<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-hele_thracian_b5">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_thracian_b5_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Helmet-hele_thracian_p3">
      <props>
        <prop actor="props/units/helmets/hele_thracian_p3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Helmet-hele_thracian_p3_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_p3_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="hele_thracian_romanized_b2_plume">
      <props>
        <prop actor="props/units/helmets/hele_thracian_romanized_b2_plume.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="hele_thracian_romanized_b2_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_romanized_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Rider-Armour-Linothorax">
      <textures>
        <texture file="skeletal/sele/cataphract_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-splint-1-a">
      <textures>
        <texture file="skeletal/sele/cataphract_splint_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_splint_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-scale-1-a">
      <textures>
        <texture file="skeletal/sele/cataphract_scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-lamellar-1-a">
      <textures>
        <texture file="skeletal/sele/cataphract_lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-compound-linothorax-1">
      <textures>
        <texture file="skeletal/sele/cataphract_compound_linothorax_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_compound_linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-compound-linothorax-2">
      <textures>
        <texture file="skeletal/sele/cataphract_compound_linothorax_02_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_compound_linothorax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-compound-linothorax-3">
      <textures>
        <texture file="skeletal/sele/cataphract_compound_linothorax_03_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_compound_linothorax_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
    <variant file="biped/rider/death_2h.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
