<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="mesh">
      <mesh>props/dude_head.pmd</mesh>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="face-young">
      <texture>props/head/hele_a.dds</texture>
    </variant>
    <variant frequency="1" name="face-shaven">
      <texture>props/head/hele_b.dds</texture>
    </variant>
    <variant frequency="1" name="face-whiskers">
      <texture>props/head/hele_h.dds</texture>
    </variant>
    <variant frequency="1" name="face-grit-teeth">
      <texture>props/head/hele_i.dds</texture>
    </variant>
    <variant frequency="1" name="face-generic">
      <texture>props/head/generic_a.dds</texture>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="hair-dark brown">
      <colour>184 151 98</colour>
    </variant>
    <variant frequency="1" name="hair-brown">
      <colour>255 205 125</colour>
    </variant>
    <variant frequency="1" name="hair-brown black">
      <colour>153 145 129</colour>
    </variant>
    <variant frequency="1" name="hair-blue black">
      <colour>129 152 153</colour>
    </variant>
    <variant frequency="1" name="hair-black">
      <colour>8 8 8</colour>
    </variant>
    <variant frequency="1" name="hair-red">
      <colour>250 130 78</colour>
    </variant>
  </group>

  <material>objectcolor.xml</material>

</actor>
