<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
        <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
        <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="40"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="40"/>
        <animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
        <animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
        <animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
        <animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
      </animations>
      <mesh>skeletal/m_pants_celt.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
        <prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Clothes-1">
      <texture>skeletal/celt_isw_a_01.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-2">
      <texture>skeletal/celt_isw_a_02.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-3">
      <texture>skeletal/celt_isw_a_03.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-4">
      <texture>skeletal/celt_isw_a_04.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-5">
      <texture>skeletal/celt_isw_a_05.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-6">
      <texture>skeletal/celt_isw_a_06.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-7">
      <texture>skeletal/celt_isw_a_07.dds</texture>
    </variant>
    <variant frequency="3" name="Clothes-8">
      <texture>skeletal/celt_isw_a_08.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-9">
      <texture>skeletal/celt_isw_a_09.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-10">
      <texture>skeletal/celt_isw_a_10.dds</texture>
    </variant>
    <variant frequency="1" name="Clothes-11">
      <texture>skeletal/celt_isw_a_11.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Melee">
      <props>
        <prop actor="" attachpoint="l_hand"/>
        <prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_tree">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
      </props>
    </variant>
    <variant name="gather_meat">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
      </props>
    </variant>
    <variant name="gather_rock">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="gather_ore">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="gather_ruins">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="l_hand"/>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="carry_food">
      <props>
        <prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_wood">
      <props>
        <prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_stone">
      <props>
        <prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_metal">
      <props>
        <prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
