<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Base">
      <mesh>props/new/dude_head.dae</mesh>
    </variant>
  </group>
  <group>
    <variant name="Nuba painted face A">
      <textures>
        <texture file="props/head/african_nuba_a.png" name="baseTex"/>
        <texture file="props/head/african_spec_a.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Nuba painted face B">
      <textures>
        <texture file="props/head/african_nuba_b.png" name="baseTex"/>
        <texture file="props/head/african_spec_a.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Nuba painted face C">
      <textures>
        <texture file="props/head/african_nuba_c.png" name="baseTex"/>
        <texture file="props/head/african_spec_a.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Nuba painted face D">
      <textures>
        <texture file="props/head/african_nuba_d.png" name="baseTex"/>
        <texture file="props/head/african_spec_a.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Nuba painted face E">
      <textures>
        <texture file="props/head/african_nuba_e.png" name="baseTex"/>
        <texture file="props/head/african_spec_a.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
