<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_citizen_soldier.xml">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="b-rome-chainmail-1a">
      <textures>
        <texture file="skeletal/rome/chainmail_01_01.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="b-rome-chainmail-1b">
      <textures>
        <texture file="skeletal/rome/chainmail_01_02.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="b-rome-chainmail-1c">
      <textures>
        <texture file="skeletal/rome/chainmail_01_03.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="b-rome-subarmalis-1a">
      <textures>
        <texture file="skeletal/rome/subarmalis_01_01.png" name="baseTex"/>
        <texture file="skeletal/rome/subarmalis_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="b-rome-subarmalis-2a">
      <textures>
        <texture file="skeletal/rome/subarmalis_02_01.png" name="baseTex"/>
        <texture file="skeletal/rome/subarmalis_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="b-rome-subarmalis-3a">
      <textures>
        <texture file="skeletal/rome/subarmalis_03_01.png" name="baseTex"/>
        <texture file="skeletal/rome/subarmalis_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_lithobolos_02.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
