<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/han_wall_medium.dae</mesh>
      <props>
        <prop actor="props/structures/han/wall_gutter.xml" attachpoint="gutter001"/>
        <prop actor="props/structures/han/wall_gutter.xml" attachpoint="gutter002"/>
        <prop actor="props/structures/han/wall_gutter.xml" attachpoint="gutter003"/>
        <prop actor="props/structures/han/wall_gutter.xml" attachpoint="gutter004"/>
      </props>
      <textures>
        <texture file="structural/han_struct_02.png" name="baseTex"/>
        <texture file="structural/han_struct_02_norm.png" name="normTex"/>
        <texture file="structural/han_struct_02_spec.png" name="specTex"/>
        <texture file="structural/ao/han_wall_medium.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
