<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Onager operator">
      <animations>
        <animation file="biped/infantry/siege_operators/onager_idle_c.dae" name="Idle" speed="100"/>
        <animation event="0.145" file="biped/infantry/siege_operators/onager_attack_c.dae" load="0.05" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="c-rome-chainmail-1a">
      <textures>
        <texture file="skeletal/rome/chainmail_01_01.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="c-rome-chainmail-1b">
      <textures>
        <texture file="skeletal/rome/chainmail_01_02.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="c-rome-chainmail-1c">
      <textures>
        <texture file="skeletal/rome/chainmail_01_03.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="c-rome-subarmalis-1a">
      <textures>
        <texture file="skeletal/rome/subarmalis_01_01.png" name="baseTex"/>
        <texture file="skeletal/rome/subarmalis_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="c-rome-subarmalis-2a">
      <textures>
        <texture file="skeletal/rome/subarmalis_02_01.png" name="baseTex"/>
        <texture file="skeletal/rome/subarmalis_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="c-rome-subarmalis-3a">
      <textures>
        <texture file="skeletal/rome/subarmalis_03_01.png" name="baseTex"/>
        <texture file="skeletal/rome/subarmalis_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
