<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
        <animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
        <animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="240"/>
      </animations>
      <colour>0 0 0</colour>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/celts/vercingetorix_r.xml" attachpoint="rider"/>
        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="horse-texture">
      <texture>skeletal/horse_celt_verc.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Death">
      <props>
        <prop attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
