<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_tiara.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/achae_kidaris_tied.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/shields/achae_pelta_e_reverse.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="padded_02_01">
      <textures>
        <texture file="skeletal/achae/padded_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded_02_02">
      <textures>
        <texture file="skeletal/achae/padded_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded_02_03">
      <textures>
        <texture file="skeletal/achae/padded_02_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/cavalry/attack_ranged_javelin.xml"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_achae.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_ranged.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
