<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="Germanic fishing boat">
      <mesh>structural/germans/fishing_boat.dae</mesh>
      <props>
        <prop actor="units/germans/fisherman.xml" attachpoint="fisherman"/>
        <prop actor="" attachpoint="basket"/>
        <prop actor="props/structures/germans/ship_oar_right.xml" attachpoint="oar_1"/>
        <prop actor="props/structures/germans/ship_oar_left.xml" attachpoint="oar_2"/>
      </props>
      <textures>
        <texture file="structural/germ_fishing_boat.png" name="baseTex"/>
        <texture file="structural/germ_fishing_boat_norm.png" name="normTex"/>
        <texture file="structural/germ_fishing_boat_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="idle"/>
    <variant frequency="1" name="move">
        <props>
        <prop actor="units/germans/fisherman.xml" attachpoint="fisherman"/>
        <prop actor="" attachpoint="basket"/>
      </props>
    </variant>
    <variant frequency="1" name="carry_food">
      <props>
        <prop actor="units/germans/fisherman.xml" attachpoint="fisherman"/>
        <prop actor="props/structures/ptolemies/fishing_boat_basket.xml" attachpoint="basket"/>
      </props>
    </variant>
    <variant frequency="1" name="gather_fish">
      <props>
        <prop actor="units/germans/fisherman.xml" attachpoint="fisherman"/>
        <prop actor="props/structures/ptolemies/fishing_boat_basket.xml" attachpoint="basket"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
