<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant name="crow" frequency="1">
      <animations>
        <animation file="other/crow_flight.dae" frequency="1" name="Idle" speed="150"/>
        <animation file="other/crow_flight.dae" frequency="1" name="Idle" speed="200"/>
        <animation file="other/crow_glide.dae" frequency="2" name="Idle" speed="30"/>
        <animation file="other/crow_glide.dae" frequency="2" name="Idle" speed="75"/>
      </animations>
      <textures>
        <texture file="skeletal/animal_crow.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
      <mesh>skeletal/crow.dae</mesh>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
