<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Wonder Main Struct">
      <mesh>structural/gaul_wonder.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_stonehenge.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/wonder_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/wonder_walls.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/wonder_bones.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/wonder_nature.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/wonder_fence.xml" attachpoint="fence_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/wonder_amphorae.xml" attachpoint="root"/>
        <prop actor="fauna/sheep1.xml" attachpoint="sheep_01" maxheight="20" minheight="-20"/>
        <prop actor="fauna/sheep1.xml" attachpoint="sheep_02" maxheight="20" minheight="-20"/>
        <prop actor="fauna/sheep1.xml" attachpoint="sheep_03" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="armor_stand_01"/>
        <prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="armor_stand_01"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_02" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_03" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_04" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_01" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_02" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_03" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_04" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_05" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_06" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/wonder_cauldron.xml" attachpoint="cauldron_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/wonder_cauldron.xml" attachpoint="cauldron_02" maxheight="20" minheight="-20"/>
        <prop actor="structures/gauls/cult_statue.xml" attachpoint="statue_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/theater_standard_raven.xml" attachpoint="standard_02" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="structural/celt_struct.dds" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant frequency="0" name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned_01" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_large.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
