<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="crocodile male">
      <animations>
        <animation file="quadraped/Croc_idle1.dae" name="idle" speed="11"/>
        <animation file="quadraped/Croc_idle2.dae" name="idle" speed="11"/>
        <animation file="quadraped/Croc_idle3.dae" name="idle" speed="25"/>
        <animation file="quadraped/Croc_idle3.dae" name="idle" speed="20"/>
        <animation file="quadraped/Croc_walk.dae" name="Walk" speed="20"/>
        <animation file="quadraped/Croc_run.dae" name="Run" speed="15"/>
        <animation event="0.47" file="quadraped/Croc_attack.dae" name="attack_melee" speed="80"/>
        <animation file="quadraped/Croc_death.dae" name="Death" speed="120"/>
      </animations>
      <mesh>skeletal/Croc.dae</mesh>
      <textures>
        <texture file="skeletal/animal_crocodile.png" name="baseTex"/>
        <texture file="skeletal/animal_crocodile_norm.png" name="normTex"/>
        <texture file="skeletal/animal_crocodile_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
