<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="0" name="wall tower" file="structures/defensive_building.xml">
      <mesh>structural/ptol_wall_tower.dae</mesh>
      <props>
        <prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/ptol_struct.png" name="baseTex"/>
        <texture file="structural/ptol_struct_norm.png" name="normTex"/>
        <texture file="structural/ptol_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/ptol_wall_tower_AO.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="mosaic tower" file="structures/defensive_building.xml">
      <mesh>structural/ptol_wall_tower_2.dae</mesh>
      <props>
        <prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/ptol_struct.png" name="baseTex"/>
        <texture file="structural/ptol_struct_norm.png" name="normTex"/>
        <texture file="structural/ptol_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/ptol_wall_tower_2_AO.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_small.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
