<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <props>
        <prop actor="props/structures/gauls/storehouse_barrel_a.xml" attachpoint="barrel_a" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/storehouse_barrel_b.xml" attachpoint="barrel_b" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/storehouse_ore.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/storehouse_foliage.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/celt_tavern.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/celt_struct.dds" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="a">
      <mesh>structural/gaul_storehouse_a.dae</mesh>
      <textures>
        <texture file="structural/ao/gaul_storehouse_a_ao.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="b">
      <mesh>structural/gaul_storehouse_b.dae</mesh>
      <textures>
        <texture file="structural/ao/gaul_storehouse_b_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_small.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
