<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="CeltTemple">
      <mesh>structural/celt_temple.dae</mesh>
      <props>
        <prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="fire"/>
        <prop actor="particle/flame.xml" attachpoint="fire"/>
        <prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/celt_struct_1.dds" name="baseTex"/>
        <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
		<texture file="structural/ao/celt_temple.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
