<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_2_hand_sword_ready_c.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="99"/>
        <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="93"/>
        <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="85"/>
        <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="80"/>
        <animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="75"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="40"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="40"/>
        <animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="150"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
      </animations>
      <mesh>skeletal/m_tights.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_celt_fanatic.xml" attachpoint="head"/>
        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
        <prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="nekkid 01">
      <texture>skeletal/kart_isw_a_01.dds</texture>
    </variant>
    <variant frequency="1" name="nekkid 02">
      <texture>skeletal/kart_isw_a_02.dds</texture>
    </variant>
    <variant frequency="1" name="nekkid 03">
      <texture>skeletal/celt_ijv_e_01.dds</texture>
    </variant>
    <variant frequency="1" name="nekkid 04">
      <texture>skeletal/celt_ijv_e_02.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
