<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/f_dress.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
    <variant file="biped/female_base_walk.xml"/>
    <variant file="biped/female_carry_food.xml"/>
    <variant file="biped/female_carry_meat.xml"/>
    <variant file="biped/female_carry_wood.xml"/>
    <variant file="biped/female_carry_stone.xml"/>
    <variant file="biped/female_carry_metal.xml"/>
  </group>
  <group>
    <!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_melee_female.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/female_death.xml"/>
    <variant file="biped/female_gather_tree.xml"/>
    <variant file="biped/female_gather_grain.xml"/>
    <variant file="biped/female_gather_fruit.xml"/>
    <variant file="biped/female_gather_meat.xml"/>
    <variant file="biped/female_gather_rock.xml"/>
    <variant file="biped/female_gather_ore.xml"/>
    <variant file="biped/female_gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/female_build.xml"/>
    <variant file="biped/female_build_farm.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
