<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="gaul">
      <props>
		<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="iber">
      <props>
		<prop actor="props/units/heads/new/head_beard_longhair.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="thrac">
      <props>
		<prop actor="props/units/heads/new/head_hele_h.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="4" name="Helmet Roman">
      <props>
        <prop actor="props/units/helmets/rome_helmet_coolus.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Helmet Gallic">
      <props>
        <prop actor="props/units/helmets/rome_helmet_gallic.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Montefortino">
      <props>
        <prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="No Helmet">
    </variant>
  </group>
  <group>
    <variant frequency="2" name="rome-chainmail-1a">
      <textures>
        <texture file="skeletal/rome/chainmail_01_01.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="rome-chainmail-1b">
      <textures>
        <texture file="skeletal/rome/chainmail_01_02.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-1c">
      <textures>
        <texture file="skeletal/rome/chainmail_01_03.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-chainmail-2a">
      <textures>
        <texture file="skeletal/iber/chainmail_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-chainmail-2b">
      <textures>
        <texture file="skeletal/iber/chainmail_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-chainmail-2c">
      <textures>
        <texture file="skeletal/iber/chainmail_02_01.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
