<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <animations>
        <animation file="mechanical/chariot_idle.dae" name="Idle" id="idle1" speed="80"/>
        <animation file="mechanical/chariot_idle.dae" name="Idle" id="idle2" speed="80"/>
        <animation file="mechanical/chariot_idle.dae" name="Idle" id="idle3" speed="80"/>
        <animation file="mechanical/chariot_move.dae" name="Walk" speed="7"/>
        <animation file="mechanical/chariot_move.dae" name="Run" speed="7"/>
        <animation file="mechanical/chariot_death.dae" name="Death" id="death1" speed="100"/>
        <animation file="mechanical/chariot_death.dae" name="Death" id="death2" speed="100"/>
        <animation file="mechanical/chariot_idle.dae" name="attack_ranged" speed="80"/>
      </animations>
      <mesh>structural/maur_chariot_a.dae</mesh>
      <props>
        <prop actor="units/mauryas/chariot_archer_c_d.xml" attachpoint="driver2"/>
        <prop actor="units/mauryas/chariot_archer_c_r.xml" attachpoint="rider2"/>
        <prop actor="units/achaemenids/chariot_archer_b_h1.xml" attachpoint="horse2"/>
        <prop actor="units/achaemenids/chariot_archer_b_h2.xml" attachpoint="horse3"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="texture a">
      <textures>
        <texture file="structural/maur_chariot_a.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="texture b">
      <textures>
        <texture file="structural/maur_chariot_b.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="texture c">
      <textures>
        <texture file="structural/maur_chariot_c.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
