<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="thracian-01">
      <mesh>props/helmet/hele_thracian_romanized_a.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/hele_thracian_romanized_crest_b1.xml" attachpoint="root"/>
        <prop actor="props/units/helmets/props/hele_thracian_mask_b3.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/helmet/hele_thracian_romanized_01_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_thracian_romanized_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-Thracian-Player-Color-01">
      <textures>
        <texture file="props/helmet/hele_thracian_romanized_01_player_color_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Player-Color-02">
      <textures>
        <texture file="props/helmet/hele_thracian_romanized_01_player_color_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
