<?xml version="1.0" encoding="utf-8"?>
<material>
	<alpha_blending/>
	<define name="USE_TRANSPARENT" value="1"/>
	<define name="USE_PARALLAX" value="1"/>
	<alternative material="basic_trans_norm_spec.xml" quality="8"/>
	<required_texture name="baseTex"/>
	<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
	<required_texture name="normTex" define="USE_NORMAL_MAP"/>
	<shader pass="main" effect="model_transparent"/>
	<shader pass="shadow_caster" effect="model_transparent_solid"/>
	<shader pass="silhouette_occluder" effect="model_transparent_solid"/>
	<shader pass="silhouette_caster" effect="model_transparent_silhouette_caster"/>
	<shader pass="reflections" effect="model_transparent_reflections"/>
	<shader pass="refractions" effect="model_transparent"/>
	<shader pass="wireframe" effect="model_transparent_wireframe"/>
	<shader pass="wireframe_solid" effect="model_transparent_wireframe_solid"/>
	<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>
