<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource">
  <Identity>
    <GenericName>Corral</GenericName>
    <Tooltip>Raise herd animals for Food.</Tooltip>
    <Classes datatype="tokens">Village</Classes>
    <Icon>structures/corral.png</Icon>
  </Identity>
  <Cost>
    <BuildTime>50</BuildTime>
    <Resources>
      <wood>100</wood>
    </Resources>
  </Cost>
  <ResourceSupply>
    <KillBeforeGather>false</KillBeforeGather>
    <Amount>200</Amount>
    <Type>food.milk</Type>
  </ResourceSupply>
  <Health>
    <Max>500</Max>
  </Health>
  <Armour>
    <Hack>5.0</Hack>
    <Pierce>40.0</Pierce>
    <Crush>10.0</Crush>
  </Armour>
  <VisualActor>
    <FoundationActor>structures/fndn_2x4.xml</FoundationActor>
  </VisualActor>
  <Footprint>
    <Square width="9.5" depth="19.75"/>
    <Height>5.0</Height>
  </Footprint>
  <Obstruction>
    <Static width="9.5" depth="19.75"/>
  </Obstruction>
  <Vision>
    <Range>28</Range>
  </Vision>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_corral.xml</select>
      <constructed>interface/complete/building/complete_corral.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <GarrisonHolder>
    <Max>10</Max>
	<EjectHealth>0.1</EjectHealth>
	<List datatype="tokens">Animal</List>
	<BuffHeal>1</BuffHeal>
  </GarrisonHolder>
</Entity>
