<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="maur wall gate struct b">
      <mesh>structural/maur_wall_gate_struct_b.dae</mesh>
	  <textures>
        <texture file="structural/maur_struct_b.png" name="baseTex"/>
		<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
	    <texture file="structural/maur_struct_b_norm.png" name="normTex"/>
        <texture file="structural/ao/maur_wall_gate_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
