<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_naked.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celt-Shield-02">
      <props>
        <prop actor="props/units/shields/gaul_shield_spear_oval_b_03.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celtic Port">
      <props>
        <prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Mihovo">
      <props>
        <prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Foret">
      <props>
        <prop actor="props/units/helmets/celt_helmet_foret.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="nekkid 01">
      <textures>
        <texture file="skeletal/gaul/naked_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="nekkid 02">
      <textures>
        <texture file="skeletal/gaul/naked_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_spearman_shield_relax_celt_fast.xml" name="Spearman-Shield-Relax-Fast"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_gaul.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
