<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/shields/pelta_thra_basic.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_R"/>
      </props>
      <textures>
        <texture file="skeletal/athen/linothorax_iphicrates_01.png" name="baseTex"/>
        <texture file="skeletal/athen/linothorax_iphicrates_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_skirmisher_fast.xml" frequency="1" name="Skirmisher-Shield-Fast"/>
    <variant file="biped/attack_ranged_javelinist.xml"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
