<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/shields/clipeus_rome_03.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="head_numid_all">
      <props>
        <prop actor="props/units/heads/new/head_numid_all.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="head_celt">
      <props>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="head_iber_adv">
      <props>
        <prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet Eastern a">
      <props>
        <prop actor="props/units/helmets/achae_conical_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Eastern b">
      <props>
        <prop actor="props/units/helmets/achae_conical_b1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Hellenic a">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_b3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Hellenic b">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b8.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="linothorax_01_01">
      <textures>
        <texture file="skeletal/cart/linothorax_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax_01_03">
      <textures>
        <texture file="skeletal/cart/linothorax_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="chainmail white">
      <textures>
        <texture file="skeletal/rome/chainmail_04_padded_01_white.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/cavalry/attack_ranged_javelin.xml"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_cart.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_ranged.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
