<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
		<animations>
			<animation file="quadraped/lion_walk.dae" name="Walk" speed="120"/>
			<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
			<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
			<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
			<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
		</animations>
		<mesh>skeletal/animal_lion.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="texture">
		<texture>skeletal/animal_lion.png</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="normal"/>
    <variant frequency="0" name="feeding">
      <animations>
        <animation file="quadraped/lion_walk.dae" name="Walk" speed="110"/>
		<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
		<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
		<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
		<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
      </animations>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
