			<bone name="l_calf">
			  <bone name="l_foot">
			    <bone name="l_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="r_thigh">
			<bone name="r_calf">
			  <bone name="r_foot">
			    <bone name="r_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="tail">
			<bone name="tail1">
			</bone>
		  </bone>
		</bone>
	 </bone>
	</standard_skeleton>
	
	<skeleton title="3ds Max deer biped" target="Deer">
		 <identifier>
			<root>Deer01</root>
		 </identifier>
		 <bone name="Deer01"><target>root</target>
			<bone name="Deer01_Pelvis"><target>pelvis</target>
			  <bone name="Deer01_Spine"><target>spine</target>
				<bone name="Deer01_Spine1"><target>spine1</target>
				  <bone name="Deer01_Neck"><target>neck</target>
				  	<bone name="Deer01_Neck1"><target>neck1</target>
					  <bone name="Deer01_Head"><target>head</target>
					    <bone name="Deer01_Ponytail1"><target>r_ear</target>
					    </bone>
					    <bone name="Deer01_Ponytail2"><target>l_ear</target>
					    </bone>
					  </bone>
					</bone>
					<bone name="Deer01_L_Clavicle"><target>l_clavicle</target>
					  <bone name="Deer01_L_UpperArm"><target>l_upperarm</target>
						<bone name="Deer01_L_Forearm"><target>l_forearm</target>
						  <bone name="Deer01_L_Hand"><target>l_hand</target>
						  	 <bone name="Deer01_L_Finger0"><target>l_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
					<bone name="Deer01_R_Clavicle"><target>r_clavicle</target>
					  <bone name="Deer01_R_UpperArm"><target>r_upperarm</target>
						<bone name="Deer01_R_Forearm"><target>r_forearm</target>
						  <bone name="Deer01_R_Hand"><target>r_hand</target>
						    <bone name="Deer01_R_Finger0"><target>r_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_L_Thigh"><target>l_thigh</target>
				<bone name="Deer01_L_Calf"><target>l_calf</target>
				  <bone name="Deer01_L_Foot"><target>l_foot</target>
					<bone name="Deer01_L_Toe0"><target>l_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_R_Thigh"><target>r_thigh</target>
				<bone name="Deer01_R_Calf"><target>r_calf</target>
				  <bone name="Deer01_R_Foot"><target>r_foot</target>
					<bone name="Deer01_R_Toe0"><target>r_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_Tail"><target>tail</target>
				<bone name="Deer01_Tail1"><target>tail1</target>
				</bone>
			  </bone>
			</bone>
		 </bone>	
	</skeleton>
	
	<standard_skeleton title="Chariot Skeleton" id="chariot">
      <bone name="base">
        <bone name="chariot">
          <bone name="left_wheel"></bone>
          <bone name="right_wheel"></bone>
        </bone>
      </bone>
	</standard_skeleton>
	
	<skeleton title="Chariot Skeleton" target="chariot">
		 <identifier>
			<root>base</root>
		 </identifier>
      <bone name="base"><target>base</target>
        <bone name="chariot"><target>chariot</target>
          <bone name="left_wheel"><target>left_wheel</target>
          </bone>
          <bone name="right_wheel"><target>right_wheel</target>
          </bone>
        </bone>
      </bone>
	</skeleton>
	
	<standard_skeleton title="Horse Biped" id="Horse">
	 <bone name="root">
		<bone name="pelvis">
		  <bone name="spine">
			<bone name="spine1">
			  <bone name="neck">
			  	<bone name="neck1">
				  <bone name="head">
				  </bone>
				</bone>
				<bone name="l_clavicle">
				  <bone name="l_upperarm">
					<bone name="l_forearm">
					  <bone name="l_hand">
					    <bone name="l_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="r_clavicle">
				  <bone name="r_upperarm">
					<bone name="r_forearm">
					  <bone name="r_hand">
					    <bone name="r_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="l_thigh">
			<bone name="l_calf">
			  <bone name="l_foot">
			    <bone name="l_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="r_thigh">
			<bone name="r_calf">
			  <bone name="r_foot">
			    <bone name="r_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="tail">
			<bone name="tail1">
			</bone>
		  </bone>
		</bone>
	 </bone>
	</standard_skeleton>
	
