<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Han-Officer-Helmet-01-01">
      <mesh>props/helmet/han_officer_helmet_01.dae</mesh>
      <textures>
        <texture file="props/helmet/han_officer_helmet_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Han-Officer-Helmet-02-01">
      <mesh>props/helmet/han_officer_helmet_01.dae</mesh>
      <textures>
        <texture file="props/helmet/han_officer_helmet_02_01.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Feather-A">
      <props>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather"/>
      </props>
    </variant>
    <variant name="Feather-C">
      <props>
        <prop actor="props/units/helmets/props/helmet_feather_c.xml" attachpoint="feather"/>
      </props>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_norm_spec.xml</material>
</actor>
