<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="402"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
        <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
        <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
      </animations>
      <mesh>skeletal/m_pants_celt.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
        <prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="clothing-01">
      <texture>skeletal/celt_isw_a_01.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-02">
      <texture>skeletal/celt_isw_a_02.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-03">
      <texture>skeletal/celt_isw_a_03.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-04">
      <texture>skeletal/celt_isw_a_04.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-05">
      <texture>skeletal/celt_isw_a_05.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-06">
      <texture>skeletal/celt_isw_a_06.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-07">
      <texture>skeletal/celt_isw_a_07.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-08">
      <texture>skeletal/celt_isw_a_08.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-09">
      <texture>skeletal/celt_isw_a_09.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-10">
      <texture>skeletal/celt_isw_a_10.dds</texture>
    </variant>
    <variant frequency="1" name="clothing-11">
      <texture>skeletal/celt_isw_a_11.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
