<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="fish mesh">
      <animations>
        <animation file="others/bird_circle_idle_01.dae" name="Idle" speed="100"/>
      </animations>
      <mesh>skeletal/bird_circle.dae</mesh>
      <textures>
        <texture file="null_white.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Variant A">
      <props>
        <prop actor="fauna/seagull.xml" attachpoint="fish_01"/>
        <prop actor="fauna/seagull.xml" attachpoint="fish_09"/>
        <prop actor="fauna/seagull.xml" attachpoint="fish_19"/>
      </props>
    </variant>
    <variant frequency="100" name="Variant B">
      <props>
        <prop actor="fauna/seagull.xml" attachpoint="fish_02"/>
        <prop actor="fauna/seagull.xml" attachpoint="fish_10"/>
        <prop actor="fauna/seagull.xml" attachpoint="fish_20"/>
      </props>
    </variant>
    <variant frequency="100" name="Variant C">
      <props>
        <prop actor="fauna/seagull.xml" attachpoint="fish_05"/>
        <prop actor="fauna/seagull.xml" attachpoint="fish_20"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
