<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Bamboo quiver 1">
      <mesh>props/kush_quiver_hip.dae</mesh>
      <props>
        <prop actor="props/units/weapons/kush_quiver_hip_arrows.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/maur_props_1.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bamboo quiver 2">
      <mesh>props/kush_quiver_hip_panther.dae</mesh>
      <props>
        <prop actor="props/units/weapons/kush_quiver_hip_arrows.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/kush/skirt_leather_01.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
