<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="carthaginian ballista">
      <animations>
        <animation event="0.58" file="mechanical/kart_ballista.dae" load="0.44" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>structural/kart_ballista.dae</mesh>
      <props>
        <prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
        <prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
      </props>
      <textures>
        <texture file="structural/hele_siege.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
