<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
        <animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
        <animation file="female/f_walk_01.dae" name="Run" speed="45"/>
        <animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
        <animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
        <animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
        <animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
        <animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
        <animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
        <animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
        <animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
        <animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
        <animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
        <animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
		<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
        <animation event="0.6" file="female/f_build_01.dae" name="Build" speed="40"/>
        <animation file="female/f_death_01.dae" name="Death" speed="120"/>
      </animations>
      <props>
        <prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
        <prop actor="props/units/heads/iber_helmet_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="Dress-Dark Brown">
      <mesh>skeletal/f_dress.dae</mesh>
      <texture>skeletal/iber_fem_a.dds</texture>
    </variant>
  </group>
  
  <group>
    <variant frequency="1" name="Idle">
      <props>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_tree">
      <props>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="gather_meat">
      <props>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_rock">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_ore">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
	<variant name="gather_ruins">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="carry_food">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_wood">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_stone">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_metal">
      <props>
        <prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>

</actor>
