<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Trader Cart">
      <animations>
        <animation file="mechanical/trader_cart_idle.dae" name="Idle" speed="80"/>
        <animation file="mechanical/trader_cart_move.dae" name="Walk" speed="10"/>
        <animation file="mechanical/trader_cart_move.dae" name="Run" speed="10"/>
        <animation file="mechanical/trader_cart_idle.dae" name="Death" id="death1" speed="80"/>
        <animation file="mechanical/trader_cart_idle.dae" name="Death" id="death2" speed="80"/>
      </animations>
      <mesh>skeletal/trader_cart.dae</mesh>
      <props>
        <prop actor="units/romans/trader_h.xml" attachpoint="horse"/>
        <prop actor="units/hellenes/trader_r.xml" attachpoint="trader"/>
        <prop actor="props/special/eyecandy/crate_a.xml" attachpoint="goodsa"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="goodsb"/>
      </props>
      <textures>
        <texture file="structural/rome_ram.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
