<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/f_dress.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_kush_fem_amanirenas.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/kush_skull_cap_crown.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
        <prop actor="props/units/kush_quiver_hip.xml" attachpoint="sheath_L"/>
      </props>
      <textures>
        <texture file="skeletal/kush/scale_royal_female_01.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_royal_female_01_norm.png" name="normTex"/>
        <texture file="skeletal/kush/scale_royal_female_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_archer_relax_fem.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_ranged_archer_hip.xml"/>
    <variant file="biped/female_base_walk.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/female_death.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
