<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Bush Desert Dry A1">
      <mesh>gaia/bush_dese_a_1.dae</mesh>
    </variant>
    <variant frequency="1" name="Bush Desert Dry A2">
      <mesh>gaia/bush_dese_a_2.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Desert-brown">
      <textures>
        <texture file="gaia/bush_dese_dry_a.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Desert-burnt">
      <textures>
        <texture file="gaia/bush_dese_dry_b.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="Desert-dusty">
      <textures>
        <texture file="gaia/bush_dese_dry_c.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_norm_spec.xml</material>
</actor>
