<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="kushite statue">
      <mesh>props/kush_bird_statue_damaged.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="base">
      <textures>
        <texture file="props/bird_statue_a.png" name="baseTex"/>
        <texture file="props/bird_statue_norm.png" name="normTex"/>
        <texture file="props/bird_statue_spec.png" name="specTex"/>
        <texture file="props/ao/bird_statue_ao.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="double colour">
      <textures>
        <texture file="props/bird_statue_b.png" name="baseTex"/>
        <texture file="props/bird_statue_norm.png" name="normTex"/>
        <texture file="props/bird_statue_spec.png" name="specTex"/>
        <texture file="props/ao/bird_statue_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
