<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant name="Chinese Fishing Ship">
      <mesh>structural/han_ship_fishing.dae</mesh>
      <textures>
        <texture file="structural/han_struct.png" name="baseTex"/>
        <texture file="structural/han_struct_norm.png" name="normTex"/>
        <texture file="structural/han_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/han_ship_fishing.png" name="aoTex"/>
      </textures>
      <props>
        <prop actor="units/han/fisherman.xml" attachpoint="fisher"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Base"/>
    <variant name="carry_food">
      <props>
        <prop actor="props/structures/raft_fishfull.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="gather_fish">
      <props>
        <prop actor="props/structures/raft_fishhalf.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
