<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
     <variant frequency="1" name="Germanic Merchant Ship">
      <mesh>structural/germans/ship_knarr.dae</mesh>
      <props>
        <prop actor="props/structures/germans/knarr_props.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/ship_oar.xml" attachpoint="oar_a"/>
        <prop actor="props/structures/germans/ship_oar.xml" attachpoint="oar_b"/>
        <prop actor="props/structures/germans/ship_oar.xml" attachpoint="oar_c"/>
        <prop actor="props/structures/germans/ship_oar.xml" attachpoint="oar_d"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_a"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_b"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_c"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_d"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_e"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_f"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_g"/>
        <prop actor="props/structures/germans/food_basket_a.xml" attachpoint="basket_a"/>
        <prop actor="props/structures/germans/food_basket_a.xml" attachpoint="basket_b"/>
        <prop actor="props/structures/germans/food_basket_b.xml" attachpoint="basket_c"/>
        <prop actor="props/structures/germans/food_basket_c.xml" attachpoint="basket_d"/>
        <prop actor="props/structures/germans/food_basket_a.xml" attachpoint="basket_e"/>
        <prop actor="props/structures/germans/food_basket_a.xml" attachpoint="basket_f"/>
      </props>
      <textures>
        <texture file="structural/germ_knarr.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
