<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
        <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="240"/>
        <animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
      </animations>
      <props>
        <prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
        <prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="Armour - Leather Cuirass">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <texture>skeletal/hele_philip.dds</texture>
    </variant>
    <variant frequency="2" name="Armour - Vergina Cuirass">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <texture>skeletal/hele_philip_2.dds</texture>
    </variant>
    <variant frequency="3" name="Armour - Vergina Cuirass - Leather Pteruges">
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <texture>skeletal/hele_philip_3.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
