<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_kart_b.xml" attachpoint="shield_arm"/>
      </props>
      <textures>
        <texture file="skeletal/ital/tunic_belt_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Samnite-Attic-01">
      <props>
        <prop actor="props/units/helmets/hele_attic_b1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-02">
      <props>
        <prop actor="props/units/helmets/hele_attic_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-03">
      <props>
        <prop actor="props/units/helmets/hele_attic_b3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-03">
      <props>
        <prop actor="props/units/helmets/hele_attic_b4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Rome-Montefortino-01">
      <props>
        <prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic_pattern_02_01">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_02_02">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_02_03">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_05_01">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_05_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_05_02">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_05_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_05_03">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_05_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_aspis.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
