<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="quadraped/base_bovidae_chariot.xml" name="Base">
      <mesh>skeletal/zebu.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Zebu">
      <textures>
        <texture file="skeletal/animal_zebu.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="Black Zebu">
      <textures>
        <texture file="skeletal/animal_zebu_black.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="Brown Zebu">
      <textures>
        <texture file="skeletal/animal_zebu_brown.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="Black and White Zebu">
      <textures>
        <texture file="skeletal/animal_zebu_black_and_white.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="Black and Brown Zebu">
      <textures>
        <texture file="skeletal/animal_zebu_black_and_brown.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant file="quadraped/base_bovidae_death.xml" name="death"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
