<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" file="others/ships/hele_bireme_oars.xml" name="Hellenic bireme">
      <mesh>structural/hele_ship_bireme.dae</mesh>
      <props>
        <prop actor="props/structures/spartans/bireme_main_sail.xml" attachpoint="sail"/>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
      </props>
      <textures>
        <texture file="structural/hele_bireme.png" name="baseTex"/>
        <texture file="structural/hele_bireme_spec.png" name="specTex"/>
        <texture file="structural/hele_bireme_norm.png" name="normTex"/>
        <texture file="structural/ao/hele_bireme.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
