<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/helmet/props/hele_crest_phrygian_c.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/hele_crest_phrygian_hair_03.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/helmet/crest_01_norm.png" name="normTex"/>
        <texture file="props/helmet/crest_01_bronze_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Checker-01">
      <textures>
        <texture file="props/helmet/crest_01_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Checker-02">
      <textures>
        <texture file="props/helmet/crest_02_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Greek-01">
      <textures>
        <texture file="props/helmet/crest_03_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Greek-02">
      <textures>
        <texture file="props/helmet/crest_04_bronze.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
