<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/hele_scythian_b.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/achae_back_curved_iron.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Armor Iron Scales">
      <textures>
        <texture file="skeletal/achae/scale_04_01.png" name="baseTex"/>
        <texture file="skeletal/achae/scale_04_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-1a">
      <textures>
        <texture file="skeletal/achae/scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/achae/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-1c">
      <textures>
        <texture file="skeletal/achae/scale_01_03.png" name="baseTex"/>
        <texture file="skeletal/achae/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-1f">
      <textures>
        <texture file="skeletal/achae/scale_01_06.png" name="baseTex"/>
        <texture file="skeletal/achae/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-sleeve-top-1b">
      <textures>
        <texture file="skeletal/achae/scale_sleeve_top_01_02.png" name="baseTex"/>
        <texture file="skeletal/achae/scale_sleeve_top_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-sleeve-bottom-1b">
      <textures>
        <texture file="skeletal/achae/scale_sleeve_bottom_01_02.png" name="baseTex"/>
        <texture file="skeletal/achae/scale_sleeve_bottom_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-sleeve-full-1b">
      <textures>
        <texture file="skeletal/achae/scale_sleeve_full_01_02.png" name="baseTex"/>
        <texture file="skeletal/achae/scale_sleeve_full_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" frequency="1" name="Swordsman-Relax-Shield"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_achae.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
