<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="shield-C">
      <mesh>props/shield/pict_b_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/celt_buckler_b_back.xml" attachpoint="back"/>
      </props>
      <textures>
        <texture file="props/shield/pict_c.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="shield-D">
      <mesh>props/shield/pict_a_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/celt_buckler_a_back.xml" attachpoint="back"/>
      </props>
      <textures>
        <texture file="props/shield/pict_d.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
