<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Skin_a">
      <mesh>props/shield/pelte_round_shoulder_left.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Normal Bumpy">
      <textures>
        <texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
        <texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Normal Smooth">
      <textures>
        <texture file="props/shield/aspis_01_norm.png" name="normTex"/>
        <texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Bronze Copper">
      <textures>
        <texture file="props/shield/aspis_copper.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze">
      <textures>
        <texture file="props/shield/aspis_01_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Copper">
      <textures>
        <texture file="props/shield/aspis_01_copper.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze 2">
      <textures>
        <texture file="props/shield/aspis_bronze.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
   <material>no_trans_norm_spec.xml</material>
</actor>