	<skeleton title="3ds Max Horse biped" target="Horse">
		 <identifier>
			<root>Horse</root>
		 </identifier>
		 <bone name="Horse"><target>root</target>
			<bone name="Horse_Pelvis"><target>pelvis</target>
			  <bone name="Horse_Spine"><target>spine</target>
				<bone name="Horse_Spine1"><target>spine1</target>
				  <bone name="Horse_Neck"><target>neck</target>
				  	<bone name="Horse_Neck1"><target>neck1</target>
					  <bone name="Horse_Head"><target>head</target>
					  </bone>
					</bone>
					<bone name="Horse_L_Clavicle"><target>l_clavicle</target>
					  <bone name="Horse_L_UpperArm"><target>l_upperarm</target>
						<bone name="Horse_L_Forearm"><target>l_forearm</target>
						  <bone name="Horse_L_Hand"><target>l_hand</target>
						  	 <bone name="Horse_L_Finger0"><target>l_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
					<bone name="Horse_R_Clavicle"><target>r_clavicle</target>
					  <bone name="Horse_R_UpperArm"><target>r_upperarm</target>
						<bone name="Horse_R_Forearm"><target>r_forearm</target>
						  <bone name="Horse_R_Hand"><target>r_hand</target>
						    <bone name="Horse_R_Finger0"><target>r_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Horse_L_Thigh"><target>l_thigh</target>
				<bone name="Horse_L_Calf"><target>l_calf</target>
				  <bone name="Horse_L_Foot"><target>l_foot</target>
					<bone name="Horse_L_Toe0"><target>l_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Horse_R_Thigh"><target>r_thigh</target>
				<bone name="Horse_R_Calf"><target>r_calf</target>
				  <bone name="Horse_R_Foot"><target>r_foot</target>
					<bone name="Horse_R_Toe0"><target>r_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Horse_Tail"><target>tail</target>
				<bone name="Horse_Tail1"><target>tail1</target>
				</bone>
			  </bone>
			</bone>
		 </bone>	
	</skeleton>
	
	<standard_skeleton title="Elephant Biped" id="Ele01">
	 <bone name="root">
		<bone name="pelvis">
		  <bone name="spine">
			<bone name="spine1">
			  <bone name="neck">
			  	<bone name="neck1">
				  <bone name="head">
					<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
					<bone name="trunk">
					  <bone name="trunk1">
						<bone name="trunk2">
						  <bone name="DUMMY_ponytail1nub"/>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="l_clavicle">
				  <bone name="l_upperarm">
					<bone name="l_forearm">
					  <bone name="l_hand">
					    <bone name="l_finger">
					     <bone name="DUMMY_l_finger0nub"/>
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="r_clavicle">
				  <bone name="r_upperarm">
					<bone name="r_forearm">
					  <bone name="r_hand">
					    <bone name="r_finger">
					     <bone name="DUMMY_r_finger0nub"/>
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="l_thigh">
			<bone name="l_calf">
			  <bone name="l_foot">
			    <bone name="l_toe">
				  <bone name="DUMMY_l_toe0nub"/>
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="r_thigh">
			<bone name="r_calf">
			  <bone name="r_foot">
			    <bone name="r_toe">
				  <bone name="DUMMY_r_toe0nub"/>
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="tail">
			<bone name="tail1">
			  <bone name="tail2">
				<bone name="DUMMY_tailnub"/>
			  </bone>
			</bone>
		  </bone>
		</bone>
	 </bone>
	</standard_skeleton>
	
