<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="ship mesh a">
      <mesh>structural/celt_merchant.dae</mesh>
      <props>
        <prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="front"/>
        <prop actor="props/special/eyecandy/basket_hele_a.xml" attachpoint="back"/>
        <prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="backb"/>
      </props>
      <texture>structural/celt_ship.png</texture>
    </variant>
    <variant frequency="1" name="ship mesh b">
      <mesh>structural/celt_merchant.dae</mesh>
      <props>
        <prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/anvil.xml" attachpoint="front"/>
        <prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="back"/>
        <prop actor="props/special/eyecandy/wood_sm_pile_b.xml" attachpoint="backb"/>
      </props>
      <texture>structural/celt_ship.png</texture>
    </variant>
  </group>
</actor>