<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/shield/shield_cape.dae</mesh>
    </variant>
  </group>
  <group>
    <variant name="cape a">
      <texture>props/shield/hele_cape_a.dds</texture>
    </variant>
    <variant name="cape b">
      <texture>props/shield/hele_cape_b.dds</texture>
    </variant>
    <variant name="cape c">
      <texture>props/shield/hele_cape_c.dds</texture>
    </variant>
    <variant name="cape d">
      <texture>props/shield/hele_cape_d.dds</texture>
    </variant>
    <variant name="cape e">
      <texture>props/shield/hele_cape_e.dds</texture>
    </variant>
    <variant name="cape f">
      <texture>props/shield/hele_cape_f.dds</texture>
    </variant>
    <variant name="cape g">
      <texture>props/shield/hele_cape_g.dds</texture>
    </variant>
  </group>
</actor>
