<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Medium Seleucid Wall">
      <mesh>structural/sele_wall_medium.dae</mesh>
      <textures>
        <texture file="structural/Sele_struct_2.png" name="baseTex"/>
        <texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
        <texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
        <texture file="structural/ao/sele_wall_medium.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/sele/light_damage.xml"/>
    <variant file="structures/sele/medium_damage.xml"/>
    <variant file="structures/sele/heavy_damage.xml"/>
    <variant file="structures/sele/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
