<?xml version="1.0" encoding="utf-8"?>
<effect>
	<technique>
		<require shaders="glsl"/>
		<require shaders="spirv"/>
		<define name="MINIMAP_LOS" value="1"/>
		<pass shader="minimap">
			<depth test="FALSE" mask="false"/>
			<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="TRUE"/>
		</pass>
	</technique>
</effect>
