<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Germanic Blacksmith">
      <mesh>structural/germans/blacksmith.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/germ_struct_03.png" name="baseTex"/>
        <texture file="structural/germ_struct_norm_03.png" name="normTex"/>
        <texture file="structural/germ_struct_spec_03.png" name="specTex"/>
        <texture file="structural/ao/germans/blacksmith_AO.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="researching">
      <props>
        <prop actor="units/germans/forger.xml" attachpoint="blacksmith"/>
        <prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
        <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
        <prop actor="particle/flame.xml" attachpoint="fire"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
