<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="shipwreck sail 1">
      <mesh>props/special/shipwreck_sail.dae</mesh>
    </variant>
    <variant frequency="1" name="shipwreck sail 2">
      <mesh>props/special/shipwreck_sail_2.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="sail blank">
      <textures>
        <texture file="props/hele_sail.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="sail eye">
      <textures>
        <texture file="props/hele_sail_eye.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="sail triskelion">
      <textures>
        <texture file="props/hele_sail_runner.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
