<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
        <animation file="biped/rider_gallop.psa" name="run" speed="8"/>
        <animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
        <animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
        <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
      </props>
      <texture>skeletal/rome_hero_scipio.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
