<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/shield/round_small_boss.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="iber-round-shield-01-01">
      <textures>
        <texture file="props/shield/iber_round_01_01.png" name="baseTex"/>
        <texture file="props/shield/iber_round_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-round-shield-01-06">
      <textures>
        <texture file="props/shield/iber_round_01_06.png" name="baseTex"/>
        <texture file="props/shield/iber_round_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="iber-round-shield-01-07">
      <textures>
        <texture file="props/shield/iber_round_01_07.png" name="baseTex"/>
        <texture file="props/shield/iber_round_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="iber-round-shield-02-01">
      <textures>
        <texture file="props/shield/iber_round_02_01.png" name="baseTex"/>
        <texture file="props/shield/iber_round_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-round-shield-03-01">
      <textures>
        <texture file="props/shield/iber_round_03_01.png" name="baseTex"/>
        <texture file="props/shield/iber_round_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-round-shield-03-02">
      <textures>
        <texture file="props/shield/iber_round_03_02.png" name="baseTex"/>
        <texture file="props/shield/iber_round_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