	<skeleton title="3ds Max Elephant biped" target="Ele01">
		 <identifier>
			<root>Ele01</root>
		 </identifier>
		 <bone name="Ele01"><target>root</target>
			<bone name="Ele01_Pelvis"><target>pelvis</target>
			  <bone name="Ele01_Spine"><target>spine</target>
				<bone name="Ele01_Spine1"><target>spine1</target>
				  <bone name="Ele01_Neck"><target>neck</target>
				  	<bone name="Ele01_Neck1"><target>neck1</target>
					  <bone name="Ele01_Head"><target>head</target>
						<bone name="Ele01_HeadNub"/>	
					    <bone name="Ele01_Ponytail1"><target>trunk</target>
					      <bone name="Ele01_Ponytail11"><target>trunk1</target>
						    <bone name="Ele01_Ponytail12"><target>trunk2</target>
							  <bone name="Ele01_Ponytail1Nub"/>
						    </bone>
					      </bone>						
					    </bone>
					  </bone>
					</bone>
					<bone name="Ele01_L_Clavicle"><target>l_clavicle</target>
					  <bone name="Ele01_L_UpperArm"><target>l_upperarm</target>
						<bone name="Ele01_L_Forearm"><target>l_forearm</target>
						  <bone name="Ele01_L_Hand"><target>l_hand</target>
						  	 <bone name="Ele01_L_Finger0"><target>l_finger</target>
								<bone name="Ele01_L_Finger0Nub"/>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
					<bone name="Ele01_R_Clavicle"><target>r_clavicle</target>
					  <bone name="Ele01_R_UpperArm"><target>r_upperarm</target>
						<bone name="Ele01_R_Forearm"><target>r_forearm</target>
						  <bone name="Ele01_R_Hand"><target>r_hand</target>
						    <bone name="Ele01_R_Finger0"><target>r_finger</target>
								<bone name="Ele01_R_Finger0Nub"/>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Ele01_L_Thigh"><target>l_thigh</target>
				<bone name="Ele01_L_Calf"><target>l_calf</target>
				  <bone name="Ele01_L_Foot"><target>l_foot</target>
					<bone name="Ele01_L_Toe0"><target>l_toe</target>
					  <bone name="Ele01_L_Toe0Nub"/>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Ele01_R_Thigh"><target>r_thigh</target>
				<bone name="Ele01_R_Calf"><target>r_calf</target>
				  <bone name="Ele01_R_Foot"><target>r_foot</target>
					<bone name="Ele01_R_Toe0"><target>r_toe</target>
					  <bone name="Ele01_R_Toe0Nub"/>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Ele01_Tail"><target>tail</target>
				<bone name="Ele01_Tail1"><target>tail1</target>
				  <bone name="Ele01_Tail2"><target>tail1</target>
					<bone name="Ele01_TailNub"/>
				  </bone>
				</bone>
			  </bone>
			</bone>
		 </bone>	
	</skeleton>
	


	<standard_skeleton title="Tree Skeleton" id="tree">
      <bone name="stump">
        <bone name="trunk">
          <bone name="foliage">
		   </bone>
        </bone>
      </bone>
	</standard_skeleton>
	
	<skeleton title="Tree Skeleton" target="tree">
		 <identifier>
			<root>stump</root>
		 </identifier>
      <bone name="stump"><target>stump</target>
        <bone name="trunk"><target>trunk</target>
          <bone name="foliage"><target>foliage</target>
          </bone>
        </bone>
      </bone>
	</skeleton>
	
    <standard_skeleton title="Four Wheel Ram" id="Ram"> 
                <bone name="RamBone"> 
                        <bone name="WheelLeftBack"></bone> 
                        <bone name="WheelLeftFront"></bone> 
                        <bone name="WheelRightBack"></bone> 
                        <bone name="WheelRightFront"></bone> 
                        <bone name="Weapon"></bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Four Wheel Ram" target="Ram"> 
                <identifier> 
                        <root>FourWheelRam</root> 
                </identifier> 
                <bone name="RamBone"><target>RamBone</target> 
                        <bone name="WheelLeftBack"><target>WheelLeftBack</target></bone> 
                        <bone name="WheelLeftFront"><target>WheelLeftFront</target></bone> 
                        <bone name="WheelRightBack"><target>WheelRightBack</target></bone> 
                        <bone name="WheelRightFront"><target>WheelRightFront</target></bone> 
                        <bone name="Weapon"><target>Weapon</target></bone> 
                </bone> 
	</skeleton>   
	
