<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/new/dude_head.dae</mesh>
      <textures>
        <texture file="props/head/generic_a.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="face-young">
      <textures>
        <texture file="props/head/hele_a.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-shaven">
      <textures>
        <texture file="props/head/hele_b.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-whiskers">
      <textures>
        <texture file="props/head/hele_h.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-grit-teeth">
      <textures>
        <texture file="props/head/hele_i.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-generic">
      <textures>
        <texture file="props/head/generic_a.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="hair-dark brown">
      <color>184 151 98</color>
    </variant>
    <variant frequency="1" name="hair-brown">
      <color>255 205 125</color>
    </variant>
    <variant frequency="1" name="hair-brown black">
      <color>153 145 129</color>
    </variant>
    <variant frequency="1" name="hair-blue black">
      <color>129 152 153</color>
    </variant>
    <variant frequency="1" name="hair-black">
      <color>8 8 8</color>
    </variant>
    <variant frequency="1" name="hair-red">
      <color>250 130 78</color>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>objectcolor_norm_spec.xml</material>
</actor>
