<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="Ptolemaic Quinquereme">
      <animations>
        <animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
        <animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
        <animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
      </animations>
      <mesh>structural/ptol_ship_quinquereme.dae</mesh>
      <props>
        <prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
        <prop actor="props/structures/ptolemies/quinq_sail.xml" attachpoint="root"/>
        <prop actor="props/structures/ptolemies/quinq_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/ptolemies/quinq_tent.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/ptol_quinquereme.png" name="baseTex"/>
        <texture file="structural/ptol_quinquereme_norm.png" name="normTex"/>
        <texture file="structural/ptol_quinquereme_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
