<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_arm"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-02">
      <props>
        <prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_01_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_01_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-04">
      <props>
        <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet Thracian Bronze-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-02">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-03">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b8.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-04">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b9.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="mace-linothorax-1a">
      <textures>
        <texture file="skeletal/mace/linothorax_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1b">
      <textures>
        <texture file="skeletal/mace/linothorax_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1c">
      <textures>
        <texture file="skeletal/mace/linothorax_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1d">
      <textures>
        <texture file="skeletal/mace/linothorax_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1e">
      <textures>
        <texture file="skeletal/mace/linothorax_01_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1f">
      <textures>
        <texture file="skeletal/mace/linothorax_01_06.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1g">
      <textures>
        <texture file="skeletal/mace/linothorax_01_07.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-scale-2a">
      <textures>
        <texture file="skeletal/mace/scale_02_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-scale-4a">
      <textures>
        <texture file="skeletal/mace/scale_04_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_04_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-lamellar-1a">
      <textures>
        <texture file="skeletal/mace/lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="mace-cuirass-1a">
      <textures>
        <texture file="skeletal/mace/cuirass_01_04.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
