<skeletons>
	<standard_skeleton title="Peacock" id="Peacock">
		<bone name="PeacockArmature">
			<bone name="Body">
				<bone name="Neck1">
					<bone name="Neck2">
						<bone name="Neck3">
							<bone name="Head">
								<bone name="Mohawk" />
							</bone>
						</bone>
						<bone name="Neck2_Joint" />
					</bone>
				</bone>
				<bone name="tailHolder_Base">
					<bone name="tailHolder_Middle">
						<bone name="tailHolder_Top">
							<bone name="tailFeather_Middle" />
							<bone name="tailFeather_Right" />
							<bone name="tailFeather_Rightmost" />
							<bone name="tailFeather_Left" />
							<bone name="tailFeather_Leftmost" />
							<bone name="tailFeather_Right45" />
							<bone name="tailFeather_Left45" />
							<bone name="tailFeather_Right60" />
							<bone name="tailFeather_Left60" />
							<bone name="tailHolder_Back">
								<bone name="tailHolder_Back_Fluff" />
							</bone>
							<bone name="tailFeather_Right90" />
							<bone name="tailFeather_Left90" />
						</bone>
					</bone>
				</bone>
				<bone name="RightWing" />
				<bone name="LeftWing" />
			</bone>
			<bone name="LeftLeg">
				<bone name="LeftShin">
					<bone name="LeftFoot" />
				</bone>
				<bone name="LeftKnee" />
			</bone>
			<bone name="RightLeg">
				<bone name="RightShin">
					<bone name="RightFoot" />
				</bone>
				<bone name="RightKnee" />
			</bone>
		</bone>
	</standard_skeleton>

	<skeleton title="Peacock" target="Peacock">
		<identifier><root>PeacockArmature</root></identifier>
		<bone name="PeacockArmature"><target>PeacockArmature</target>
			<bone name="Body"><target>Body</target>
				<bone name="Neck1"><target>Neck1</target>
					<bone name="Neck2"><target>Neck2</target>
						<bone name="Neck3"><target>Neck3</target>
							<bone name="Head"><target>Head</target>
								<bone name="Mohawk"><target>Mohawk</target></bone>
							</bone>
						</bone>
						<bone name="Neck2_Joint"><target>Neck2_Joint</target></bone>
					</bone>
				</bone>
				<bone name="tailHolder_Base"><target>tailHolder_Base</target>
					<bone name="tailHolder_Middle"><target>tailHolder_Middle</target>
						<bone name="tailHolder_Top"><target>tailHolder_Top</target>
							<bone name="tailFeather_Middle"><target>tailFeather_Middle</target></bone>
							<bone name="tailFeather_Right"><target>tailFeather_Right</target></bone>
							<bone name="tailFeather_Rightmost"><target>tailFeather_Rightmost</target></bone>
							<bone name="tailFeather_Left"><target>tailFeather_Left</target></bone>
							<bone name="tailFeather_Leftmost"><target>tailFeather_Leftmost</target></bone>
							<bone name="tailFeather_Right45"><target>tailFeather_Right45</target></bone>
							<bone name="tailFeather_Left45"><target>tailFeather_Left45</target></bone>
							<bone name="tailFeather_Right60"><target>tailFeather_Right60</target></bone>
							<bone name="tailFeather_Left60"><target>tailFeather_Left60</target></bone>
							<bone name="tailHolder_Back"><target>tailHolder_Back</target>
								<bone name="tailHolder_Back_Fluff"><target>tailHolder_Back_Fluff</target></bone>
							</bone>
							<bone name="tailFeather_Right90"><target>tailFeather_Right90</target></bone>
							<bone name="tailFeather_Left90"><target>tailFeather_Left90</target></bone>
						</bone>
					</bone>
				</bone>
				<bone name="RightWing"><target>RightWing</target></bone>
				<bone name="LeftWing"><target>LeftWing</target></bone>
			</bone>
			<bone name="LeftLeg"><target>LeftLeg</target>
				<bone name="LeftShin"><target>LeftShin</target>
					<bone name="LeftFoot"><target>LeftFoot</target></bone>
				</bone>
				<bone name="LeftKnee"><target>LeftKnee</target></bone>
			</bone>
			<bone name="RightLeg"><target>RightLeg</target>
				<bone name="RightShin"><target>RightShin</target>
					<bone name="RightFoot"><target>RightFoot</target></bone>
				</bone>
				<bone name="RightKnee"><target>RightKnee</target></bone>
			</bone>
		</bone>
	</skeleton>
</skeletons>
