<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">

	<vertex file="glsl/terrain_common.vs">
		<stream name="pos" attribute="a_vertex"/>
		<stream name="normal" attribute="a_normal"/>
		<stream name="uv0" attribute="a_uv0" if="DECAL"/>
		<stream name="uv1" attribute="a_uv1" if="BLEND"/>
	</vertex>

	<fragment file="glsl/terrain_common.fs"/>

</program>
