<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="attic-01">
      <mesh>props/helmet/hele_attic_b.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Bronze">
      <textures>
        <texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
        <texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_attic_02_bronze_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Mask-01">
      <props>
        <prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="Mask-02">
      <props>
        <prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="No-Mask">
      <props>
        <prop actor="" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Feather-01">
      <props>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
      </props>
    </variant>
    <variant frequency="1" name="Winged-01">
      <props>
        <prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
        <prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
