<?xml version="1.0" encoding="utf-8"?>
<material>
  <alternative material="player_trans_ao_spec.xml" quality="8"/>
  <define name="USE_PLAYERCOLOR" value="1"/>
  <define name="USE_PARALLAX" value="1"/>
  <required_texture name="baseTex"/>
  <required_texture name="normTex" define="USE_NORMAL_MAP"/>
  <required_texture name="specTex" define="USE_SPECULAR_MAP"/>
  <required_texture name="aoTex" define="USE_AO"/>
  <shader pass="main" effect="model"/>
  <shader pass="shadow_caster" effect="model_solid"/>
  <shader pass="silhouette_occluder" effect="model_solid"/>
  <shader pass="silhouette_caster" effect="model_silhouette_caster"/>
  <shader pass="reflections" effect="model_reflections"/>
  <shader pass="refractions" effect="model"/>
  <shader pass="wireframe" effect="model_wireframe"/>
  <shader pass="wireframe_solid" effect="model_wireframe_solid"/>
  <uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>
