<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="base">
      <animations>
        <animation file="mechanical/chariot_walk.dae" name="walk" speed="10"/>
        <animation file="mechanical/chariot_run.dae" name="run" speed="10"/>
        <animation file="mechanical/chariot_idle.dae" name="idle" speed="10"/>
      </animations>
      <mesh>structural/celt_char_a.dae</mesh>
      <props>
        <prop actor="units/celts/champion_unit_4_h.xml" attachpoint="horseright"/>
        <prop actor="units/celts/champion_unit_4_h2.xml" attachpoint="horseleft"/>
        <prop actor="units/celts/champion_unit_4_d.xml" attachpoint="driver"/>
        <prop actor="units/celts/champion_unit_4_r.xml" attachpoint="rider"/>
      </props>
      <texture>structural/celt_chariot_a.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
