<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/horse/chest_colorband_01.dae</mesh>
      <textures>
        <texture file="props/horse/peytral_bronze.png" name="baseTex"/>
        <texture file="props/horse/peytral_spec.png" name="specTex"/>
        <texture file="props/horse/peytral_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="quadraped/base_horse_javelin_fast.xml" name="Javelinist-Fast-Horse" frequency="1"/>
    <variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
    <variant file="quadraped/base_horse_javelin.xml" name="Javelinist-Horse" frequency="1"/>
    <variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
    <variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
    <variant file="quadraped/base_horse_trader.xml" name="Horse-Trader" frequency="1"/>
    <variant file="quadraped/base_horse_fauna.xml" name="Horse-Fauna" frequency="1"/>
    <variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
    <variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
    <variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>
    <variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
