<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="1"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
        <animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
        <animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
        <animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
      </animations>
      <mesh>skeletal/dude.pmd</mesh>
      <props>
        <prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
        <prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
        <prop actor="props/units/weapons/csword_a.xml" attachpoint="PropRHand"/>
      </props>
      <texture>skeletal/iber_advanced.dds</texture>
    </variant>
  </group>

</actor>
