<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Samnite-Attic-01">
      <props>
        <prop actor="props/units/helmets/hele_attic_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-02">
      <props>
        <prop actor="props/units/helmets/hele_attic_e2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-03">
      <props>
        <prop actor="props/units/helmets/hele_attic_e3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-04">
      <props>
        <prop actor="props/units/helmets/hele_attic_e4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Phrygian-01">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_e11.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="mace-scale-2a">
      <textures>
        <texture file="skeletal/mace/scale_02_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="hele-scale-1-a">
      <textures>
        <texture file="skeletal/hele/scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="hele-lamellar-1a">
      <textures>
        <texture file="skeletal/hele/lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="hele-linothorax-lamellar-1a">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="hele-linothorax-lamellar-1b">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_javelin_relax.xml" frequency="1" name="Javelinist-Relax"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/cavalry/attack_ranged_javelin.xml"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_ranged.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
