<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_a.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_kart_c.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
        <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-Thracian-Bronze-Black">
      <props>
        <prop actor="props/units/helmets/hele_thracian_br_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b6_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Phrygian-Bronze">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b10.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Scale-1b">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/cart/scale_01_02.png" name="baseTex"/>
        <texture file="skeletal/cart/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Lamellar-1b">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/cart/lamellar_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-1a">
      <textures>
        <texture file="skeletal/cart/linothorax_champion_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-1b">
      <textures>
        <texture file="skeletal/cart/linothorax_champion_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-1c">
      <textures>
        <texture file="skeletal/cart/linothorax_champion_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite_fast.xml" frequency="1" name="Hoplite-Fast"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/death_cape_long.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
