<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="indibil-chainmail">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="120"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
        <animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
        <animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
        <animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
        <animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
        <prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
      </props>
      <texture>skeletal/iber_hero_indibil.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Death">
      <props>
        <prop attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
