<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="straight_a">
      <mesh>gaia/cliff_a.dae</mesh>
    </variant>
    <variant name="corner_inside">
      <mesh>gaia/cliff_a_corner_inside.dae</mesh>
    </variant>
  </group>
  <group>
    <variant>
      <texture>gaia/cliff_desert_a.dds</texture>
    </variant>
  </group>
  <material>basic_trans.xml</material>
</actor>
