<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
        <animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
        <animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
        <animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="300"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/shields/mace_round_argyraspides.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="hypaspist-armour-thorax">
      <texture>skeletal/mace_hypaspist_1.dds</texture>
    </variant>
    <variant frequency="1" name="hypaspist-armour-cuirass">
      <texture>skeletal/mace_hypaspist_2.dds</texture>
    </variant>
    <variant frequency="1" name="hypaspist-armour-cuirass-2">
      <texture>skeletal/mace_su1_hypaspist_1.dds</texture>
    </variant>
    <variant frequency="2" name="hypaspist-armour-cuirass-3">
      <texture>skeletal/mace_su1_hypaspist_2.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
