<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>structural/aeroplane_idle.dae</mesh>
      <props>
        <prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
      </props>
      <texture>structural/mustang.png</texture>
    </variant>
  </group>
</actor>
