<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="celt house a">
      <mesh>structural/celt_house_a.dae</mesh>
      <props>
        <prop actor="props/structures/celts/house_a_door.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/house_a_shields.xml" attachpoint="root"/>
      </props>
      <texture>structural/celt_struct_1.dds</texture>
    </variant>
    <variant name="celt house b">
      <mesh>structural/celt_house_b.dae</mesh>
      <props>
        <prop actor="props/structures/celts/house_b_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/house_b_door.xml" attachpoint="root"/>
      </props>
      <texture>structural/celt_struct_1.dds</texture>
    </variant>
    <variant name="celt house c">
      <mesh>structural/celt_house_c.dae</mesh>
      <props>
        <prop actor="props/structures/celts/house_c_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/house_c_door.xml" attachpoint="root"/>
      </props>
      <texture>structural/celt_struct_1.dds</texture>
    </variant>
  </group>
</actor>
