<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/germans/corral.dae</mesh>
      <props>
        <prop actor="props/structures/decals/farmstead_mud_medium.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/blacksmith_bucket.xml" attachpoint="bucket"/>
        <prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="bucket"/>
        <prop actor="fauna/pig1.xml" attachpoint="pig001"/>
        <prop actor="fauna/pig1.xml" attachpoint="pig002"/>
        <prop actor="fauna/pig1.xml" attachpoint="pig003"/>
      </props>
      <textures>
    <texture file="structural/germ_struct_03.png" name="baseTex"/>
    <texture file="structural/germ_struct_norm_03.png" name="normTex"/>
    <texture file="structural/germ_struct_spec_03.png" name="specTex"/>
    <texture file="structural/ao/germans/corral_AO.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_animals.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_small.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
