<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/achae_conical_a1.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
      </props>
      <textures>
        <texture file="skeletal/jude/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Judea-Scale-1a">
      <textures>
        <texture file="skeletal/jude/scale_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Judea-Scale-1b">
      <textures>
        <texture file="skeletal/jude/scale_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Judea-Scale-1c">
      <textures>
        <texture file="skeletal/jude/scale_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/camelry/base_archer_relax.xml"/>
    <variant file="biped/rider/camelry/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/camelry/promotion.xml"/>
    <variant file="biped/rider/camelry/attack_ranged_archer_right.xml"/>
    <variant file="biped/rider/camelry/attack_slaughter.xml"/>
    <variant file="biped/rider/camelry/gather_meat.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
