<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_archer_chariot_ready.xml" frequency="100" name="Base">
      <mesh>props/helmet/achae_neckguard.dae</mesh>
      <textures>
        <texture file="props/helmet/achae_neckguard_bronze.png" name="baseTex"/>
        <texture file="props/helmet/achae_neckguard_norm.png" name="normTex"/>
        <texture file="props/helmet/achae_neckguard_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_archer_hip.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant name="carry_meat"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
