<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="hele-tunic-3-psiloi-b">
      <textures>
        <texture file="skeletal/hele/tunic_03_psiloi_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="hele-epilektoi-2">
      <textures>
        <texture file="skeletal/athen/epilektos_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="hele-epilektoi-6">
      <textures>
        <texture file="skeletal/athen/epilektos_06.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="hele-epilektoi-8">
      <textures>
        <texture file="skeletal/athen/epilektos_08.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="Hele Pilos Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_pilos_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="9" name="Hele Thracian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="9" name="Hele Thracian Helmet-05">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/base_skirmisher_fast.xml" frequency="1" name="Skirmisher-Shield-Fast"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_ranged_javelinist.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
