<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/germ_02_beards.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="germ_shield_spear_hex_a_04">
      <props>
        <prop actor="props/units/shields/germ_shield_spear_hex_a_04.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
    <variant frequency="1" name="germ_shield_spear_oval_b_04">
      <props>
        <prop actor="props/units/shields/germ_shield_spear_oval_b_04.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="celt_helmet_montefortino_2">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="celt_helmet_montefortino_3">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_03.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="rome_helmet_montefortino">
      <props>
        <prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic_aristocrat_01_01">
      <textures>
        <texture file="skeletal/germ/tunic_aristocrat_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_aristocrat_01_02">
      <textures>
        <texture file="skeletal/germ/tunic_aristocrat_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_aristocrat_01_03">
      <textures>
        <texture file="skeletal/germ/tunic_aristocrat_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_aristocrat_01_04">
      <textures>
        <texture file="skeletal/germ/tunic_aristocrat_01_04.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
