<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Seleucid_Civic_Centre" file="structures/defensive_building.xml">
      <mesh>structural/sele_civ_center.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/statue_aphrodite_small.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/statue_aphrodite_small.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/palm_date_new.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/palm_date_new_3.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_4" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_5" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_6" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_7" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/decals/paving_tile_aegean_8x8_round.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/Sele_struct_2.png" name="baseTex"/>
        <texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
        <texture file="structural/ao/sele_civic_center.png" name="aoTex"/>
        <texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/sele/light_damage.xml"/>
    <variant file="structures/sele/medium_damage.xml"/>
    <variant file="structures/sele/heavy_damage.xml"/>
    <variant file="structures/sele/destruction_large.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
