<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="Briton Crannog" file="structures/defensive_building.xml">
      <mesh>structural/brit_crannog_struct1.dae</mesh>
      <props>
        <prop actor="props/structures/britons/crannog_props.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/crannog_dirt.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/crannog_wall.xml" attachpoint="root"/>
        <prop actor="particle/smoke_jav.xml" attachpoint="chimney"/>
        <prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="campfire"/>
        <prop actor="props/flora/grass_tufts_a.xml" attachpoint="tufta"/>
        <prop actor="props/flora/grass_tufts_a.xml" attachpoint="tuftb"/>
        <prop actor="props/flora/grass_tufts_a.xml" attachpoint="tuftc"/>
        <prop actor="props/flora/reeds_beach_mythos.xml" attachpoint="watergrassa"/>
        <prop actor="props/flora/reeds_beach_mythos.xml" attachpoint="watergrassb"/>
      </props>
      <textures>
        <texture file="structural/brit_struct_1.png" name="baseTex"/>
        <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
        <texture file="structural/ao/brit_crannog.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_large.xml">
      <props>
        <prop actor="props/structures/britons/crannog_props.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/crannog_dirt.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/crannog_wall.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
