<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-02">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Hele Pilos Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-01">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-02">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-03">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b8.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-04">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b9.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmets-Thracian-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Illyrian Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Illyrian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="5" name="Hele Phrygian P1">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_p1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="5" name="Hele Phrygian P5">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_p5.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="illy-linothorax-01-a">
      <textures>
        <texture file="skeletal/illy/linothorax_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="illy-linothorax-01-b">
      <textures>
        <texture file="skeletal/illy/linothorax_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="illy-linothorax-01-c">
      <textures>
        <texture file="skeletal/illy/linothorax_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="mace-linothora-1-h">
      <textures>
        <texture file="skeletal/mace/linothorax_01_08.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="mace-linothora-1-i">
      <textures>
        <texture file="skeletal/mace/linothorax_01_09.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_javelinist.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
