<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
        <animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
        <animation file="female/f_death_01.dae" name="Death" speed="200"/>
        <animation event=".4" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="100"/>
        <animation file="female/f_run_01.dae" name="run" speed="5"/>
      </animations>
      <mesh>skeletal/f_tunic.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_gold.xml" attachpoint="r_hand"/>
        <prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
      </props>
      <texture>skeletal/celt_boudicca_2.dds</texture>
    </variant>
  </group>

  <group>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/weapons/jav_gold.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
