<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/helmet/rome_coolus_c.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/rome_crest_bronze_03.xml" attachpoint="hair_long"/>
      </props>
      <textures>
        <texture file="props/helmet/rome_coolus.png" name="baseTex"/>
        <texture file="props/helmet/rome_coolus_norm.png" name="normTex"/>
        <texture file="props/helmet/rome_coolus_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="idle"/>
    <variant frequency="1" name="testudo_top">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
    <variant frequency="1" name="testudo_front">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
    <variant frequency="1" name="testudo_front_left">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
    <variant frequency="1" name="testudo_front_right">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
    <variant frequency="1" name="testudo_top">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
    <variant frequency="1" name="testudo_front">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
    <variant frequency="1" name="testudo_front_left">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
    <variant frequency="1" name="testudo_front_right">
      <props>
        <prop actor="" attachpoint="hair_long"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
