<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/armor/rome_legion_shoulderpad_l.xml" attachpoint="shoulderpad_L"/>
        <prop actor="props/units/armor/rome_legion_shoulderpad_r.xml" attachpoint="shoulderpad_R"/>
        <prop actor="props/units/weapons/sheath_gladius_e.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/weapons/gladius.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Scutum-01">
      <props>
        <prop actor="props/units/shields/scutum_rome_imp_rect_01.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-02">
      <props>
        <prop actor="props/units/shields/scutum_rome_imp_rect_02.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-03">
      <props>
        <prop actor="props/units/shields/scutum_rome_imp_rect_03.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-04">
      <props>
        <prop actor="props/units/shields/scutum_rome_imp_rect_04.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Gallic-Type-B">
      <props>
        <prop actor="props/units/helmets/rome_gallic_type_b.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Gallic-Type-F">
      <props>
        <prop actor="props/units/helmets/rome_gallic_type_f.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Gallic-Type-H">
      <props>
        <prop actor="props/units/helmets/rome_gallic_type_h.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="lorica_segmentata_00_01">
      <textures>
        <texture file="skeletal/imp/lorica_segmentata_01_01.png" name="baseTex"/>
        <texture file="skeletal/imp/lorica_segmentata_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="lorica_segmentata_01_01">
      <textures>
        <texture file="skeletal/imp/lorica_segmentata_02_01.png" name="baseTex"/>
        <texture file="skeletal/imp/lorica_segmentata_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Lorica Segmentata with Manicae">
      <textures>
        <texture file="skeletal/imp/lorica_segmentata_03_01.png" name="baseTex"/>
        <texture file="skeletal/imp/lorica_segmentata_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Lorica Hamata Bronze">
      <props>
        <prop actor="" attachpoint="shoulderpad_L"/>
        <prop actor="" attachpoint="shoulderpad_R"/>
      </props>
      <textures>
        <texture file="skeletal/imp/scale_bronze_01.png" name="baseTex"/>
        <texture file="skeletal/imp/scale_bronze_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Lorica Hamata Bronze with Manicae">
      <props>
        <prop actor="" attachpoint="shoulderpad_L"/>
        <prop actor="" attachpoint="shoulderpad_R"/>
      </props>
      <textures>
        <texture file="skeletal/imp/scale_bronze_01_manicae.png" name="baseTex"/>
        <texture file="skeletal/imp/scale_bronze_01_manicae_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_relax.xml"/>
    <variant file="biped/formations/testudo_top.xml"/>
    <variant file="biped/formations/testudo_front.xml"/>
    <variant file="biped/formations/testudo_front_left.xml"/>
    <variant file="biped/formations/testudo_front_right.xml"/>
    <variant file="biped/formations/testudo_left.xml"/>
    <variant file="biped/formations/testudo_right.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
