<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_healer_male.xml">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/kush/robes_healer_01.png" name="baseTex"/>
        <texture file="skeletal/kush/robes_healer_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/heads/head_kush_healer.xml" attachpoint="head"/>
        <prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
