<?xml version="1.0" encoding="utf-8"?>
<material>
  <shader pass="main" effect="model_water"/>
  <shader pass="shadow_caster" effect="model_water_shadow_caster"/>
  <shader pass="silhouette_occluder" effect="model_water"/>
  <shader pass="wireframe" effect="model_water"/>
  <shader pass="wireframe_solid" effect="model_water"/>
  <renderquery name="water_tex"/>
  <renderquery name="sky_cube"/>
  <renderquery name="sim_time"/>
  <required_texture name="baseTex"/>
  <uniform name="translation" value="0.05 -0.05"/>
  <uniform name="shininess" value="32.0"/>
  <uniform name="specularStrength" value="1.5"/>
  <uniform name="waviness" value="0.5"/>
  <uniform name="waterTint" value="0.2 0.3 0.2"/>
  <uniform name="murkiness" value="0.6"/>
  <uniform name="reflectionTint" value="0.3 0.4 0.3"/>
  <uniform name="reflectionTintStrength" value="0.1"/>
</material>