	<standard_skeleton title="Rowing Boat" id="rowingboat"> 
                <bone name="RowingBoatBone"> 
                        <bone name="RightRow"></bone> 
                        <bone name="LeftRow"></bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Rowing Boat" target="rowingboat"> 
                <identifier> 
                        <root>RowingBoat</root> 
                </identifier> 
                <bone name="RowingBoatBone"><target>RowingBoatBone</target> 
                        <bone name="RightRow"><target>RightRow</target></bone> 
                        <bone name="LeftRow"><target>LeftRow</target></bone> 
                </bone> 
	</skeleton>  
	
	<standard_skeleton title="GiraffeBones" id="giraffe"> 
		<bone name="main_pelvis">
			<bone name="left_r_pelvis_upper">
				<bone name="left_r_leg_top">
					<bone name="left_r_leg_mid">
						<bone name="left_r_leg_bottom">
							<bone name="left_r_foot"></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="right_r_pelvis_upper">
				<bone name="right_r_leg_top">
					<bone name="right_r_leg_mid">
						<bone name="right_r_leg_bottom">
							<bone name="right_r_foot"></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="spine_01">
				<bone name="spine_02">
					<bone name="spine_neck">
						<bone name="right_f_pelvis_upper">
							<bone name="right_f_leg_top">
								<bone name="right_f_leg_mid">
									<bone name="right_f_leg_bottom">
										<bone name="right_f_foot"></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="left_f_pelvis_upper">
							<bone name="left_f_leg_top">
								<bone name="left_f_leg_mid">
									<bone name="left_f_leg_bottom">
										<bone name="left_f_foot"></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="neck_01">
							<bone name="neck_02">
								<bone name="neck_03">
									<bone name="head"></bone>
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone> 
			<bone name="tail_01">
				<bone name="tail_02">
					<bone name="tail_03"></bone>
				</bone>
			</bone>
		</bone>
	</standard_skeleton>

	<skeleton title="GiraffeBones" target="giraffe">
		<identifier>
				<root>main_pelvis</root>
		</identifier>
		<bone name="main_pelvis"><target>main_pelvis</target>
			<bone name="left_r_pelvis_upper"><target>left_r_pelvis_upper</target>
				<bone name="left_r_leg_top"><target>left_r_leg_top</target>
					<bone name="left_r_leg_mid"><target>left_r_leg_mid</target>
						<bone name="left_r_leg_bottom"><target>left_r_leg_bottom</target>
							<bone name="left_r_foot"><target>left_r_foot</target></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="right_r_pelvis_upper"><target>right_r_pelvis_upper</target>
				<bone name="right_r_leg_top"><target>right_r_leg_top</target>
					<bone name="right_r_leg_mid"><target>right_r_leg_mid</target>
						<bone name="right_r_leg_bottom"><target>right_r_leg_bottom</target>
							<bone name="right_r_foot"><target>right_r_foot</target></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="spine_01"><target>spine_01</target>
				<bone name="spine_02"><target>spine_02</target>
					<bone name="spine_neck"><target>spine_neck</target>
						<bone name="right_f_pelvis_upper"><target>right_f_pelvis_upper</target>
							<bone name="right_f_leg_top"><target>right_f_leg_top</target>
								<bone name="right_f_leg_mid"><target>right_f_leg_mid</target>
									<bone name="right_f_leg_bottom"><target>right_f_leg_bottom</target>
										<bone name="right_f_foot"><target>right_f_foot</target></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="left_f_pelvis_upper"><target>left_f_pelvis_upper</target>
							<bone name="left_f_leg_top"><target>left_f_leg_top</target>
								<bone name="left_f_leg_mid"><target>left_f_leg_mid</target>
									<bone name="left_f_leg_bottom"><target>left_f_leg_bottom</target>
										<bone name="left_f_foot"><target>left_f_foot</target></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="neck_01"><target>neck_01</target>
							<bone name="neck_02"><target>neck_02</target>
								<bone name="neck_03"><target>neck_03</target>
									<bone name="head"><target>head</target></bone>
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone> 
			<bone name="tail_01"><target>tail_01</target>
				<bone name="tail_02"><target>tail_02</target>
					<bone name="tail_03"><target>tail_03</target></bone>
				</bone>
			</bone>
		</bone>
	</skeleton>
	
</skeletons>