<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Trader Cart">
      <animations>
        <animation file="mechanical/maur_ch_idle.dae" name="Idle" speed="100"/>
        <animation file="mechanical/maur_ch_move.dae" name="Walk" speed="20"/>
        <animation file="mechanical/maur_ch_move.dae" name="Run" speed="20"/>
        <animation file="mechanical/maur_ch_death.dae" name="Death" speed="105"/>
      </animations>
      <mesh>skeletal/maur_trader.dae</mesh>
      <props>
        <prop actor="fauna/zebu.xml" attachpoint="horseright"/>
        <prop actor="fauna/zebu.xml" attachpoint="horseleft"/>
        <prop actor="units/mauryas/trader_r.xml" attachpoint="driver"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="rider"/>
        <prop actor="props/units/maur_trader_rein_right.xml" attachpoint="horseleft_rein"/>
        <prop actor="props/units/maur_trader_rein_left.xml" attachpoint="horseright_rein"/>
      </props>
      <textures>
        <texture file="props/maur_trader.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
