<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Celt Tavern">
      <mesh>structural/celt_tavern.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/celt_tavern_shield4.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/celt_tavern_shield1.xml" attachpoint="shield1" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/celt_tavern_shield2.xml" attachpoint="shield2" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/celt_tavern_shield3.xml" attachpoint="shield3" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/celt_tavern_barrel1.xml" attachpoint="barrel1" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/celt_tavern_barrel2.xml" attachpoint="barrel2" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/celt_tavern_table.xml" attachpoint="table" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/celt_tavern_bucket_food.xml" attachpoint="bucket_food" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/celt_tavern_bucket_water.xml" attachpoint="bucket_water" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/mauryas/stable_horse_c.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
        <prop actor="particle/smoke_curved.xml" attachpoint="smoke"/>
      </props>
      <textures>
        <texture file="structural/celt_struct.dds" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/celts/celt_tavern_shield4.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
