<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Iber-Tunic-01-01">
      <textures>
        <texture file="skeletal/iber/tunic_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Tunic-01-02">
      <textures>
        <texture file="skeletal/iber/tunic_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Tunic-01-03">
      <textures>
        <texture file="skeletal/iber/tunic_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Tunic-01-04">
      <textures>
        <texture file="skeletal/iber/tunic_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Tunic-01-05">
      <textures>
        <texture file="skeletal/iber/tunic_01_05.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_02.xml" frequency="1" name="Spearman-Relax-02"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/promotion.xml"/>
    <variant file="biped/rider/attack_slaughter_iber.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
