<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/trunk_operator_right.xml" frequency="1" name="relax">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/germ_03_beards_ponytails.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="leather_chain_01_01r">
      <textures>
        <texture file="skeletal/germ/leather_chain_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="leather_chain_01_02r">
      <textures>
        <texture file="skeletal/germ/leather_chain_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="leather_chain_01_03r">
      <textures>
        <texture file="skeletal/germ/leather_chain_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded-1br">
      <mesh>skeletal/new/m_armor_pants_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/gaul/padded_hero_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded-1cr">
      <mesh>skeletal/new/m_armor_pants_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/gaul/padded_hero_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
