<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_archer_ready.xml">
      <mesh>skeletal/new/f_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_female_test.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="weapon_bow"/>
        <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="female_02_01">
      <textures>
        <texture file="skeletal/maur/female_02_01.png" name="baseTex"/>
        <texture file="skeletal/maur/female_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="female_03_01">
      <textures>
        <texture file="skeletal/maur/female_03_01.png" name="baseTex"/>
        <texture file="skeletal/maur/female_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_archer_fire.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
