<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Hellenes_Civic_Centre">
      <mesh>structural/hele_civic_struct.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/civic_centre_shields.xml" attachpoint="root"/>
      </props>
      <texture>structural/hele_struct.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
