<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_thespian.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_01_L"/>
        <prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="Helmet-Corinthian-01">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_i1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-02">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_i2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-03">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_i3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-04">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_i4.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_01_silver_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_01_silver_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-05">
      <props>
        <prop actor="props/units/armor/greave_05_silver_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_05_silver_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="thesp-linothorax-1a">
      <textures>
        <texture file="skeletal/hele/linothorax_03_black_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thesp-linothorax-1b">
      <textures>
        <texture file="skeletal/hele/linothorax_03_black_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thesp-linothorax-1c">
      <textures>
        <texture file="skeletal/hele/linothorax_03_black_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shieldarm_relax.xml" frequency="1" name="Swordsman-Shieldarm-Relax"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
