<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
        <animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
      </animations>
      <mesh>skeletal/m_dress_a.pmd</mesh>
      <props>
        <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/dude_head.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/axe_single.xml" attachpoint="l_hand"/>
        <prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
        <prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
        <prop actor="props/units/weapons/axe_double.xml" attachpoint="r_hand"/>
        <prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
        <prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
        <prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
        <prop actor="props/temp/quiver.xml" attachpoint="back"/>
        <prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
        <prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
        <prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
        <prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
      </props>
      <texture>skeletal/plac_rome_e.dds</texture>
    </variant>
  </group>

</actor>
