<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/crossbow/han_nu.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/quivers/han_bolt_quiver.xml" attachpoint="back"/>
      </props>
      <textures>
        <texture file="skeletal/han/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Han-Armor-Lamellar-01-Lacqurered-01">
      <textures>
        <texture file="skeletal/han/lamellar_01_lacquered_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="Han-Armor-Lamellar-01-Lacqurered-02">
      <textures>
        <texture file="skeletal/han/lamellar_01_lacquered_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="Han-Armor-Lamellar-01-Lacqurered-03">
      <textures>
        <texture file="skeletal/han/lamellar_01_lacquered_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="cap-var">
      <props>
        <prop actor="props/units/helmets/han_cap.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="open_helmet">
      <props>
        <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
        <prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="feather_helmet">
      <props>
        <prop actor="props/units/helmets/han_heavy_helmet_b.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_crossbowman_relax_back.xml" frequency="1" name="Crossbowman-Relax-Back"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/cavalry/attack_ranged_crossbowman_back.xml"/>
    <variant file="biped/rider/promotion.xml"/>
    <variant file="biped/rider/attack_slaughter_hele.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_ranged.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
