<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Seleucids Thyreos Shield Elite">
      <mesh>props/shield/ptol_thureos_curved.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Thyreos A Anchor x1">
      <textures>
        <texture file="props/shield/sele_thyreos_a.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Thyreos B Anchor x2">
      <textures>
        <texture file="props/shield/sele_thyreos_b.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Thyreos 05 three stars">
      <textures>
        <texture file="props/shield/ptol_thureos_05.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_a_metalcap_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Thureos 04 four stars">
      <textures>
        <texture file="props/shield/ptol_thureos_04.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
