<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="120"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="120"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="melee" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
        <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
        <animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
        <animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
        <animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
        <animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
        <animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
		<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
        <prop actor="props/units/shields/hele_round_lamtha.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
      </props>
      <texture>skeletal/hele_spartitiate.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
