<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>structural/germans/farmstead.dae</mesh>
      <props>
        <prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/special_hay.xml" attachpoint="1" maxheight="10" minheight="-20"/>
        <prop actor="props/special/eyecandy/produce_bin_a.xml" attachpoint="2" maxheight="10" minheight="-20"/>
        <prop actor="props/special/eyecandy/produce_bin_a.xml" attachpoint="3" maxheight="10" minheight="-20"/>
        <prop actor="props/special/eyecandy/hay_cart.xml" attachpoint="4" maxheight="10" minheight="-20"/>
      </props>
      <textures>
        <texture file="structural/germ_struct.png" name="baseTex"/>
        <texture file="structural/germ_struct_spec.png" name="specTex"/>
        <texture file="structural/germ_struct_norm.png" name="normTex"/>
        <texture file="structural/ao/basic.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_germ.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_small.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
