<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" file="quadraped/base_pony_fauna.xml" name="Pony">
      <mesh>skeletal/pony.dae</mesh>
    </variant>
  </group>
  <group>
    <variant file="quadraped/horse/fauna/pony_brown.xml" frequency="1" name="horse-04"/>
    <variant file="quadraped/horse/fauna/pony_beige.xml" frequency="1" name="horse-01"/>
    <variant file="quadraped/horse/fauna/pony_bay_01.xml" frequency="1" name="horse-02"/>
    <variant file="quadraped/horse/fauna/pony_bay_02.xml" frequency="1" name="horse-03"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="quadraped/base_horse_death.xml"/>
    <variant file="quadraped/base_horse_run.xml"/>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
